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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6728 (Oct 01 2026), not the latest

CNPC_Boss_Tier2VData

classserver: CNPC_Boss_Tier2VData →

size 0x1150 (4432 bytes) · 53 own fields · last changed in build 6722

1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CNPC_Boss_Tier2VData", "m_sModelName": "", "m_hFootstepSounds": "", "m_vecNavLinkMovementNames": [ ], "m_flAimConeAngle": 6.000000, "m_nMaxHealth": 100, "m_vecIntrinsicModifiers": [ ], "m_vecIntrinsicModifiersByName": [ ], "m_statusEffectMap": { }, "m_vecAttachments": [ ], "m_bTakesDamage": true, "m_strDamagedEffect": "", "m_nRagdollHealth": 0, "m_flImpactEnergyScale": 1.000000, "m_bAllowNonZUpMovement": false, "m_bUseDynamicCollisionHull": false, "m_bRequestCapsuleCollision": false, "m_flCapsuleRadiusOverride": 0.000000, "m_flCapsuleHeightOverride": 0.000000, "m_vecActionDesiredShared": [ ], "m_sPlayerKilledNpcSound": "", "m_sDefaultMovementSettings": "", "m_mappedMovementSettings": [ ], "m_bEnableCodeDrivenAnimgraphMovement": false, "m_bEnableAnimgraphTagDrivenStrafing": true, "m_flMassOverride": -1.000000, "m_mapBoundAbilities": { }, "m_bSpawnOnGround": false, "m_flSightRangePlayers": 0.000000, "m_flSightRangeNPCs": 0.000000, "m_MeleeAnimName": "", "m_flMeleeAttemptRange": 80.000000, "m_flMeleeHitRange": 80.000000, "m_flWalkSpeed": 300.000000, "m_flRunSpeed": 300.000000, "m_flStrafeSpeed": 100.000000, "m_flTurnRate": 180.000000, "m_flAcceleration": 200.000000, "m_flStepHeight": 36.000000, "m_flJumpAnticipationTime": 0.600000, "m_flJumpUpBaseCostSeconds": 2.000000, "m_FlightMotion": { "m_flFlightSpeed": 300.000000, "m_flSquiggleMotionScale": 1.000000, "m_flSquiggleMotionAmplitude": [ 25.000000, 80.000000 ], "m_flSquiggleMotionRandomizeInterval": [ 0.500000, 1.000000 ] }, "m_flSquadDistance": 40.000000, "m_sAnimGraphIdentifier": "", "m_MovementBlockedClips": [ ], "m_HitReactClips": [ ], "m_BeamStartSound": "", "m_BeamStopSound": "", "m_BeamPointStartLoopSound": "", "m_BeamPointEndLoopSound": "", "m_BeamPointClosestLoopSound": "", "m_strAmbientLoopSound": "", "m_DeathSound": "", "m_strLastHitSound": "", "m_flLastHitSoundWindowTime": 1.000000, "m_MeleeHitSound": "", "m_strMeleeAttackSound": "", "m_sAmberModelName": "", "m_sSapphireModelName": "", "m_bUseTeamRelativeMaterialGroups": true, "m_sDefaultMaterialGroupName": "", "m_sEnemyMaterialGroupName": "", "m_sTeam1MaterialGroupName": "", "m_sTeam2MaterialGroupName": "", "m_MeleeSwingParticle": "", "m_MeleeActivateParticle": "", "m_flModelScale": 1.000000, "m_DeathParticle": "", "m_JumpParticle": "", "m_flOutlineRange": 2000.000000, "m_flOutlineWidth": 4.000000, "m_bOutlineThroughWalls": false, "m_bOutlineWhenVisible": false, "m_bSuppressOtherOutlinesWhenVisible": false, "m_flMaxHealthBarDrawDistance": 0.000000, "m_HealthBarParticle": "", "m_sLocUnitName": "", "m_sHealthBarAttachment": "", "m_HealthBarColorFriend": [ 0, 0, 0, 0 ], "m_HealthBarColorEnemy": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam1": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam2": [ 0, 0, 0, 0 ], "m_HealthBarColorTeamNeutral": [ 