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Latest (6745)
6745 · Oct 02 2026
6742 · Oct 02 2026
6738 · Oct 02 2026
6736 · Oct 02 2026
6731 · Oct 01 2026
6730 · Oct 01 2026
6728 · Oct 01 2026
6726 · Sep 30 2026
6723 · Sep 30 2026
6722 · Sep 29 2026
6701 · Sep 25 2026
6698 · Sep 17 2026
6696 · Sep 17 2026
Up to date with Steam ·
checked 16s ago
· Viewing build 6730 (Oct 01 2026), not the latest
/
Schema
/
client
/
CCitadelPlayerPawnBase
CCitadelPlayerPawnBase
class
Copy name
server:
CCitadelPlayerPawnBase
→
size 0x1020 (4128 bytes) · 0 own fields · last changed in
build 6736
CEntityInstance
›
C_BaseEntity
›
C_BaseModelEntity
›
CBaseAnimGraph
›
C_BaseCombatCharacter
›
C_BasePlayerPawn
›
CCitadelPlayerPawnBase
Derived (2):
C_CitadelObserverPawn
,
C_CitadelPlayerPawn
Inherited (187)
Networked only
Copy as
C#
C++
Offset
CCitadelPlayerPawnBase
· 0 fields
Declares no fields of its own.
from
C_BasePlayerPawn
· 28 fields
0xE28
m_pWeaponServices
CPlayer_WeaponServices
*
C#
0xE30
m_pItemServices
CPlayer_ItemServices
*
C#
0xE38
m_pAutoaimServices
CPlayer_AutoaimServices
*
C#
0xE40
m_pObserverServices
CPlayer_ObserverServices
*
C#
0xE48
m_pWaterServices
CPlayer_WaterServices
*
C#
0xE50
m_pUseServices
CPlayer_UseServices
*
C#
0xE58
m_pFlashlightServices
CPlayer_FlashlightServices
*
C#
0xE60
m_pCameraServices
CPlayer_CameraServices
*
C#
0xE68
m_pMovementServices
CPlayer_MovementServices
*
C#
0xE78
m_ServerViewAngleChanges
C_UtlVectorEmbeddedNetworkVar<
ViewAngleServerChange_t
>
C#
0xEE0
v_angle
QAngle
C#
0xEEC
v_anglePrevious
QAngle
C#
0xEF8
m_iHideHUD
uint32
C#
0xF00
m_skybox3d
sky3dparams_t
C#
0xF90
m_flDeathTime
GameTime_t
C#
0xF98
m_vecPredictionError
Vector
C#
0xFA4
m_flPredictionErrorTime
GameTime_t
C#
0xFC8
m_vecLastCameraSetupLocalOrigin
Vector
C#
0xFD4
m_flLastCameraSetupTime
GameTime_t
C#
0xFD8
m_flFOVSensitivityAdjust
float32
C#
0xFDC
m_flMouseSensitivity
float32
C#
0xFE0
m_vOldOrigin
Vector
C#
0xFEC
m_flOldSimulationTime
float32
C#
0xFF0
m_nLastExecutedCommandNumber
int32
C#
0xFF4
m_nLastExecutedCommandTick
int32
C#
0xFF8
m_hController
CHandle<
CBasePlayerController
>
C#
0xFFC
m_hDefaultController
CHandle<
CBasePlayerController
>
C#
0x1000
m_bIsSwappingToPredictableController
bool
C#
from
C_BaseCombatCharacter
· 6 fields
0xDA0
m_hMyWearables
C_NetworkUtlVectorBase< CHandle<
C_EconWearable
> >
C#
0xDB8
m_leftFootAttachment
AttachmentHandle_t
C#
0xDB9
m_rightFootAttachment
AttachmentHandle_t
C#
0xDBC
m_nWaterWakeMode
C_BaseCombatCharacter::WaterWakeMode_t
C#
0xDC0
m_flWaterWorldZ
float32
C#
0xDC4
m_flWaterNextTraceTime
float32
C#
from
CBaseAnimGraph
· 19 fields
0xBB0
m_graphControllerManager
CAnimGraphControllerManager
C#
0xC48
m_pMainGraphController
CAnimGraphControllerPtr
C#
0xC50
m_bInitiallyPopulateInterpHistory
bool
C#
0xC52
m_bSuppressAnimEventSounds
bool
C#
0xC58
m_OnLayerCycleUpdated
CEntityOutputTemplate< float32 >
C#
0xC78
m_OnExternalChoreoGraphChanged
CEntityIOOutput
C#
0xC98
m_bAnimGraphUpdateEnabled
bool
C#
0xC99
m_bAnimationUpdateScheduled
bool
C#
0xC9C
m_vecForce
Vector
C#
0xCA8
m_nForceBone
int32
C#
0xCB0
m_pClientsideRagdoll
CBaseAnimGraph
*
C#
0xCB8
m_bBuiltRagdoll
bool
C#
0xCC8
