m_vecConnections offset 0xA18 → 0xC20, no longer networkedm_vecConnectionDir offset 0xA30 → 0xC38, no longer networkedm_vTangentIn offset 0xA48 → 0xC50, no longer networkedm_vTangentOut offset 0xA54 → 0xC5C, no longer networkedm_flCumulativeDistance offset 0xA60 → 0xC68, no longer networkedm_iNodeIndex offset 0xA64 → 0xC6C, no longer networkedm_eCaptureState offset 0xA66 → 0xC6E, no longer networkedm_iPrimaryLane offset 0xA68 → 0xC70, no longer networkedm_nRopesParity offset 0xA6C → 0xC72, no longer networkedm_bCornerNode offset 0xA6E → 0xC74, no longer networkedm_bCapturable offset 0xA6F → 0xC75, no longer networkedm_bDisableZippingToByPlayers offset 0xA70 → 0xC76, no longer networkedm_flSpeedMultiplierToBaseBonus offset 0xA74 → 0xC78, no longer networkedm_flSpeedMultiplierFromBaseBonus offset 0xA78 → 0xC7C, no longer networkedm_hGuardingBosses offset 0xA80 → 0xC80, no longer networkedm_flRopeRadius offset 0xA98 → 0xC98, no longer networkedm_bUseBaseLaneColor