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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6742 (Oct 02 2026), not the latest

C_CitadelPlayerPawn

classserver: CCitadelPlayerPawn →

size 0x1968 (6504 bytes) · 76 own fields · last changed in build 6736

Copy as
C_CitadelPlayerPawn · 76 fields
0x10E4m_hAbilityRequiresDebounceCHandle< C_CitadelBaseAbility >
0x1108m_angEyeAnglesQAngle
0x1198m_angClientCameraQAngle
0x1228m_eZipLineLaneColorCMsgLaneColor
0x122Cm_nMapDistrictLocationint8
0x1230m_nLevelint32
0x1234m_nCurrenciesint32[6]
0x124Cm_nSpentCurrenciesint32[6]
0x1264m_nNumHeroChangesUsedint32
0x1268m_flLastSpawnTimeGameTime_t
0x126Cm_flRespawnTimeGameTime_t
0x1270m_bInRegenerationZonebool
0x1271m_bInItemShopZonebool
0x1272m_bInHideoutZonebool
0x1274m_nLastEnteredTunnelIDint32
0x1278m_vecFullSellPriceItemsC_NetworkUtlVectorBase< CUtlStringToken >
0x1290m_vecFullSellPriceAbilityUpgradesC_NetworkUtlVectorBase< FullSellPriceAbilityUpgrades_t >
0x12A8m_vecQuickbuyQueueC_NetworkUtlVectorBase< CUtlStringToken >
0x12C0m_vecQuickbuySellQueueC_NetworkUtlVectorBase< CUtlStringToken >
0x12D8m_unQuickbuyAutoPurchaseRequestCUtlStringToken
0x12DCm_bQuickbuyAutoPurchasebool
0x12DDm_bQuickbuyAutoQueueBuildbool
0x12DEm_bHasQuickbuyBeenUsedbool
0x12E0m_vecRestrictedToItemsC_NetworkUtlVectorBase< CUtlStringToken >
0x12F8m_unHeroBuildIDHeroBuildID_t
0x1300m_sHeroBuildSerializedCUtlString
0x1308m_hViewEntityForObserverCHandle< C_BaseEntity >
0x130Cm_bNetworkDisconnectedbool
0x130Dm_bLearningAbilitybool
0x1310m_nFlashStartTickint32
0x1314m_nFlashMaxStartTickint32
0x1318m_nFlashFadeStartTickint32
0x131Cm_nFlashEndTickint32
0x1320m_nFlashMaxAlphaint8
0x1324m_nDeducedLaneint32
0x1328m_hEnemyPlayerPrimaryAimTargetCPlayerSlot
0x1330m_iEnemyPlayerAimTargetBitVecuint64
0x1338m_arrPreventAbilityLearningbool[4]
0x1340m_ItemDraftRoundStateItemDraftRoundState_t
0x13C8m_nStreetBrawlCorruptionsAvailableint32
0x13D0m_sInCombatCCitadelRecentDamage
0x13E8m_sPlayerDamageTakenCCitadelRecentDamage
0x1400m_sPlayerDamageDealtCCitadelRecentDamage
0x1418m_tLastRevealTimeGameTime_t
0x141Cm_tLastPlayerRevealTimeGameTime_t
0x1420m_nSuccessiveDucksint8
0x1424m_flLastDuckTimeGameTime_t
0x1428m_bDismissedReportCardbool
0x142Cm_flCurrentHealingAmountfloat32
0x1430m_angLockedEyeAnglesQAngle
0x143Cm_bIgnoringZoombool
0x1440m_CCitadelAbilityComponentCCitadelAbilityComponent
0x1620m_CCitadelHeroComponentCCitadelHeroComponent
0x16B8m_vLastVelocityVector
0x16F8m_flRichPresenceUpdateIntervalfloat32
0x17F0m_nQueuedAbilityInputBitMask_t
0x17F8m_QueuedAbilityEndTimeGameTime_t
0x1800m_flPredTimeSlowedStartGameTime_t
0x1804m_flPredTimeSlowedEndGameTime_t
0x1808m_flPredSlowSpeedfloat32
0x180Cm_flTimeSlowedStartGameTime_t[4]
0x181Cm_flTimeSlowedEndGameTime_t[4]
0x182Cm_flSlowSpeedfloat32[4]
0x183Cm_flForceInCombatAnimsUntilTimeGameTime_t
0x1840m_iCurSlowSlotint32
0x1844m_bLocoLeanTriggeredForDirectionbool
0x1845m_bLocoRunToStopCanTriggerbool
0x1848m_flCrouchFractionfloat32
0x184Cm_flCrouchSpeedfloat32
0x1850m_fidgetTimeGameTime_t
0x1854m_vShootTestOffsetStandingVector
0x1860m_vShootTestOffsetCrouchingVector
0x186Cm_leanStartTimeGameTime_t
0x1914m_fAudioEnclosurefloat32
0x1918m_bAudioHasSkyExposurebool