0, 0, 0, 0 ], "m_strCustomUnitIcon": "", "m_bTrackOutOfCombatStatus": false, "m_NpcOutOfCombatModifier": { }, "m_NpcInCombatModifier": { }, "m_flMeleeTargetRadius": 0.000000, "m_bSpawnBreakablesOnDeath": false, "m_flBreakableForceScale": 1.000000, "m_flPhysicsImpulseMultiplier": 1.000000, "m_flBeamWeaponWidth": 1.000000, "m_flBeamTurnRate": 90.000000, "m_BeamWeaponParticle": "", "m_mapWeaponInfos": { }, "m_bDamageBreakableWithMelee": false, "m_nSquadPriority": 0, "m_flPlayerInitialSightRange": 1000.000000, "m_strWIPModelName": "", "m_BeamHitSound": "", "m_BeamAnnounceSound": "", "m_BarrageAnnounceSound": "", "m_MeleeAnnounceSound": "", "m_bBeamTurnToFire": true, "m_StompImpactEffect": "", "m_StompWarningEffect": "", "m_flTossSpeed": 0.000000, "m_flStompDamage": 0.000000, "m_flStompDamageMaxHealthPercent": 10.000000, "m_flStompDamageTrooperRate": 0.300000, "m_flStompTossUpMagnitude": 0.000000, "m_flStunDuration": 0.000000, "m_flStompAttemptRadius": 0.000000, "m_flStompImpactRadius": 0.000000, "m_flStompImpactHeight": 0.000000, "m_flStompParryRadius": 0.000000, "m_flStompParryImpulse": 0.000000, "m_flStompParryImpulseInAir": 0.000000, "m_flStompParryDamageMult": 1.000000, "m_StompAnnounceSound": "", "m_StompParriedSound": "", "m_StompImpactSound": "", "m_RangeRingParticle": "", "m_flRangeRingShowDistance": 472.440002, "m_flRangeRingFadeDistance": 196.850006, "m_flRangeRingAlpha": 0.800000, "m_flBurstDuration": 0.000000, "m_flBurstCooldown": 0.000000, "m_flMeleeDuration": 0.000000, "m_flMeleeHitTime": 0.000000, "m_flMeleeAttackRadius": 0.000000, "m_flMeleeDamage": 0.000000, "m_flMeleeDamageHealthPct": 0.000000, "m_flMeleeTrooperStunTime": 3.000000, "m_BackdoorProtectionModifier": { }, "m_flBackDoorProtectionRange": 2750.000000, "m_InvulModifier": { }, "m_flInvulModifierRange": 1200.000000, "m_RangedArmorModifier": { }, "m_FriendlyAuraModifier": { }, "m_NearbyEnemyResist": { }, "m_StatTrackerAuraModifier": { }, "m_EmpoweredModifierLevel1": { }, "m_EmpoweredModifierLevel2": { }, "m_StaggerWatcherModifier": { }, "m_flMaxStaggerBuildup": 5.000000, "m_flStaggerDuration": 6.000000, "m_flStaggerMeleeMult": 2.000000, "m_flStaggerDamageMult": 1.300000, "m_flAoeWaveHealthThreshold": 0.350000 }
Copy as
CNPC_Boss_Tier2VData · 53 fields
0xC30m_flPlayerInitialSightRangefloat32 = 1000
0xC38m_strWIPModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0xD18m_BeamHitSoundCSoundEventName = ""
0xD28m_BeamAnnounceSoundCSoundEventName = ""
0xD38m_BarrageAnnounceSoundCSoundEventName = ""
0xD48m_MeleeAnnounceSoundCSoundEventName = ""
0xD58m_bBeamTurnToFirebool = true
0xD60m_StompImpactEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xE40m_StompWarningEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xF20m_flTossSpeedfloat32 = 0
0xF24m_flStompDamagefloat32 = 0
0xF28m_flStompDamageMaxHealthPercentfloat32 = 10
0xF2Cm_flStompDamageTrooperRatefloat32 = 0.3
0xF30m_flStompTossUpMagnitudefloat32 = 0
0xF34m_flStunDurationfloat32 = 0
0xF38m_flStompAttemptRadiusfloat32 = 0
0xF3Cm_flStompImpactRadiusfloat32 = 0
0xF40m_flStompImpactHeightfloat32 = 0
0xF44m_flStompParryRadiusfloat32 = 0
