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Modding Database

Up to date with Steam · checked 9s ago· Viewing build 6701 (Sep 25 2026), not the latest

EModifierState

enum

310 values · uint16_t · last changed in build 6736

MODIFIER_STATE_MATERIAL_OVERRIDE00x0
MODIFIER_STATE_ENTERING_VEHICLE10x1
MODIFIER_STATE_EXITING_VEHICLE20x2
MODIFIER_STATE_DISABLE_GRAVITY30x3
MODIFIER_STATE_DEFUSED40x4
MODIFIER_STATE_UNRESTRICTED_MOVEMENT50x5
MODIFIER_STATE_FORCE_ALERT_STATE60x6
MODIFIER_STATE_DISABLE_SQUAD70x7
MODIFIER_STATE_BLIND80x8
MODIFIER_STATE_DEAF90x9
MODIFIER_STATE_DISABLE_SENSING100xA
MODIFIER_STATE_IMMOBILIZED110xB
MODIFIER_STATE_DISARMED120xC
MODIFIER_STATE_MUTED130xD
MODIFIER_STATE_ITEMS_DISABLED140xE
MODIFIER_STATE_SILENCED150xF
MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES160x10
MODIFIER_STATE_SILENCED_HIDDEN170x11
MODIFIER_STATE_STUNNED180x12
MODIFIER_STATE_INVULNERABLE190x13
MODIFIER_STATE_TECH_INVULNERABLE200x14
MODIFIER_STATE_TECH_DAMAGE_INVULNERABLE210x15
MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES220x16
MODIFIER_STATE_TECH_UNTARGETABLE_BY_TEAMMATES230x17
MODIFIER_STATE_STATUS_IMMUNE240x18
MODIFIER_STATE_UNSTOPPABLE250x19
MODIFIER_STATE_OUT_OF_GAME260x1A
MODIFIER_STATE_IGNORED_BY_UNIT_FILTER270x1B
MODIFIER_STATE_COMMAND_RESTRICTED280x1C
MODIFIER_STATE_CHARGING290x1D
MODIFIER_STATE_OBSCURED300x1E
MODIFIER_STATE_INVISIBLE_TO_ENEMY310x1F
MODIFIER_STATE_INVISIBLE_TO_ENEMY_CAST320x20
MODIFIER_STATE_IGNORED_BY_NPC_TARGETING330x21
MODIFIER_STATE_NPC_TARGETABLE_WHILE_INVULNERABLE340x22
MODIFIER_STATE_SPRINTING350x23
MODIFIER_STATE_UNKILLABLE360x24
MODIFIER_STATE_GROUND_DASHING370x25
MODIFIER_STATE_ADDITIONAL_AIR_MOVES380x26
MODIFIER_STATE_UNLIMITED_AIR_DASHES390x27
MODIFIER_STATE_UNLIMITED_AIR_JUMPS400x28
MODIFIER_STATE_AIR_DASHING410x29
MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED420x2A
MODIFIER_STATE_SPRINT_NO_INTERRUPT430x2B
MODIFIER_STATE_SPRINT_DISABLED440x2C
MODIFIER_STATE_IN_SHOP450x2D
MODIFIER_STATE_IN_FOUNTAIN460x2E
MODIFIER_STATE_IN_ENEMY_BASE470x2F
MODIFIER_STATE_IN_FRIENDLY_BASE480x30
MODIFIER_STATE_IN_MID_BOSS_TEMPLE490x31
MODIFIER_STATE_IN_SHOPTUNNEL_SAPPHIRE500x32
MODIFIER_STATE_IN_SHOPTUNNEL_AMBER510x33
MODIFIER_STATE_DASH_DISABLED520x34
MODIFIER_STATE_DASH_DISABLED_DEBUFF530x35
MODIFIER_STATE_BURNING540x36
MODIFIER_STATE_HEALTH_REGEN_DISABLED550x37
MODIFIER_STATE_HEALTH_EXTERNAL_REGEN_DISABLED560x38
MODIFIER_STATE_HEALING_DISABLED570x39