0x1948m_vecEquippedItemIDsC_NetworkUtlVectorBase< itemid_t >
from C_BasePlayerPawn · 28 fields
0xE80m_pWeaponServicesCPlayer_WeaponServices*
0xE88m_pItemServicesCPlayer_ItemServices*
0xE90m_pAutoaimServicesCPlayer_AutoaimServices*
0xE98m_pObserverServicesCPlayer_ObserverServices*
0xEA0m_pWaterServicesCPlayer_WaterServices*
0xEA8m_pUseServicesCPlayer_UseServices*
0xEB0m_pFlashlightServicesCPlayer_FlashlightServices*
0xEB8m_pCameraServicesCPlayer_CameraServices*
0xEC0m_pMovementServicesCPlayer_MovementServices*
0xED0m_ServerViewAngleChangesC_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t >
0xF38v_angleQAngle
0xF44v_anglePreviousQAngle
0xF50m_iHideHUDuint32
0xF58m_skybox3dsky3dparams_t
0xFE8m_flDeathTimeGameTime_t
0xFF0m_vecPredictionErrorVector
0xFFCm_flPredictionErrorTimeGameTime_t
0x1020m_vecLastCameraSetupLocalOriginVector
0x102Cm_flLastCameraSetupTimeGameTime_t
0x1030m_flFOVSensitivityAdjustfloat32
0x1034m_flMouseSensitivityfloat32
0x1038m_vOldOriginVector
0x1044m_flOldSimulationTimefloat32
0x1048m_nLastExecutedCommandNumberint32
0x104Cm_nLastExecutedCommandTickint32
0x1050m_hControllerCHandle< CBasePlayerController >
0x1054m_hDefaultControllerCHandle< CBasePlayerController >
0x1058m_bIsSwappingToPredictableControllerbool
from C_BaseCombatCharacter · 6 fields
0xDF8m_hMyWearablesC_NetworkUtlVectorBase< CHandle< C_EconWearable > >
0xE10m_leftFootAttachmentAttachmentHandle_t
0xE11m_rightFootAttachmentAttachmentHandle_t
0xE14m_nWaterWakeModeC_BaseCombatCharacter::WaterWakeMode_t
0xE18m_flWaterWorldZfloat32
0xE1Cm_flWaterNextTraceTimefloat32
from CBaseAnimGraph · 19 fields
0xBB0m_graphControllerManagerCAnimGraphControllerManager
0xC48m_pMainGraphControllerCAnimGraphControllerPtr
0xC50m_bInitiallyPopulateInterpHistorybool
0xCA8m_bSuppressAnimEventSoundsbool
0xCB0m_OnLayerCycleUpdatedCEntityOutputTemplate< float32 >
0xCD0m_OnExternalChoreoGraphChangedCEntityIOOutput
0xCF0m_bAnimGraphUpdateEnabledbool
0xCF1m_bAnimationUpdateScheduledbool
0xCF4m_vecForceVector
0xD00m_nForceBoneint32
0xD08m_pClientsideRagdollCBaseAnimGraph*
0xD10m_bBuiltRagdollbool
0xD20m_pRagdollControlIPhysicsRagdollControl*
0xD28m_RagdollPosePhysicsRagdollPose_t
0xD70m_bRagdollEnabledbool
0xD71m_bRagdollClientSidebool
0xD72m_bShouldUpdateTransformationsbool
0xD80m_bHasAnimatedMaterialAttributesbool
0xDA8m_bodyGroupModifiersCUtlHashtable< AnimTagID, CBaseAnimGraph::ModifierHandleVector_t >
from C_BaseModelEntity · 50 fields
0x600m_CRenderComponentCRenderComponent*
0x608m_CHitboxComponentCHitboxComponent
0x620m_pChoreoComponentCChoreoComponent*
0x628m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x62Cm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x630m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x634m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x638m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x63Cm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x640m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x644m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x648m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x64Cm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x650m_bDestructiblePartInitialStateDestructed0_GenerateBreakpiecesbool
