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Modding Database

Up to date with Steam · checked 8s ago· Viewing build 6723 (Sep 30 2026), not the latest

CModelState

classserver: CModelState →

size 0x2C0 (704 bytes) · 14 own fields · last changed in build 6722

1 metadata entry
MGetKV3ClassDefaults
Could not parse KV3 Defaults
Copy as
CModelState · 14 fields
0xA0m_hModelCStrongHandle< InfoForResourceTypeCModel >
0xA8m_ModelNameCUtlSymbolLarge
0xE0m_pVPhysicsAggregateIPhysAggregateInstance*
0xE8m_flRootBoneOffset_xfloat32
0xECm_flRootBoneOffset_yfloat32
0xF0m_flRootBoneOffset_zfloat32
0xF4m_nRootBoneOffsetResetSerialNumberuint8
0x118m_bClientClothCreationSuppressedbool
0x200m_nAnimStateNoInterpSerialNumberuint8
0x208m_MeshGroupMaskuint64
0x258m_nBodyGroupChoicesC_NetworkUtlVectorBase< int32 >
0x2A2m_nIdealMotionTypeint8
0x2A3m_nForceLODint8
0x2A4m_nClothUpdateFlagsint8

History

  1. 6722–6745changed
    • size 0x260 → 0x2C0
    • m_hModel no longer networked
    • m_nRootBoneOffsetResetSerialNumber no longer networked
    • m_bClientClothCreationSuppressed offset 0x100 → 0x118, no longer networked
    • m_MeshGroupMask offset 0x1B0 → 0x208, no longer networked
    • m_nBodyGroupChoices offset 0x200 → 0x258, no longer networked
    • m_nIdealMotionType offset 0x24A → 0x2A2, no longer networked
    • m_nForceLOD offset 0x24B → 0x2A3
    • m_nClothUpdateFlags offset 0x24C → 0x2A4
    • + m_flRootBoneOffset_x float32 at 0xE8
    • + m_flRootBoneOffset_y float32 at 0xEC
    • + m_flRootBoneOffset_z float32 at 0xF0
    • + m_nAnimStateNoInterpSerialNumber uint8 at 0x200
    • − m_vRootBoneOffset
  2. 6696–6701first dumped