Need help with plugins or servers?
Join our Discord
Hosting
Servers
Database
Blog
Docs
GitHub
Discord
Modding Database
Schema
Entities
ConVars
Events
Protobufs
Heroes
Abilities
Modifiers
VData
Map
Changes
Build
Latest (6745)
6745 · Oct 02 2026
6742 · Oct 02 2026
6738 · Oct 02 2026
6736 · Oct 02 2026
6731 · Oct 01 2026
6730 · Oct 01 2026
6728 · Oct 01 2026
6726 · Sep 30 2026
6723 · Sep 30 2026
6722 · Sep 29 2026
6701 · Sep 25 2026
6698 · Sep 17 2026
6696 · Sep 17 2026
Up to date with Steam ·
checked 22s ago
· Viewing build 6701 (Sep 25 2026), not the latest
/
Schema
/
client
/
C_RectLight
C_RectLight
class
Copy name
server:
CRectLight
→
size 0xCC0 (3264 bytes) · 1 own fields · last changed in
build 6722
CEntityInstance
›
C_BaseEntity
›
C_BaseModelEntity
›
C_BarnLight
›
C_RectLight
1 metadata entry
MNetworkVarNames
"bool m_bShowLight"
Inherited (204)
Networked only
Copy as
C#
C++
Offset
C_RectLight
· 1 field
0xCB8
m_bShowLight
bool
networked
C#
from
C_BarnLight
· 76 fields
0x9A8
m_bEnabled
bool
networked
C#
0x9AC
m_nColorMode
int32
networked
C#
0x9B0
m_Color
Color
networked
C#
0x9B4
m_flColorTemperature
float32
networked
C#
0x9B8
m_flBrightness
float32
networked
C#
0x9BC
m_flBrightnessScale
float32
networked
C#
0x9C0
m_nDirectLight
int32
networked
C#
0x9C4
m_nBakedShadowIndex
int32
networked
C#
0x9C8
m_nLightPathUniqueId
int32
networked
C#
0x9CC
m_nLightMapUniqueId
int32
networked
C#
0x9D0
m_nLuminaireShape
int32
networked
C#
0x9D4
m_flLuminaireSize
float32
networked
C#
0x9D8
m_flLuminaireAnisotropy
float32
networked
C#
0x9E0
m_LightStyleString
CUtlString
networked
C#
0x9E8
m_flLightStyleStartTime
GameTime_t
networked
C#
0x9F0
m_QueuedLightStyleStrings
C_NetworkUtlVectorBase< CUtlString >
networked
C#
0xA08
m_LightStyleEvents
C_NetworkUtlVectorBase< CUtlString >
networked
C#
0xA20
m_LightStyleTargets
C_NetworkUtlVectorBase< CHandle<
C_BaseModelEntity
> >
networked
C#
0xA38
m_StyleEvent
CEntityIOOutput
[4]
C#
0xA98
m_hLightCookie
CStrongHandle<
InfoForResourceTypeCTextureBase
>
networked
C#
0xAA0
m_flShape
float32
networked
C#
0xAA4
m_flSoftX
float32
networked
C#
0xAA8
m_flSoftY
float32
networked
C#
0xAAC
m_flSkirt
float32
networked
C#
0xAB0
m_flSkirtNear
float32
networked
C#
0xAB4
m_vSizeParams
Vector
networked
C#
0xAC0
m_flRange
float32
networked
C#
0xAC4
m_vShear
Vector
networked
C#
0xAD0
m_nBakeSpecularToCubemaps
int32
networked
C#
0xAD4
m_vBakeSpecularToCubemapsSize
Vector
networked
C#
0xAE0
m_nCastShadows
int32
networked
C#
0xAE4
m_nShadowMapSize
int32
networked
C#
0xAE8
m_nShadowPriority
int32
networked
C#
0xAEC
m_bContactShadow
bool
networked
C#
0xAED
m_bForceShadowsEnabled
bool
networked
C#
0xAF0
m_nBounceLight
