m_bGraphControllerEnabled (0xF10) on moved +0x60m_bUseHitboxesForRenderBox offset 0xE20 → 0xF11, no longer networkedm_bUseAnimGraph offset 0xE21 → 0xF12, no longer networkedm_pOutputAnimBegun offset 0xE28 → 0xF18m_pOutputAnimOver offset 0xE40 → 0xF30m_pOutputAnimLoopCycleOver offset 0xE58 → 0xF48m_OnAnimReachedStart offset 0xE70 → 0xF60m_OnAnimReachedEnd offset 0xE88 → 0xF78m_iszIdleAnim offset 0xEA0 → 0x1008m_nIdleAnimLoopMode offset 0xEA8 → 0x1010m_bRandomizeCycle offset 0xEAC → 0x1014m_bStartDisabled offset 0xEAD → 0x1015m_bFiredStartEndOutput offset 0xEAE → 0x1016m_bForceNpcExclude offset 0xEAF → 0x1017m_bCreateNonSolid offset 0xEB0 → 0x1019m_bIsOverrideProp offset 0xEB1 → 0x101Am_iInitialGlowState offset 0xEB4 → 0x101Cm_nGlowRange offset 0xEB8 → 0x1020m_nGlowRangeMin offset 0xEBC → 0x1024m_glowColor offset 0xEC0 → 0x1028m_nGlowTeam offset 0xEC4 → 0x102Cm_iCachedFrameCount offset 0xEC8 → 0x1030m_vecCachedRenderMins offset 0xECC → 0x1034m_vecCachedRenderMaxs offset 0xED8 → 0x1040m_bGraphControllerEnabled bool at 0xF10m_OnScriptFireEvent CEntityIOOutput[5] at 0xF90m_bCreateMovableSurfaceGraph bool at 0x1018