m_pRagdollControl
IPhysicsRagdollControl
*
C#
0xCD0
m_RagdollPose
PhysicsRagdollPose_t
C#
0xD18
m_bRagdollEnabled
bool
C#
0xD19
m_bRagdollClientSide
bool
C#
0xD1A
m_bShouldUpdateTransformations
bool
C#
0xD28
m_bHasAnimatedMaterialAttributes
bool
C#
0xD50
m_bodyGroupModifiers
CUtlHashtable<
AnimTagID
,
CBaseAnimGraph::ModifierHandleVector_t
>
C#
from
C_BaseModelEntity
· 50 fields
0x600
m_CRenderComponent
CRenderComponent
*
C#
0x608
m_CHitboxComponent
CHitboxComponent
C#
0x620
m_pChoreoComponent
CChoreoComponent
*
C#
0x628
m_nDestructiblePartInitialStateDestructed0
HitGroup_t
C#
0x62C
m_nDestructiblePartInitialStateDestructed1
HitGroup_t
C#
0x630
m_nDestructiblePartInitialStateDestructed2
HitGroup_t
C#
0x634
m_nDestructiblePartInitialStateDestructed3
HitGroup_t
C#
0x638
m_nDestructiblePartInitialStateDestructed4
HitGroup_t
C#
0x63C
m_nDestructiblePartInitialStateDestructed0_PartIndex
int32
C#
0x640
m_nDestructiblePartInitialStateDestructed1_PartIndex
int32
C#
0x644
m_nDestructiblePartInitialStateDestructed2_PartIndex
int32
C#
0x648
m_nDestructiblePartInitialStateDestructed3_PartIndex
int32
C#
0x64C
m_nDestructiblePartInitialStateDestructed4_PartIndex
int32
C#
0x650
m_bDestructiblePartInitialStateDestructed0_GenerateBreakpieces
bool
C#
0x651
m_bDestructiblePartInitialStateDestructed1_GenerateBreakpieces
bool
C#
0x652
m_bDestructiblePartInitialStateDestructed2_GenerateBreakpieces
bool
C#
0x653
m_bDestructiblePartInitialStateDestructed3_GenerateBreakpieces
bool
C#
0x654
m_bDestructiblePartInitialStateDestructed4_GenerateBreakpieces
bool
C#
0x658
m_pDestructiblePartsSystemComponent
CDestructiblePartsComponent
*
C#
0x780
m_bInitModelEffects
bool
C#
0x781
m_bDoingModelEffects
bool
C#
0x784
m_iOldHealth
int32
C#
0x788
m_nRenderMode
RenderMode_t
C#
0x789
m_nRenderFX
RenderFx_t
C#
0x790
m_szAddModifier
CUtlString
C#
0x798
m_bAllowFadeInView
bool
C#
0x7B8
m_bHasCollision
bool
C#
0x7BC
m_vSupport
VectorWS
C#
0x7C8
m_clrRender
Color
C#
0x7D0
m_vecRenderAttributes
C_UtlVectorEmbeddedNetworkVar<
EntityRenderAttribute_t
>
C#
0x850
m_bRenderToCubemaps
bool
C#
0x851
m_bExpandRenderBoundsToIncludeCloth
bool
C#
0x852
m_bNoInterpolate
bool
C#
0x858
m_Collision
CCollisionProperty
C#
0x910
m_Glow
CGlowProperty
C#
0x968
m_flGlowBackfaceMult
float32
C#
0x96C
m_fadeMinDist
float32
C#
0x970
m_fadeMaxDist
float32
C#
0x974
m_flFadeScale
float32
C#
0x978
m_flShadowStrength
float32
C#
0x97C
m_nObjectCulling
uint8
C#
0x97D
m_nRequiredDecalRtEncoding
DecalRtEncoding_t
C#
0x980
m_bodyGroupTotalRequestCount
uint32
C#
0x988
m_bodyGroupRequests
CUtlVectorFixedGrowable<
C_BaseModelEntity::BodyGroupRequest_t
>
C#
0xA60
m_bodyGroupChoices
CUtlOrderedMap< CGlobalSymbol, int32 >
C#
0xA88
m_vecViewOffset
CNetworkViewOffsetVector
C#
0xB68
m_pClientAlphaProperty
CClientAlphaProperty
*
C#
0xB70
m_ClientOverrideTint
Color
C#
0xB74
m_bUseClientOverrideTint
bool
C#
0xB98
m_bvDisabledHitGroups
uint32[1]
C#
from
C_BaseEntity
· 81 fields
0x30
m_CBodyComponent
CBodyComponent
*
C#
0x38
m_NetworkTransmitComponent
CNetworkTransmitComponent
C#
0x328
m_nLastThinkTick
GameTick_t
C#
0x330
m_pGameSceneNode
CGameSceneNode
*
C#
0x338
m_pRenderComponent
CRenderComponent