int32
networked
C#
0xAF4
m_flBounceScale
float32
networked
C#
0xAF8
m_bDynamicBounce
bool
networked
C#
0xAFC
m_flMinRoughness
float32
networked
C#
0xB00
m_vAlternateColor
Vector
networked
C#
0xB0C
m_fAlternateColorBrightness
float32
networked
C#
0xB10
m_nFog
int32
networked
C#
0xB14
m_flFogStrength
float32
networked
C#
0xB18
m_nFogShadows
int32
networked
C#
0xB1C
m_flFogScale
float32
networked
C#
0xB20
m_flFadeSizeStart
float32
networked
C#
0xB24
m_flFadeSizeEnd
float32
networked
C#
0xB28
m_flShadowFadeSizeStart
float32
networked
C#
0xB2C
m_flShadowFadeSizeEnd
float32
networked
C#
0xB30
m_bPrecomputedFieldsValid
bool
networked
C#
0xB34
m_vPrecomputedBoundsMins
Vector
networked
C#
0xB40
m_vPrecomputedBoundsMaxs
Vector
networked
C#
0xB4C
m_vPrecomputedOBBOrigin
Vector
networked
C#
0xB58
m_vPrecomputedOBBAngles
QAngle
networked
C#
0xB64
m_vPrecomputedOBBExtent
Vector
networked
C#
0xB70
m_nPrecomputedSubFrusta
int32
networked
C#
0xB74
m_vPrecomputedOBBOrigin0
Vector
networked
C#
0xB80
m_vPrecomputedOBBAngles0
QAngle
networked
C#
0xB8C
m_vPrecomputedOBBExtent0
Vector
networked
C#
0xB98
m_vPrecomputedOBBOrigin1
Vector
networked
C#
0xBA4
m_vPrecomputedOBBAngles1
QAngle
networked
C#
0xBB0
m_vPrecomputedOBBExtent1
Vector
networked
C#
0xBBC
m_vPrecomputedOBBOrigin2
Vector
networked
C#
0xBC8
m_vPrecomputedOBBAngles2
QAngle
networked
C#
0xBD4
m_vPrecomputedOBBExtent2
Vector
networked
C#
0xBE0
m_vPrecomputedOBBOrigin3
Vector
networked
C#
0xBEC
m_vPrecomputedOBBAngles3
QAngle
networked
C#
0xBF8
m_vPrecomputedOBBExtent3
Vector
networked
C#
0xC04
m_vPrecomputedOBBOrigin4
Vector
networked
C#
0xC10
m_vPrecomputedOBBAngles4
QAngle
networked
C#
0xC1C
m_vPrecomputedOBBExtent4
Vector
networked
C#
0xC28
m_vPrecomputedOBBOrigin5
Vector
networked
C#
0xC34
m_vPrecomputedOBBAngles5
QAngle
networked
C#
0xC40
m_vPrecomputedOBBExtent5
Vector
networked
C#
0xC90
m_bInitialBoneSetup
bool
C#
0xC98
m_VisClusters
C_NetworkUtlVectorBase< uint16 >
networked
C#
from
C_BaseModelEntity
· 43 fields
0x5F0
m_CRenderComponent
CRenderComponent
*
C#
0x5F8
m_CHitboxComponent
CHitboxComponent
networked
C#
0x610
m_pChoreoComponent
CChoreoComponent
*
networked
C#
0x618
m_nDestructiblePartInitialStateDestructed0
HitGroup_t
C#
0x61C
m_nDestructiblePartInitialStateDestructed1
HitGroup_t
C#
0x620
m_nDestructiblePartInitialStateDestructed2
HitGroup_t
C#
0x624
m_nDestructiblePartInitialStateDestructed3
HitGroup_t
C#
0x628
m_nDestructiblePartInitialStateDestructed4
HitGroup_t
C#
0x62C
m_nDestructiblePartInitialStateDestructed0_PartIndex
int32
C#
0x630
m_nDestructiblePartInitialStateDestructed1_PartIndex
int32
C#
0x634
m_nDestructiblePartInitialStateDestructed2_PartIndex