0x651m_bDestructiblePartInitialStateDestructed1_GenerateBreakpiecesbool
0x652m_bDestructiblePartInitialStateDestructed2_GenerateBreakpiecesbool
0x653m_bDestructiblePartInitialStateDestructed3_GenerateBreakpiecesbool
0x654m_bDestructiblePartInitialStateDestructed4_GenerateBreakpiecesbool
0x658m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*
0x780m_bInitModelEffectsbool
0x781m_bDoingModelEffectsbool
0x784m_iOldHealthint32
0x788m_nRenderModeRenderMode_t
0x789m_nRenderFXRenderFx_t
0x790m_szAddModifierCUtlString
0x798m_bAllowFadeInViewbool
0x7B8m_bHasCollisionbool
0x7BCm_vSupportVectorWS
0x7C8m_clrRenderColor
0x7D0m_vecRenderAttributesC_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >
0x850m_bRenderToCubemapsbool
0x851m_bExpandRenderBoundsToIncludeClothbool
0x852m_bNoInterpolatebool
0x858m_CollisionCCollisionProperty
0x910m_GlowCGlowProperty
0x968m_flGlowBackfaceMultfloat32
0x96Cm_fadeMinDistfloat32
0x970m_fadeMaxDistfloat32
0x974m_flFadeScalefloat32
0x978m_flShadowStrengthfloat32
0x97Cm_nObjectCullinguint8
0x97Dm_nRequiredDecalRtEncodingDecalRtEncoding_t
0x980m_bodyGroupTotalRequestCountuint32
0x988m_bodyGroupRequestsCUtlVectorFixedGrowable< C_BaseModelEntity::BodyGroupRequest_t >
0xA60m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0xA88m_vecViewOffsetCNetworkViewOffsetVector
0xB68m_pClientAlphaPropertyCClientAlphaProperty*
0xB70m_ClientOverrideTintColor
0xB74m_bUseClientOverrideTintbool
0xB98m_bvDisabledHitGroupsuint32[1]
from C_BaseEntity · 81 fields
0x30m_CBodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x328m_nLastThinkTickGameTick_t
0x330m_pGameSceneNodeCGameSceneNode*
0x338m_pRenderComponentCRenderComponent*
0x340m_pCollisionCCollisionProperty*
0x348m_pModifierPropCModifierProperty*
0x350m_iMaxHealthint32
0x354m_iHealthint32
0x358m_flDamageAccumulatorfloat32
0x35Cm_lifeStateuint8
0x35Dm_bTakesDamagebool
0x360m_nTakeDamageFlagsTakeDamageFlags_t
0x368m_nPlatformTypeEntityPlatformTypes_t
0x369m_ubInterpolationFrameuint8
0x36Cm_hSceneObjectControllerCHandle< C_BaseEntity >
0x370m_nNoInterpolationTickint32
0x374m_nVisibilityNoInterpolationTickint32
0x378m_flProxyRandomValuefloat32
0x37Cm_iEFlagsint32
0x380m_nWaterTypeuint8
0x381m_bInterpolateEvenWithNoModelbool
0x382m_bPredictionEligiblebool
0x383m_bApplyLayerMatchIDToModelbool
0x384m_tokLayerMatchIDCUtlStringToken
0x388m_nSubclassIDCUtlStringToken
0x398m_nSimulationTickint32
0x39Cm_iCurrentThinkContextint32
0x3A0m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x3B8m_bDisabledContextThinksbool
0x3BCm_flAnimTimefloat32
0x3C0m_flSimulationTimefloat32
0x3C4m_nSceneObjectOverrideFlagsuint8
0x3C5m_bHasSuccessfullyInterpolatedbool
0x3C6m_bHasAddedVarsToInterpolationbool
0x3C7m_bRenderEvenWhenNotSuccessfullyInterpolatedbool
0x3C8m_nInterpolationLatchDirtyFlagsint32[2]
0x3D0m_ListEntryuint16[11]
0x3E8m_flCreateTimeGameTime_t
0x3ECm_EntClientFlagsuint16
0x3EEm_bClientSideRagdollbool
0x3EFm_iTeamNumuint8
0x3F0m_spawnflagsuint32
0x3F4m_nNextThinkTickGameTick_t
0x3FCm_fFlagsuint32
0x400m_vecAbsVelocityVector
0x40Cm_vecServerVelocityCNetworkVelocityVector
0x438m_vecVelocityCNetworkVelocityVector
0x518m_hEffectEntityCHandle< C_BaseEntity >
0x51Cm_hOwnerEntityCHandle< C_BaseEntity >