*
C#
0x340
m_pCollision
CCollisionProperty
*
C#
0x348
m_pModifierProp
CModifierProperty
*
C#
0x350
m_iMaxHealth
int32
C#
0x354
m_iHealth
int32
C#
0x358
m_flDamageAccumulator
float32
C#
0x35C
m_lifeState
uint8
C#
0x35D
m_bTakesDamage
bool
C#
0x360
m_nTakeDamageFlags
TakeDamageFlags_t
C#
0x368
m_nPlatformType
EntityPlatformTypes_t
C#
0x369
m_ubInterpolationFrame
uint8
C#
0x36C
m_hSceneObjectController
CHandle<
C_BaseEntity
>
C#
0x370
m_nNoInterpolationTick
int32
C#
0x374
m_nVisibilityNoInterpolationTick
int32
C#
0x378
m_flProxyRandomValue
float32
C#
0x37C
m_iEFlags
int32
C#
0x380
m_nWaterType
uint8
C#
0x381
m_bInterpolateEvenWithNoModel
bool
C#
0x382
m_bPredictionEligible
bool
C#
0x383
m_bApplyLayerMatchIDToModel
bool
C#
0x384
m_tokLayerMatchID
CUtlStringToken
C#
0x388
m_nSubclassID
CUtlStringToken
C#
0x398
m_nSimulationTick
int32
C#
0x39C
m_iCurrentThinkContext
int32
C#
0x3A0
m_aThinkFunctions
CUtlVector<
thinkfunc_t
>
C#
0x3B8
m_bDisabledContextThinks
bool
C#
0x3BC
m_flAnimTime
float32
C#
0x3C0
m_flSimulationTime
float32
C#
0x3C4
m_nSceneObjectOverrideFlags
uint8
C#
0x3C5
m_bHasSuccessfullyInterpolated
bool
C#
0x3C6
m_bHasAddedVarsToInterpolation
bool
C#
0x3C7
m_bRenderEvenWhenNotSuccessfullyInterpolated
bool
C#
0x3C8
m_nInterpolationLatchDirtyFlags
int32[2]
C#
0x3D0
m_ListEntry
uint16[11]
C#
0x3E8
m_flCreateTime
GameTime_t
C#
0x3EC
m_EntClientFlags
uint16
C#
0x3EE
m_bClientSideRagdoll
bool
C#
0x3EF
m_iTeamNum
uint8
C#
0x3F0
m_spawnflags
uint32
C#
0x3F4
m_nNextThinkTick
GameTick_t
C#
0x3FC
m_fFlags
uint32
C#
0x400
m_vecAbsVelocity
Vector
C#
0x40C
m_vecServerVelocity
CNetworkVelocityVector
C#
0x438
m_vecVelocity
CNetworkVelocityVector
C#
0x518
m_hEffectEntity
CHandle<
C_BaseEntity
>
C#
0x51C
m_hOwnerEntity
CHandle<
C_BaseEntity
>
C#
0x520
m_MoveCollide
MoveCollide_t
C#
0x521
m_MoveType
MoveType_t
C#
0x522
m_nActualMoveType
MoveType_t
C#
0x524
m_flWaterLevel
float32
C#
0x528
m_fEffects
uint32
C#
0x52C
m_hGroundEntity
CHandle<
C_BaseEntity
>
C#
0x530
m_nGroundBodyIndex
int32
C#
0x534
m_flFriction
float32
C#
0x538
m_flElasticity
float32
C#
0x53C
m_flGravityScale
float32
C#
0x540
m_flTimeScale
float32
C#
0x544
m_bAnimatedEveryTick
bool
C#
0x545
m_bGravityDisabled
bool
C#
0x548
m_flNavIgnoreUntilTime
GameTime_t
C#
0x54C
m_hThink
uint16
C#
0x558
m_fBBoxVisFlags
uint8
C#
0x55C
m_flActualGravityScale
float32
C#
0x560
m_bGravityActuallyDisabled
bool
C#
0x561
m_bPredictable
bool
C#
0x562
m_bRenderWithViewModels
bool
C#
0x564
m_nFirstPredictableCommand
int32
C#
0x568
m_nLastPredictableCommand
int32
C#
0x56C
m_hOldMoveParent
CHandle<
C_BaseEntity
>
C#
0x570
m_Particles
CParticleProperty
C#
0x5A0
m_vecAngVelocity
QAngle
C#
0x5AC
m_DataChangeEventRef
int32
C#
0x5B0
m_dependencies
CUtlVector< CEntityHandle >
C#
0x5C8
m_nCreationTick
int32
C#
0x5D9
m_bAnimTimeChanged
bool
C#
0x5DA
m_bSimulationTimeChanged
bool
C#
0x5E8
m_sUniqueHammerID
CUtlString
C#
from
CEntityInstance
· 3 fields
0x8
m_iszPrivateVScripts
CUtlSymbolLarge
C#
0x10
m_pEntity
CEntityIdentity
*
C#
0x28
m_CScriptComponent
CScriptComponent
*
C#
History
6736–6745
changed
size 0x1020 → 0x1078
6722–6731
changed
size 0x10D8 → 0x1020
6696–6701
first dumped