int32
C#
0x638
m_nDestructiblePartInitialStateDestructed3_PartIndex
int32
C#
0x63C
m_nDestructiblePartInitialStateDestructed4_PartIndex
int32
C#
0x640
m_pDestructiblePartsSystemComponent
CDestructiblePartsComponent
*
networked
C#
0x660
m_bInitModelEffects
bool
C#
0x661
m_bDoingModelEffects
bool
C#
0x662
m_bIsStaticProp
bool
C#
0x664
m_iOldHealth
int32
C#
0x668
m_nRenderMode
RenderMode_t
networked
C#
0x669
m_nRenderFX
RenderFx_t
networked
C#
0x670
m_szAddModifier
CUtlString
C#
0x678
m_bAllowFadeInView
bool
C#
0x698
m_bHasCollision
bool
C#
0x69C
m_vSupport
VectorWS
C#
0x6A8
m_clrRender
Color
networked
C#
0x6B0
m_vecRenderAttributes
C_UtlVectorEmbeddedNetworkVar<
EntityRenderAttribute_t
>
networked
C#
0x730
m_bRenderToCubemaps
bool
networked
C#
0x731
m_bNoInterpolate
bool
networked
C#
0x738
m_Collision
CCollisionProperty
networked
C#
0x7F0
m_Glow
CGlowProperty
networked
C#
0x848
m_flGlowBackfaceMult
float32
networked
C#
0x84C
m_fadeMinDist
float32
networked
C#
0x850
m_fadeMaxDist
float32
networked
C#
0x854
m_flFadeScale
float32
networked
C#
0x858
m_flShadowStrength
float32
networked
C#
0x85C
m_nObjectCulling
uint8
networked
C#
0x85D
m_nRequiredDecalRtEncoding
DecalRtEncoding_t
C#
0x860
m_bodyGroupChoices
CUtlOrderedMap< CGlobalSymbol, int32 >
C#
0x888
m_vecViewOffset
CNetworkViewOffsetVector
networked
C#
0x968
m_pClientAlphaProperty
CClientAlphaProperty
*
C#
0x970
m_ClientOverrideTint
Color
C#
0x974
m_bUseClientOverrideTint
bool
C#
0x998
m_bvDisabledHitGroups
uint32[1]
networked
C#
from
C_BaseEntity
· 82 fields
0x30
m_CBodyComponent
CBodyComponent
*
networked
C#
0x38
m_NetworkTransmitComponent
CNetworkTransmitComponent
C#
0x328
m_nLastThinkTick
GameTick_t
C#
0x330
m_pGameSceneNode
CGameSceneNode
*
C#
0x338
m_pRenderComponent
CRenderComponent
*
C#
0x340
m_pCollision
CCollisionProperty
*
C#
0x348
m_pModifierProp
CModifierProperty
*
networked
C#
0x350
m_iMaxHealth
int32
networked
C#
0x354
m_iHealth
int32
networked
C#
0x358
m_flDamageAccumulator
float32
C#
0x35C
m_lifeState
uint8
networked
C#
0x35D
m_bTakesDamage
bool
networked
C#
0x360
m_nTakeDamageFlags
TakeDamageFlags_t
networked
C#
0x368
m_nPlatformType
EntityPlatformTypes_t
networked
C#
0x369
m_ubInterpolationFrame
uint8
networked
C#
0x36C
m_hSceneObjectController
CHandle<
C_BaseEntity
>
C#
0x370
m_nNoInterpolationTick
int32
C#
0x374
m_nVisibilityNoInterpolationTick
int32
C#
0x378
m_flProxyRandomValue
float32
C#
0x37C
m_iEFlags
int32
C#
0x380
m_nWaterType
uint8
C#
0x381
m_bInterpolateEvenWithNoModel
bool
C#
0x382
m_bPredictionEligible
bool
C#
0x383
m_bApplyLayerMatchIDToModel
bool
C#
0x384
m_tokLayerMatchID
CUtlStringToken
C#
0x388
m_nSubclassID
CUtlStringToken
