m_flMaxDistance offset 0x9E8 → 0xBF0m_nCachedExcludeFlags offset 0x9F0 → 0xBF8m_bInPortalEnvironment offset 0x9F8 → 0xC00m_bHandlingPortalResult offset 0x9F9 → 0xC01m_flArmingTime offset 0x9FC → 0xC04m_flChargeAmount offset 0xA00 → 0xC08m_bCollideWithThrower offset 0xA04 → 0xC0Cm_bNewCollideWithThrower offset 0xA05 → 0xC0Dm_flTickSoundInterval offset 0xA10 → 0xC18m_vInitialVelocity offset 0xA18 → 0xC28, no longer networkedm_vInitialPosition offset 0xA24 → 0xC34, no longer networkedm_abilityID offset 0xA30 → 0xC40, no longer networkedm_vecSpawnPosition offset 0xA40 → 0xC50, type Vector → VectorWS, no longer networkedm_flProjectileSpeed offset 0xA4C → 0xC5C, no longer networkedm_flMaxLifetime offset 0xA50 → 0xC60, no longer networkedm_flParticleRadius offset 0xA58 → 0xC68, no longer networkedm_flPreviousTimeScale offset 0xAD0 → 0xCE0m_nNumDetonations int32 at 0xC20m_nDetonationsLeft int32 at 0xC24m_hParticleDef CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > at 0xC48m_sParticleName