MODIFIER_STATE_DAMAGE_MOVEMENT_PENALTY_IMMUNE580x3A
MODIFIER_STATE_BUSY_WITH_ACTION590x3B
MODIFIER_STATE_BUSY_WITH_ACTION_NON_ITEM600x3C
MODIFIER_STATE_SLOWED610x3D
MODIFIER_STATE_SHOOTING_DISABLED620x3E
MODIFIER_STATE_SHOOTING_FORCED_ON630x3F
MODIFIER_STATE_MELEE_ATTACKS_ONLY640x40
MODIFIER_STATE_SLIDING650x41
MODIFIER_STATE_SLIDING_SLOW_GETUP660x42
MODIFIER_STATE_WALLSLIDE670x43
MODIFIER_STATE_VISIBLE_TO_ENEMY680x44
MODIFIER_STATE_INFINITE_CLIP690x45
MODIFIER_STATE_KNOCKDOWN_IMMUNE700x46
MODIFIER_STATE_JUMP_DISABLED710x47
MODIFIER_STATE_DUCKING_DISABLED720x48
MODIFIER_STATE_DUCKING_FORCED730x49
MODIFIER_STATE_AIR_DUCKING_FORCED740x4A
MODIFIER_STATE_IS_ASLEEP750x4B
MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY760x4C
MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER770x4D
MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER_TEAMMATES_WITHIN_RANGE780x4E
MODIFIER_STATE_GLOW_TO_PROVIDER790x4F
MODIFIER_STATE_GLOW_IN_LOS_TO_ENEMY800x50
MODIFIER_STATE_GLOW_IN_LOS810x51
MODIFIER_STATE_CANNOT_SEE_ALLY_GLOWS820x52
MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY830x53
MODIFIER_STATE_USING_ZIPLINE840x54
MODIFIER_STATE_USING_ZIPLINE_BOOST850x55
MODIFIER_STATE_IN_ALTERNATE_DIMENSION860x56
MODIFIER_STATE_ANIMGRAPH_CONTROLLED_MOVEMENT870x57
MODIFIER_STATE_COMBAT_ABILITIES_DISABLED880x58
MODIFIER_STATE_SIGNATURE_ABILITIES_DISABLED890x59
MODIFIER_STATE_CHAINED900x5A
MODIFIER_STATE_ALL_ARMOR_DISABLED910x5B
MODIFIER_STATE_BULLET_INVULNERABLE920x5C
MODIFIER_STATE_BREAK_ICE_PATH930x5D
MODIFIER_STATE_REFLECT_ATTACKS940x5E
MODIFIER_STATE_MANTLE_DISABLED950x5F
MODIFIER_STATE_AI_FORCE_AGGRO960x60
MODIFIER_STATE_AI_FORCE_CALM970x61
MODIFIER_STATE_DRONE_ATTACHED980x62
MODIFIER_STATE_AIM_FORWARD990x63
MODIFIER_STATE_AIM_FORWARD_WITH_PITCH1000x64
MODIFIER_STATE_ZIPLINE_DISABLED1010x65
MODIFIER_STATE_ZIPLINE_INTRO1020x66
MODIFIER_STATE_RESPAWN_CREDIT1030x67
MODIFIER_STATE_RESPAWN_CREDIT_PERSONAL1040x68
MODIFIER_STATE_DISPLAY_LIFETIME1050x69
MODIFIER_STATE_MELEE_DISABLED1060x6A
MODIFIER_STATE_MELEE_DISABLED_DEBUFF1070x6B
MODIFIER_STATE_PARRY_DISABLED1080x6C
MODIFIER_STATE_GLITCHED1090x6D
MODIFIER_STATE_SLIDING_DISABLED1100x6E
MODIFIER_STATE_SLIDING_FORCED_TRY1110x6F
MODIFIER_STATE_RELOAD_DISABLED1120x70
MODIFIER_STATE_RELOAD_MELEE_FULL_SPEED1130x71
MODIFIER_STATE_MANUAL_RELOAD_DISABLED1140x72
MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN1150x73
MODIFIER_STATE_UNIT_STATUS_HIDDEN1160x74
MODIFIER_STATE_FADE_ALPHA_TO_ZERO1170x75
