| CCitadelAbilityBeam_t · 9 fields | ||||
| 0x8 | m_nActivateTime | GameTime_t | ||
| 0x10 | m_angBeamAngles | QAngle | ||
| 0xA0 | m_vBeamAimPos | VectorWS | ||
| 0x130 | m_bNeedsBeamReset | bool | ||
| 0x134 | m_hShooter | CHandle< C_BaseEntity > | ||
| 0x138 | m_hPlayerShooter | CHandle< C_CitadelPlayerPawn > | ||
| 0x10C8 | m_bEnforceLOSToShootPosition | bool | ||
| 0x10CC | m_flFixedWidth | float32 | ||
| 0x10D0 | m_flFixedLength | float32 | ||