- MNetworkVarNames
- "GameTime_t m_flTimeStartZipping"
- MNetworkVarNames
- "GameTime_t m_flTimeForKnockdownProtection"
- MNetworkVarNames
- "GameTime_t m_flTimeStopZipping"
- MNetworkVarNames
- "float m_flCasterSpeed"
- MNetworkVarNames
- "CNetworkVelocityVector m_vecInitialVel"
- MNetworkVarNames
- "Vector m_vecAttachPoint"
- MNetworkVarNames
- "EHANDLE m_pPrevNode"
- MNetworkVarNames
- "EHANDLE m_pNextNode"
- MNetworkVarNames
- "GameTime_t m_flTimeEnterState"
- MNetworkVarNames
- "GameTime_t m_flLatchTime"
- MNetworkVarNames
- "GameTime_t m_flDamagedTime"
- MNetworkVarNames
- "EAttachState_t m_eAttachState"
- MNetworkVarNames
- "int m_iAttachedZipLineLane"
- MNetworkVarNames
- "bool m_bDroppedFromZipline"
- MNetworkVarNames
- "Vector m_vAttachZipLineOffset"
- MNetworkVarNames
- "float m_flZiplineAirDrag"
- MNetworkVarNames
- "Vector m_vPendulumVelocity"
- MNetworkVarNames
- "Vector m_vPendulumPosition"
- MNetworkVarNames
- "Vector m_vVelocityHistory1"
- MNetworkVarNames
- "Vector m_vVelocityHistory2"
- MNetworkVarNames
- "int m_iDesiredLane"