MODIFIER_STATE_FRIENDLY_FIRE_ENABLED1180x76
MODIFIER_STATE_FLYING1190x77
MODIFIER_STATE_SCOPED1200x78
MODIFIER_STATE_ROLLING_BALL1210x79
MODIFIER_STATE_VISCOUS_CUBED1220x7A
MODIFIER_STATE_SLOW_IMMUNE1230x7B
MODIFIER_STATE_ROOT_IMMUNE1240x7C
MODIFIER_STATE_IS_MELEE_TARGET1250x7D
MODIFIER_STATE_LADDER_DISABLE1260x7E
MODIFIER_STATE_IGNORE_BULLETS1270x7F
MODIFIER_STATE_IGNORE_MELEE1280x80
MODIFIER_STATE_HIDE_CROSSHAIR1290x81
MODIFIER_STATE_HIDE_STAMINA1300x82
MODIFIER_STATE_HIDE_AMMO1310x83
MODIFIER_STATE_APPLY_VERTICAL_DRAG1320x84
MODIFIER_STATE_NO_WINDUP1330x85
MODIFIER_STATE_NO_SHOOTLOCKOUT_ON_JUMP1340x86
MODIFIER_STATE_HAS_HOLLOW_POINT_BULLETS1350x87
MODIFIER_STATE_SUPPRESS_AIR_DRAG1360x88
MODIFIER_STATE_ICEBEAMING1370x89
MODIFIER_STATE_POWER_SLASHING1380x8A
MODIFIER_STATE_IN_ALLY_SMOKE1390x8B
MODIFIER_STATE_IN_ENEMY_SMOKE1400x8C
MODIFIER_STATE_NO_OUTGOING_DAMAGE1410x8D
MODIFIER_STATE_NO_INCOMING_DAMAGE1420x8E
MODIFIER_STATE_CHRONO_SWAPPING1430x8F
MODIFIER_STATE_BOUNCE_PAD_STOMPING1440x90
MODIFIER_STATE_FLYING_BEETLE_TARGET1450x91
MODIFIER_STATE_DREAMWEAVER_SLEEP1460x92
MODIFIER_STATE_PICKING_UP_IDOL1470x93
MODIFIER_STATE_HOLDING_IDOL1480x94
MODIFIER_STATE_RETURN_IDOL_AREA1490x95
MODIFIER_STATE_RETURNING_IDOL1500x96
MODIFIER_STATE_DROP_IDOL1510x97
MODIFIER_STATE_GALVANIC_STORM_BUFF1520x98
MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM1530x99
MODIFIER_STATE_IN_ABILITY_DISABLE_ZOOM1540x9A
MODIFIER_STATE_STAMINA_REGEN_PAUSED1550x9B
MODIFIER_STATE_PREMATCH1560x9C
MODIFIER_STATE_SELF_DESTRUCT1570x9D
MODIFIER_STATE_COOP_TETHER_ACTIVE1580x9E
MODIFIER_STATE_COOP_TETHER_LOCKED_TARGET1590x9F
MODIFIER_STATE_LOCKED_AIM_ANGLES1600xA0
MODIFIER_STATE_ICEPATHING1610xA1
MODIFIER_STATE_BACKDOOR_PROTECTED1620xA2
MODIFIER_STATE_IN_COMBAT1630xA3
MODIFIER_STATE_IN_COMBAT_BULLET_HIT1640xA4
MODIFIER_STATE_INFINITE_STAMINA1650xA5
MODIFIER_STATE_YAMATO_SHADOW_FORM1660xA6
MODIFIER_STATE_IN_MID_BOSS_PIT1670xA7
MODIFIER_STATE_ALLOW_MELEE_WHEN_CHANNELING1680xA8
MODIFIER_STATE_ALLOW_DASH_WHEN_CHANNELING1690xA9
MODIFIER_STATE_CAN_ACTIVE_RELOAD1700xAA
MODIFIER_STATE_DIGGER_BURROW_CHANNEL1710xAB
MODIFIER_STATE_DIGGER_SPIN1720xAC
MODIFIER_STATE_NEAR_REJUVINATOR1730xAD
MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM1740xAE
MODIFIER_STATE_NEAR_PUNCHABLE_CHANGE_TEAM1750xAF
MODIFIER_STATE_NEAR_IDOL_CASHIN1760xB0
MODIFIER_STATE_NEAR_IDOL_CASHIN_ENEMY1770xB1
MODIFIER_STATE_IN_TIER3_PHASE2_BOSS_PIT1780xB2
MODIFIER_STATE_TAKES_FULLDAMAGE_NO_FALLOFF1790xB3