0x520m_MoveCollideMoveCollide_t
0x521m_MoveTypeMoveType_t
0x522m_nActualMoveTypeMoveType_t
0x524m_flWaterLevelfloat32
0x528m_fEffectsuint32
0x52Cm_hGroundEntityCHandle< C_BaseEntity >
0x530m_nGroundBodyIndexint32
0x534m_flFrictionfloat32
0x538m_flElasticityfloat32
0x53Cm_flGravityScalefloat32
0x540m_flTimeScalefloat32
0x544m_bAnimatedEveryTickbool
0x545m_bGravityDisabledbool
0x548m_flNavIgnoreUntilTimeGameTime_t
0x54Cm_hThinkuint16
0x558m_fBBoxVisFlagsuint8
0x55Cm_flActualGravityScalefloat32
0x560m_bGravityActuallyDisabledbool
0x561m_bPredictablebool
0x562m_bRenderWithViewModelsbool
0x564m_nFirstPredictableCommandint32
0x568m_nLastPredictableCommandint32
0x56Cm_hOldMoveParentCHandle< C_BaseEntity >
0x570m_ParticlesCParticleProperty
0x5A0m_vecAngVelocityQAngle
0x5ACm_DataChangeEventRefint32
0x5B0m_dependenciesCUtlVector< CEntityHandle >
0x5C8m_nCreationTickint32
0x5D9m_bAnimTimeChangedbool
0x5DAm_bSimulationTimeChangedbool
0x5E8m_sUniqueHammerIDCUtlString
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntityCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6736–6745changed
    • size 0x1960 → 0x1968
    • 76 fields from m_hAbilityRequiresDebounce (0x10DC) on moved +0x8
  2. 6722–6731changed
    • size 0x19A0 → 0x1960
    • m_hAbilityRequiresDebounce offset 0x1190 → 0x10DC
    • m_angEyeAngles offset 0x11B8 → 0x1100, no longer networked
    • m_angClientCamera offset 0x1248 → 0x1190, no longer networked
    • m_eZipLineLaneColor offset 0x12D8 → 0x1220, no longer networked
    • m_nLevel offset 0x12DC → 0x1228, no longer networked
    • m_nCurrencies offset 0x12E0 → 0x122C, no longer networked
    • m_nSpentCurrencies offset 0x12F8 → 0x1244, no longer networked
    • m_nNumHeroChangesUsed offset 0x1310 → 0x125C, no longer networked
    • m_flLastSpawnTime offset 0x1314 → 0x1260, no longer networked
    • m_flRespawnTime offset 0x1318 → 0x1264, no longer networked
    • m_bInRegenerationZone offset 0x131C → 0x1268, no longer networked
    • m_bInItemShopZone offset 0x131D → 0x1269, no longer networked
    • m_bInHideoutZone offset 0x131E → 0x126A, no longer networked
    • m_vecFullSellPriceItems offset 0x1328 → 0x1270, no longer networked
    • m_vecFullSellPriceAbilityUpgrades offset 0x1340 → 0x1288, no longer networked
    • m_vecQuickbuyQueue offset 0x1358 → 0x12A0, no longer networked
    • m_vecQuickbuySellQueue offset 0x1370 → 0x12B8, no longer networked
    • m_unQuickbuyAutoPurchaseRequest offset 0x1388 → 0x12D0, no longer networked
    • m_bQuickbuyAutoPurchase offset 0x138C → 0x12D4, no longer networked
    • m_bQuickbuyAutoQueueBuild offset 0x138D → 0x12D5, no longer networked
    • m_bHasQuickbuyBeenUsed offset 0x138E → 0x12D6, no longer networked
    • m_vecRestrictedToItems offset 0x1390 → 0x12D8, no longer networked
    • m_unHeroBuildID offset 0x13A8 → 0x12F0, no longer networked
    • m_sHeroBuildSerialized offset 0x13B0 → 0x12F8, no longer networked
    • m_hViewEntityForObserver offset 0x13B8 → 0x1300, no longer networked
    • m_bNetworkDisconnected offset 0x13BC → 0x1304, no longer networked
    • m_bLearningAbility offset 0x13BD → 0x1305, no longer networked
    • m_nFlashStartTick offset 0x13C0 → 0x1308, no longer networked
