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Modding Database

Up to date with Steam · checked 29s ago· Viewing build 6728 (Oct 01 2026), not the latest

upgrade_weapon_backstabber/modifier_backstabber_watcher

modifier

class modifier_backstabber_watcher · defined in upgrade_weapon_backstabber (Stalker) at m_AutoIntrinsicModifiers.0

Deadworks (C#)
pawn.AddModifier("upgrade_weapon_backstabber/modifier_backstabber_watcher", new Dictionary<string, float> {
	["BonusHealth"] = 50f,
});

Ability values

Read from Stalker's properties. Pass overrides to AddModifier to apply it with other values, or without the ability.

ValueEnglish labelAbility's value
BonusHealthBonus Health50

VData

_class"modifier_backstabber_watcher"
m_bIsHiddentrue
m_sStartSound""
m_DebuffModifier
12 keys
{
  "_class": "modifier_backstabber_debuff",
  "m_bIsHidden": true,
  "m_sStartSound": "",
  "m_BuffModifier": {
    "_class": "modifier_base",
    "m_bIsHidden": true,
    "_my_subclass_name": "modifier_stalker_buff",
    "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
      "BonusMoveSpeed"
    ]
  },
  "_my_subclass_name": "modifier_backstabber_debuff",
  "m_nEnabledStateMask": "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY",
  "m_sLocalizationName": "modifier_bullet_armor_reduction",
  "m_strParticleEffect": "particles/modifiers/armor_suppressor.vpcf",
  "m_strDamageTickSound": "Mods.Weapon.Backstabber.Damage.Tick",
  "m_sAmbientLoopingSound": "",
  "m_strSmallIconCssClass": "bullet_armor_reduction",
  "m_vecAutoRegisterModifierValueFromAbilityPropertyName": [
    "BulletResistReduction"
  ]
}
_my_subclass_name"modifier_backstabber_watcher"
m_nEnabledStateMask"MODIFIER_STATE_FOOTSTEP_SOUNDS_QUIETED"
m_strHitConfirmSound"Mods.Weapon.Backstabber.Proc"
m_ProcNotificationModifier
2 keys
{
  "_class": "modifier_citadel_ui_ability_hud_notification",
  "_my_subclass_name": "notification"
}

History

  1. 6696–6745first dumped