MODIFIER_STATE_PREDATORY_STATUE_TARGET1800xB4
MODIFIER_STATE_FOOTSTEP_SOUNDS_DISABLE1810xB5
MODIFIER_STATE_FOOTSTEP_SOUNDS_QUIETED1820xB6
MODIFIER_STATE_MOVEMENT_FOLEY_SOUNDS_DISABLE1830xB7
MODIFIER_STATE_DO_NOT_DRAW_MODEL1840xB8
MODIFIER_STATE_SHIV_FRENZIED1850xB9
MODIFIER_STATE_FORCE_ANIM_DUCK1860xBA
MODIFIER_STATE_FORCE_ANIM_KEEP_STILL1870xBB
MODIFIER_STATE_SIPHON_BULLET_LOSS1880xBC
MODIFIER_STATE_NEAR_CLIMBABLE_ROPE1890xBD
MODIFIER_STATE_IS_CLIMBING_ROPE1900xBE
MODIFIER_STATE_FORCE_CAN_PARRY1910xBF
MODIFIER_STATE_IS_MAGIC_SHOCK_IMMUNE1920xC0
MODIFIER_STATE_IN_SLIDE_CHARGED_MELEE_ATTACK1930xC1
MODIFIER_STATE_FORCE_GROUND_JUMP1940xC2
MODIFIER_STATE_FROZEN1950xC3
MODIFIER_STATE_ASSASSINATE_LOWHEALTH_TARGET1960xC4
MODIFIER_STATE_TELEPORTER_DISABLED1970xC5
MODIFIER_STATE_IN_SMALL_INTERIOR_SPACE1980xC6
MODIFIER_STATE_IN_MEDIUM_INTERIOR_SPACE1990xC7
MODIFIER_STATE_ENABLE_CLOAK_DESAT2000xC8
MODIFIER_STATE_NANO_RECENT_DAMAGE2010xC9
MODIFIER_STATE_DISABLE_INATTACK2_DESELECT2020xCA
MODIFIER_STATE_FATHOM_DO_NOT_REQUIRE_STAND_STILL_FOR_INVIS2030xCB
MODIFIER_STATE_PULLDOWN_TO_GROUND2040xCC
MODIFIER_STATE_IN_SELF_BUBBLE2050xCD
MODIFIER_STATE_GUNSLINGER_MARK2060xCE
MODIFIER_STATE_GHOST_LIFEDRAINED2070xCF
MODIFIER_STATE_INVISIBLE_ON_MINIMAP2080xD0
MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE2090xD1
MODIFIER_STATE_SINCLAIR_TAX_KEEP_MODEL_SWAP2100xD2
MODIFIER_STATE_VIPER_VENOM2110xD3
MODIFIER_STATE_MAGICIAN_ULT2120xD4
MODIFIER_STATE_ANIM_ON_GROUND2130xD5
MODIFIER_STATE_ABILITY_MOVEMENT2140xD6
MODIFIER_STATE_ABILITY_MOVEMENT_DEBUFF2150xD7
MODIFIER_STATE_VAMPIREBAT_LOVEBITES_IMMUNE2160xD8
MODIFIER_STATE_VAMPIREBAT_ULTING2170xD9
MODIFIER_STATE_VAMPIREBAT_BLINKING2180xDA
MODIFIER_STATE_DRIFTER_SATIATED2190xDB
MODIFIER_STATE_DRIFTER_HUNGRY2200xDC
MODIFIER_STATE_PARRY_ACTIVE2210xDD
MODIFIER_STATE_FRANK_REVIVING2220xDE
MODIFIER_STATE_CAMERA_CEILING_BEHAVIOR2230xDF
MODIFIER_STATE_INHIBIT_SOFT_CAMERA_COLLISION2240xE0
MODIFIER_STATE_FORCE_DUCKED_CAPSULE2250xE1
MODIFIER_STATE_FORCE_TUCKED_LEGS_CAPSULE2260xE2
MODIFIER_STATE_BOHO_DAMAGESHARE_LINKABLE2270xE3
MODIFIER_STATE_BOHO_CHANNELTETHER2280xE4
MODIFIER_STATE_FRANK_ZOMBIE2290xE5
MODIFIER_STATE_PUNKGOAT_TETHERED2300xE6
MODIFIER_STATE_PUNKGOAT_BLASTED2310xE7
MODIFIER_STATE_PUNKGOAT_BLASTED_RECOVERING2320xE8
MODIFIER_STATE_HIDEOUT_MAP2330xE9
MODIFIER_STATE_HIDEOUT_ZONE2340xEA
MODIFIER_STATE_HIDEOUT_INTRO2350xEB
MODIFIER_STATE_MOVEMENT_INPUT_DISABLED2360xEC
MODIFIER_STATE_WEAKPOINTS_ENABLED2370xED