    • m_nFlashMaxStartTick offset 0x13C4 → 0x130C, no longer networked
    • m_nFlashFadeStartTick offset 0x13C8 → 0x1310, no longer networked
    • m_nFlashEndTick offset 0x13CC → 0x1314, no longer networked
    • m_nFlashMaxAlpha offset 0x13D0 → 0x1318, no longer networked
    • m_nDeducedLane offset 0x13D4 → 0x131C, no longer networked
    • m_arrPreventAbilityLearning offset 0x13DC → 0x1330, no longer networked
    • m_ItemDraftRoundState offset 0x13E0 → 0x1338, no longer networked
    • m_sInCombat offset 0x1468 → 0x13C8, no longer networked
    • m_sPlayerDamageTaken offset 0x1480 → 0x13E0, no longer networked
    • m_sPlayerDamageDealt offset 0x1498 → 0x13F8, no longer networked
    • m_nSuccessiveDucks offset 0x14B0 → 0x1418, no longer networked
    • m_flLastDuckTime offset 0x14B4 → 0x141C, no longer networked
    • m_bDismissedReportCard offset 0x14B8 → 0x1420, no longer networked
    • m_flCurrentHealingAmount offset 0x14BC → 0x1424, no longer networked
    • m_angLockedEyeAngles offset 0x14C0 → 0x1428, no longer networked
    • m_CCitadelAbilityComponent offset 0x14D0 → 0x1438, no longer networked
    • m_CCitadelHeroComponent offset 0x16B8 → 0x1618, no longer networked
    • m_vLastVelocity offset 0x176C → 0x16B0
    • m_flRichPresenceUpdateInterval offset 0x179C → 0x16F0
    • m_nQueuedAbility offset 0x1890 → 0x17E8
    • m_QueuedAbilityEndTime offset 0x1898 → 0x17F0
    • m_flPredTimeSlowedStart offset 0x18A4 → 0x17F8, no longer networked
    • m_flPredTimeSlowedEnd offset 0x18A8 → 0x17FC, no longer networked
    • m_flPredSlowSpeed offset 0x18AC → 0x1800, no longer networked
    • m_flTimeSlowedStart offset 0x18B0 → 0x1804, no longer networked
    • m_flTimeSlowedEnd offset 0x18C0 → 0x1814, no longer networked
    • m_flSlowSpeed offset 0x18D0 → 0x1824, no longer networked
    • m_flForceInCombatAnimsUntilTime offset 0x18E0 → 0x1834, no longer networked
    • m_iCurSlowSlot offset 0x18E4 → 0x1838
    • m_bLocoLeanTriggeredForDirection offset 0x18E8 → 0x183C
    • m_bLocoRunToStopCanTrigger offset 0x18E9 → 0x183D
    • m_flCrouchFraction offset 0x18EC → 0x1840
    • m_flCrouchSpeed offset 0x18F0 → 0x1844
    • m_fidgetTime offset 0x18F4 → 0x1848
    • m_vShootTestOffsetStanding offset 0x18F8 → 0x184C
    • m_vShootTestOffsetCrouching offset 0x1904 → 0x1858
    • m_leanStartTime offset 0x1910 → 0x1864
    • m_bAudioHasSkyExposure offset 0x1995 → 0x1910, no longer networked
    • + m_nMapDistrictLocation int8 at 0x1224
    • + m_nLastEnteredTunnelID int32 at 0x126C
    • + m_hEnemyPlayerPrimaryAimTarget CPlayerSlot at 0x1320
    • + m_iEnemyPlayerAimTargetBitVec uint64 at 0x1328
    • + m_nStreetBrawlCorruptionsAvailable int32 at 0x13C0
    • + m_tLastRevealTime GameTime_t at 0x1410
    • + m_tLastPlayerRevealTime GameTime_t at 0x1414
    • + m_bIgnoringZoom bool at 0x1434
    • + m_fAudioEnclosure float32 at 0x190C
    • + m_vecEquippedItemIDs C_NetworkUtlVectorBase< itemid_t > at 0x1940
    • − m_timeRevealedOnMinimapByNPC
    • − m_hEnemyPlayerAimTarget
    • − m_bAnimGraphMovementClipped
    • − m_bAnimGraphMovementDisableGravity
    • − m_bAnimGraphMovementDirectAirControl
    • − m_nAudioEnclosure
  3. 6696–6701first dumped