0xF48m_flStompParryImpulsefloat32 = 0
0xF4Cm_flStompParryImpulseInAirfloat32 = 0
0xF50m_flStompParryDamageMultfloat32 = 1
0xF58m_StompAnnounceSoundCSoundEventName = ""
0xF68m_StompParriedSoundCSoundEventName = ""
0xF78m_StompImpactSoundCSoundEventName = ""
0xF88m_RangeRingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1068m_flRangeRingShowDistancefloat32 = 472.440002
0x106Cm_flRangeRingFadeDistancefloat32 = 196.850006
0x1070m_flRangeRingAlphafloat32 = 0.8
0x1074m_flBurstDurationfloat32 = 0
0x1078m_flBurstCooldownfloat32 = 0
0x107Cm_flMeleeDurationfloat32 = 0
0x1080m_flMeleeHitTimefloat32 = 0
0x1084m_flMeleeAttackRadiusfloat32 = 0
0x1088m_flMeleeDamagefloat32 = 0
0x108Cm_flMeleeDamageHealthPctfloat32 = 0
0x1090m_flMeleeTrooperStunTimefloat32 = 3
0x1098m_BackdoorProtectionModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x10A8m_flBackDoorProtectionRangefloat32 = 2750
0x10B0m_InvulModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x10C0m_flInvulModifierRangefloat32 = 1200
0x10C8m_RangedArmorModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x10D8m_FriendlyAuraModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x10E8m_NearbyEnemyResistCEmbeddedSubclass< CCitadelModifier > = {…}
0x10F8m_StatTrackerAuraModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1108m_EmpoweredModifierLevel1CEmbeddedSubclass< CCitadelModifier > = {…}
0x1118m_EmpoweredModifierLevel2CEmbeddedSubclass< CCitadelModifier > = {…}
0x1128m_StaggerWatcherModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0x1138m_flMaxStaggerBuildupfloat32 = 5
0x113Cm_flStaggerDurationfloat32 = 6
0x1140m_flStaggerMeleeMultfloat32 = 2
0x1144m_flStaggerDamageMultfloat32 = 1.3
0x1148m_flAoeWaveHealthThresholdfloat32 = 0.35
from CAI_CitadelNPCVData · 71 fields
0x2D8m_mapBoundAbilitiesCUtlOrderedMap< EAbilitySlots_t, CSubclassName > = {…}
0x300m_bSpawnOnGroundbool = false
0x304m_flSightRangePlayersfloat32 = 0
0x308m_flSightRangeNPCsfloat32 = 0
0x310m_MeleeAnimNameCGlobalSymbol = ""
0x318m_flMeleeAttemptRangefloat32 = 80
0x31Cm_flMeleeHitRangefloat32 = 80
0x320m_flWalkSpeedfloat32 = 300
0x324m_flRunSpeedfloat32 = 300
0x328m_flStrafeSpeedfloat32 = 100
0x32Cm_flTurnRatefloat32 = 180
0x330m_flAccelerationfloat32 = 200
0x334m_flStepHeightfloat32 = 36
0x338m_flJumpAnticipationTimefloat32 = 0.6
0x33Cm_flJumpUpBaseCostSecondsfloat32 = 2
0x340m_FlightMotionNPCFlightMotion_t = {…}
0x358m_flSquadDistancefloat32 = 40
0x360m_sAnimGraphIdentifierCGlobalSymbol = ""
0x368m_MovementBlockedClipsCUtlVector< NPCMovementBlockedClip_t > = []
0x380m_HitReactClipsCUtlVector< NPCHitReactClip_t > = []
0x398m_BeamStartSoundCSoundEventName = ""
0x3A8m_BeamStopSoundCSoundEventName = ""
0x3B8m_BeamPointStartLoopSoundCSoundEventName = ""
0x3C8m_BeamPointEndLoopSoundCSoundEventName = ""
0x3D8m_BeamPointClosestLoopSoundCSoundEventName = ""
0x3E8m_strAmbientLoopSoundCSoundEventName = ""
0x3F8m_DeathSoundCSoundEventName = ""
0x408m_strLastHitSoundCSoundEventName = ""
0x418m_flLastHitSoundWindowTimefloat32 = 1
0x420m_MeleeHitSoundCSoundEventName = ""
0x430m_strMeleeAttackSoundCSoundEventName = ""