MODIFIER_STATE_NO_PHYSICS_BREAKABLES2380xEE
MODIFIER_STATE_NO_MINIMAP2390xEF
MODIFIER_STATE_DRIFTER_DARKNESS_VICTIM2400xF0
MODIFIER_STATE_INVALID_TELEPORT_TARGET2410xF1
MODIFIER_STATE_AMMO_CHANGES_DISABLED2420xF2
MODIFIER_STATE_HIDE_SPINUP2430xF3
MODIFIER_STATE_PRIEST_WEAPONSWAP2440xF4
MODIFIER_STATE_PREDICTION_SMOOTHING_DISABLED2450xF5
MODIFIER_STATE_PREDICTION_REPREDICTION_DISABLED2460xF6
MODIFIER_STATE_IGNORE_PORTALS2470xF7
MODIFIER_STATE_HIDEOUT_CHASE_TARGET2480xF8
MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE2490xF9
MODIFIER_STATE_KEEP_HP_PERCENTAGE_ON_MAXHEALTH_CHANGE2500xFA
MODIFIER_STATE_TIER3_DEFENDER_IN_PIT2510xFB
MODIFIER_STATE_NEAR_PUNCHABLE_PICKUP2520xFC
MODIFIER_STATE_PRIEST_TRAP2530xFD
MODIFIER_STATE_PRIEST_KNOCKBACK2540xFE
MODIFIER_STATE_PRIEST_MELEEBLESSED2550xFF
MODIFIER_STATE_SPLITSHOT_ACTIVE2560x100
MODIFIER_STATE_RICOCHET_ACTIVE2570x101
MODIFIER_STATE_NECRO_GUNTETHER2580x102
MODIFIER_STATE_NECRO_WITHER2590x103
MODIFIER_STATE_NECRO_BUFF2600x104
MODIFIER_STATE_NECRO_PICKUP_TARGET2610x105
MODIFIER_STATE_WEREWOLF2620x106
MODIFIER_STATE_WEREWOLF_ONTHEHUNT2630x107
MODIFIER_STATE_WEREWOLF_READY2640x108
MODIFIER_STATE_AIRHEART_JETPACKING2650x109
MODIFIER_STATE_AIRHEART_JETPACKING_REDUCED2660x10A
MODIFIER_STATE_VISIBLE_TO_PROVIDER2670x10B
MODIFIER_STATE_VAMPIRE2680x10C
MODIFIER_STATE_IGNORE_OUT_OF_PLAY_AREA_CHECK2690x10D
MODIFIER_STATE_FAMILIAR_ATTACHED2700x10E
MODIFIER_STATE_FAMILIAR_MOVING_TO_ATTACH2710x10F
MODIFIER_STATE_FAMILIAR_ATTACH_LOCKOUT2720x110
MODIFIER_STATE_FAMILIAR_INFESTED2730x111
MODIFIER_STATE_FAMILIAR_INFEST_WAITING2740x112
MODIFIER_STATE_FAMILIAR_SPIRIT_STOLEN2750x113
MODIFIER_STATE_FAMILIAR_CLONE2760x114
MODIFIER_STATE_FAMILIAR_ABILITY_KEEPALIVE2770x115
MODIFIER_STATE_IS_TINY_CHARACTER2780x116
MODIFIER_STATE_SHRUNK_CHARACTER2790x117
MODIFIER_STATE_PITCH_UP_VOICE2800x118
MODIFIER_STATE_NECRO_FEARIMMUNE2810x119
MODIFIER_STATE_UNICORN_RADIANT_FLARED2820x11A
MODIFIER_STATE_FACE_VELOCITY_DIRECTION2830x11B
MODIFIER_STATE_ZIPLINE_LOCKED2840x11C
MODIFIER_STATE_CINEMATIC_INTRO2850x11D
MODIFIER_STATE_SUPPRESS_TROOPER_KILLGOLD2860x11E
MODIFIER_STATE_PRISMATIC_GUARDED2870x11F
MODIFIER_STATE_IS_SMALL_DEPLOYABLE2880x120
MODIFIER_STATE_ALLOW_IN_TUNNELS_NO_DUCK2890x121
MODIFIER_STATE_IN_TUNNEL2900x122
MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_DESTROY2910x123
MODIFIER_STATE_DISABLE_PINGS2920x124
MODIFIER_STATE_IS_IN_CHARGE_MELEE2930x125
MODIFIER_STATE_CAMERA_TRANSITION_DISABLED2940x126