networked
C#
0x398
m_nSimulationTick
int32
C#
0x39C
m_iCurrentThinkContext
int32
C#
0x3A0
m_aThinkFunctions
CUtlVector<
thinkfunc_t
>
C#
0x3B8
m_bDisabledContextThinks
bool
C#
0x3BC
m_flAnimTime
float32
networked
C#
0x3C0
m_flSimulationTime
float32
networked
C#
0x3C4
m_nSceneObjectOverrideFlags
uint8
C#
0x3C5
m_bHasSuccessfullyInterpolated
bool
C#
0x3C6
m_bHasAddedVarsToInterpolation
bool
C#
0x3C7
m_bRenderEvenWhenNotSuccessfullyInterpolated
bool
C#
0x3C8
m_nInterpolationLatchDirtyFlags
int32[2]
C#
0x3D0
m_ListEntry
uint16[11]
C#
0x3E8
m_flCreateTime
GameTime_t
networked
C#
0x3EC
m_flSpeed
float32
networked
C#
0x3F0
m_EntClientFlags
uint16
C#
0x3F2
m_bClientSideRagdoll
bool
networked
C#
0x3F3
m_iTeamNum
uint8
networked
C#
0x3F4
m_spawnflags
uint32
networked
C#
0x3F8
m_nNextThinkTick
GameTick_t
networked
C#
0x400
m_fFlags
uint32
networked
C#
0x404
m_vecAbsVelocity
Vector
C#
0x410
m_vecServerVelocity
CNetworkVelocityVector
networked
C#
0x438
m_vecVelocity
CNetworkVelocityVector
C#
0x518
m_hEffectEntity
CHandle<
C_BaseEntity
>
networked
C#
0x51C
m_hOwnerEntity
CHandle<
C_BaseEntity
>
networked
C#
0x520
m_MoveCollide
MoveCollide_t
networked
C#
0x521
m_MoveType
MoveType_t
networked
C#
0x522
m_nActualMoveType
MoveType_t
C#
0x524
m_flWaterLevel
float32
networked
C#
0x528
m_fEffects
uint32
networked
C#
0x52C
m_hGroundEntity
CHandle<
C_BaseEntity
>
networked
C#
0x530
m_nGroundBodyIndex
int32
networked
C#
0x534
m_flFriction
float32
networked
C#
0x538
m_flElasticity
float32
networked
C#
0x53C
m_flGravityScale
float32
networked
C#
0x540
m_flTimeScale
float32
networked
C#
0x544
m_bAnimatedEveryTick
bool
networked
C#
0x545
m_bGravityDisabled
bool
networked
C#
0x548
m_flNavIgnoreUntilTime
GameTime_t
networked
C#
0x54C
m_hThink
uint16
C#
0x558
m_fBBoxVisFlags
uint8
C#
0x55C
m_flActualGravityScale
float32
C#
0x560
m_bGravityActuallyDisabled
bool
C#
0x561
m_bPredictable
bool
C#
0x562
m_bRenderWithViewModels
bool
C#
0x564
m_nFirstPredictableCommand
int32
C#
0x568
m_nLastPredictableCommand
int32
C#
0x56C
m_hOldMoveParent
CHandle<
C_BaseEntity
>
C#
0x570
m_Particles
CParticleProperty
C#
0x5A0
m_vecAngVelocity
QAngle
C#
0x5AC
m_DataChangeEventRef
int32
C#
0x5B0
m_dependencies
CUtlVector< CEntityHandle >
C#
0x5C8
m_nCreationTick
int32
C#
0x5D9
m_bAnimTimeChanged
bool
C#
0x5DA
m_bSimulationTimeChanged
bool
C#
0x5E8
m_sUniqueHammerID
CUtlString
C#
from
CEntityInstance
· 3 fields
0x8
m_iszPrivateVScripts
CUtlSymbolLarge
C#
0x10
m_pEntity
CEntityIdentity
*
networked
C#
0x28
m_CScriptComponent
CScriptComponent
*
C#
History
6722–6745
changed
size 0xCC0 → 0xEC8
m_bShowLight
offset 0xCB8 → 0xEC0, no longer networked
6696–6701
first dumped