0x440m_sAmberModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x520m_sSapphireModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x600m_bUseTeamRelativeMaterialGroupsbool = true
0x608m_sDefaultMaterialGroupNameCModelMaterialGroupName = ""
0x610m_sEnemyMaterialGroupNameCModelMaterialGroupName = ""
0x618m_sTeam1MaterialGroupNameCModelMaterialGroupName = ""
0x620m_sTeam2MaterialGroupNameCModelMaterialGroupName = ""
0x628m_MeleeSwingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x708m_MeleeActivateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x7E8m_flModelScalefloat32 = 1
0x7F0m_DeathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x8D0m_JumpParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x9B0m_flOutlineRangefloat32 = 2000
0x9B4m_flOutlineWidthfloat32 = 4
0x9B8m_bOutlineThroughWallsbool = false
0x9B9m_bOutlineWhenVisiblebool = false
0x9BAm_bSuppressOtherOutlinesWhenVisiblebool = false
0x9BCm_flMaxHealthBarDrawDistancefloat32 = 0
0x9C0m_HealthBarParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xAA0m_sLocUnitNameCUtlString = ""
0xAA8m_sHealthBarAttachmentCUtlString = ""
0xAB0m_HealthBarColorFriendColor = [4 items]
0xAB4m_HealthBarColorEnemyColor = [4 items]
0xAB8m_HealthBarColorTeam1Color = [4 items]
0xABCm_HealthBarColorTeam2Color = [4 items]
0xAC0m_HealthBarColorTeamNeutralColor = [4 items]
0xAC8m_strCustomUnitIconCPanoramaImageName = ""
0xAD8m_bTrackOutOfCombatStatusbool = false
0xAE0m_NpcOutOfCombatModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0xAF0m_NpcInCombatModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0xB00m_flMeleeTargetRadiusfloat32 = 0
0xB04m_bSpawnBreakablesOnDeathbool = false
0xB08m_flBreakableForceScalefloat32 = 1
0xB0Cm_flPhysicsImpulseMultiplierfloat32 = 1
0xB10m_flBeamWeaponWidthfloat32 = 1
0xB14m_flBeamTurnRatefloat32 = 90
0xB18m_BeamWeaponParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xBF8m_mapWeaponInfosCUtlOrderedMap< CGlobalSymbol, CCitadelWeaponInfo > = {…}
0xC20m_bDamageBreakableWithMeleebool = false
0xC24m_nSquadPriorityint32 = 0
from CAI_BaseNPCVData · 25 fields
0x28m_sModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x108m_hFootstepSoundsCFootstepTableHandle = ""
0x110m_vecNavLinkMovementNamesCUtlVector< CGlobalSymbol > = []
0x128m_flAimConeAnglefloat32 = 6
0x130m_nMaxHealthint32 = 100
0x138m_vecIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CCitadelModifier > > = []
0x150m_vecIntrinsicModifiersByNameCUtlVector< CSubclassName > = []
0x168m_statusEffectMapNPCStatusEffectMap_t = {…}
0x170m_vecAttachmentsCUtlVector< NPCAttachmentDesc_t > = []
0x188m_bTakesDamagebool = true
0x190m_strDamagedEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x270m_nRagdollHealthint32 = 0
0x274m_flImpactEnergyScalefloat32 = 1
0x278m_bAllowNonZUpMovementbool = false
0x279m_bUseDynamicCollisionHullbool = false
0x27Am_bRequestCapsuleCollisionbool = false
0x27Cm_flCapsuleRadiusOverridefloat32 = 0
0x280m_flCapsuleHeightOverridefloat32 = 0
0x288m_vecActionDesiredSharedCUtlVector< CGlobalSymbol > = []
0x2A0m_sPlayerKilledNpcSoundCSoundEventName = ""
0x2B0m_sDefaultMovementSettingsCUtlString = ""
0x2B8m_mappedMovementSettingsCUtlVector< AI_MappedMovementSettingsItem_t > = []
