- MEntityAllowsPortraitWorldSpawn
- MNetworkVarNames
- "float m_flScattering"
- MNetworkVarNames
- "Color m_TintColor"
- MNetworkVarNames
- "float m_flAnisotropy"
- MNetworkVarNames
- "float m_flFadeSpeed"
- MNetworkVarNames
- "float m_flDrawDistance"
- MNetworkVarNames
- "float m_flFadeInStart"
- MNetworkVarNames
- "float m_flFadeInEnd"
- MNetworkVarNames
- "float m_flIndirectStrength"
- MNetworkVarNames
- "int m_nVolumeDepth"
- MNetworkVarNames
- "float m_fFirstVolumeSliceThickness"
- MNetworkVarNames
- "int m_nIndirectTextureDimX"
- MNetworkVarNames
- "int m_nIndirectTextureDimY"
- MNetworkVarNames
- "int m_nIndirectTextureDimZ"
- MNetworkVarNames
- "Vector m_vBoxMins"
- MNetworkVarNames
- "Vector m_vBoxMaxs"
- MNetworkVarNames
- "bool m_bActive"
- MNetworkVarNames
- "GameTime_t m_flStartAnisoTime"
- MNetworkVarNames
- "GameTime_t m_flStartScatterTime"
- MNetworkVarNames
- "GameTime_t m_flStartDrawDistanceTime"
- MNetworkVarNames
- "float m_flStartAnisotropy"
- MNetworkVarNames
- "float m_flStartScattering"
- MNetworkVarNames
- "float m_flStartDrawDistance"
- MNetworkVarNames
- "float m_flDefaultAnisotropy"
- MNetworkVarNames
- "float m_flDefaultScattering"
- MNetworkVarNames
- "float m_flDefaultDrawDistance"
- MNetworkVarNames
- "bool m_bStartDisabled"
- MNetworkVarNames
- "bool m_bEnableIndirect"
- MNetworkVarNames
- "bool m_bIsMaster"
- MNetworkVarNames
- "HRenderTextureStrong m_hFogIndirectTexture"
- MNetworkVarNames
- "int m_nForceRefreshCount"
- MNetworkVarNames
- "float m_fNoiseSpeed"
- MNetworkVarNames
- "float m_fNoiseStrength"
- MNetworkVarNames
- "Vector m_vNoiseScale"
- MNetworkVarNames
- "float m_fWindSpeed"
- MNetworkVarNames
- "Vector m_vWindDirection"