0x2D0m_bEnableCodeDrivenAnimgraphMovementbool = false
0x2D1m_bEnableAnimgraphTagDrivenStrafingbool = true
0x2D4m_flMassOverridefloat32 = -1

History

  1. 6722–6745changed
    • size 0x1790 → 0x1150
    • m_flPlayerInitialSightRange offset 0x134C → 0xC30
    • m_strWIPModelName offset 0x1350 → 0xC38
    • m_BeamHitSound offset 0x1430 → 0xD18
    • m_BeamAnnounceSound offset 0x1440 → 0xD28
    • m_BarrageAnnounceSound offset 0x1450 → 0xD38
    • m_MeleeAnnounceSound offset 0x1460 → 0xD48
    • m_bBeamTurnToFire offset 0x1470 → 0xD58
    • m_StompImpactEffect offset 0x1478 → 0xD60
    • m_StompWarningEffect offset 0x1558 → 0xE40
    • m_flTossSpeed offset 0x1638 → 0xF20
    • m_flStompDamage offset 0x163C → 0xF24
    • m_flStompDamageMaxHealthPercent offset 0x1640 → 0xF28
    • m_flStompDamageTrooperRate offset 0x1644 → 0xF2C
    • m_flStompTossUpMagnitude offset 0x1648 → 0xF30
    • m_flStunDuration offset 0x164C → 0xF34
    • m_flStompAttemptRadius offset 0x1650 → 0xF38
    • m_flStompImpactRadius offset 0x1654 → 0xF3C
    • m_flStompImpactHeight offset 0x1658 → 0xF40
    • m_flStompParryRadius offset 0x165C → 0xF44
    • m_flStompParryImpulse offset 0x1660 → 0xF48
    • m_flStompParryImpulseInAir offset 0x1664 → 0xF4C
    • m_flStompParryDamageMult offset 0x1668 → 0xF50
    • m_StompAnnounceSound offset 0x1688 → 0xF58
    • m_StompParriedSound offset 0x1698 → 0xF68
    • m_StompImpactSound offset 0x16A8 → 0xF78
    • m_flBurstDuration offset 0x16B8 → 0x1074
    • m_flBurstCooldown offset 0x16BC → 0x1078
    • m_flMeleeDuration offset 0x16C0 → 0x107C
    • m_flMeleeHitTime offset 0x16C4 → 0x1080
    • m_flMeleeAttackRadius offset 0x16C8 → 0x1084
    • m_flMeleeDamage offset 0x16CC → 0x1088
    • m_flMeleeDamageHealthPct offset 0x16D0 → 0x108C
    • m_flMeleeTrooperStunTime offset 0x16D4 → 0x1090
    • m_BackdoorProtectionModifier offset 0x16D8 → 0x1098
    • m_flBackDoorProtectionRange offset 0x16E8 → 0x10A8
    • m_InvulModifier offset 0x16F0 → 0x10B0
    • m_flInvulModifierRange offset 0x1700 → 0x10C0
    • m_RangedArmorModifier offset 0x1708 → 0x10C8
    • m_FriendlyAuraModifier offset 0x1718 → 0x10D8
    • m_NearbyEnemyResist offset 0x1728 → 0x10E8
    • m_StatTrackerAuraModifier offset 0x1738 → 0x10F8
    • m_EmpoweredModifierLevel1 offset 0x1748 → 0x1108
    • m_EmpoweredModifierLevel2 offset 0x1758 → 0x1118
    • m_StaggerWatcherModifier offset 0x1768 → 0x1128
    • m_flMaxStaggerBuildup offset 0x1778 → 0x1138
    • m_flStaggerDuration offset 0x177C → 0x113C
    • m_flStaggerMeleeMult offset 0x1780 → 0x1140
    • m_flStaggerDamageMult offset 0x1784 → 0x1144
    • m_flAoeWaveHealthThreshold offset 0x1788 → 0x1148
    • + m_RangeRingParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > at 0xF88
    • + m_flRangeRingShowDistance float32 at 0x1068
    • + m_flRangeRingFadeDistance float32 at 0x106C
    • + m_flRangeRingAlpha float32 at 0x1070
    • − m_flSightRange
    • − m_flSweepRadius
    • − m_flSweepSpeed
    • − m_flSweepZScale
    • − m_flSweepMaxAngle
    • − m_flSweepMaxRange
    • − m_flSweepAdjustSpeed
  2. 6696–6701first dumped