MODIFIER_STATE_CAMERA_TRANSITION_ALWAYS2950x127
MODIFIER_STATE_CASTING_HOOK2960x128
MODIFIER_STATE_HAS_FIREBEETLES_DEBUFF2970x129
MODIFIER_STATE_CATAPULTED2980x12A
MODIFIER_STATE_AFTERBURNING2990x12B
MODIFIER_STATE_ALLOW_RELOAD_WHEN_FULL3000x12C
MODIFIER_STATE_BARRIER_ACTIVE3010x12D
MODIFIER_STATE_SUPER_TROOPER3020x12E
MODIFIER_STATE_DO_NOT_DRAW_PARTICLES3030x12F
MODIFIER_STATE_MOD_NO_CLEANSE3040x130
MODIFIER_STATE_KOTH_TROOPER3050x131
MODIFIER_STATE_ITEMS_IGNORE_IMMOBILIZE3060x132
MODIFIER_STATE_DOORMAN_LUGGAGE_DRAGGED3070x133
MODIFIER_STATE_COUNT3080x134
MODIFIER_STATE_INVALID655350xFFFF

History

  1. 6736–6745changed
    • MODIFIER_STATE_RATKING_HOLDING_BANNER value 330 → 331
    • MODIFIER_STATE_DOORMAN_LUGGAGE_DRAGGED value 331 → 332
    • MODIFIER_STATE_BABA_BENCHRUN value 332 → 333
    • MODIFIER_STATE_DISPLAY_DAMAGE_BLOCK_TEXT value 333 → 334
    • MODIFIER_STATE_IN_CORRUPTED_ITEM_SHOP value 334 → 335
    • MODIFIER_STATE_HIDEOUT_GAME value 335 → 336
    • MODIFIER_STATE_COUNT value 336 → 337
    • + MODIFIER_STATE_ITEMS_IGNORE_COMBAT_ABILITIES_DISABLED = 330
  2. 6722–6731changed
    • MODIFIER_STATE_IMMOBILIZED value 11 → 13
    • MODIFIER_STATE_DISARMED value 12 → 14
    • MODIFIER_STATE_MUTED value 13 → 15
    • MODIFIER_STATE_ITEMS_DISABLED value 14 → 16
    • MODIFIER_STATE_SILENCED value 15 → 17
    • MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES value 16 → 18
    • MODIFIER_STATE_SILENCED_HIDDEN value 17 → 19
    • MODIFIER_STATE_STUNNED value 18 → 20
    • MODIFIER_STATE_INVULNERABLE value 19 → 21
    • MODIFIER_STATE_TECH_INVULNERABLE value 20 → 22
    • MODIFIER_STATE_TECH_DAMAGE_INVULNERABLE value 21 → 23
    • MODIFIER_STATE_TECH_UNTARGETABLE_BY_ENEMIES value 22 → 24
    • MODIFIER_STATE_TECH_UNTARGETABLE_BY_TEAMMATES value 23 → 25
    • MODIFIER_STATE_STATUS_IMMUNE value 24 → 26
    • MODIFIER_STATE_UNSTOPPABLE value 25 → 27
    • MODIFIER_STATE_OUT_OF_GAME value 26 → 28
    • MODIFIER_STATE_IGNORED_BY_UNIT_FILTER value 27 → 29
    • MODIFIER_STATE_COMMAND_RESTRICTED value 28 → 30
    • MODIFIER_STATE_CHARGING value 29 → 31
    • MODIFIER_STATE_OBSCURED value 30 → 32
    • MODIFIER_STATE_INVISIBLE_TO_ENEMY value 31 → 33
    • MODIFIER_STATE_INVISIBLE_TO_ENEMY_CAST value 32 → 34
    • MODIFIER_STATE_IGNORED_BY_NPC_TARGETING value 33 → 35
    • MODIFIER_STATE_NPC_TARGETABLE_WHILE_INVULNERABLE value 34 → 36
    • MODIFIER_STATE_SPRINTING value 35 → 38
    • MODIFIER_STATE_UNKILLABLE value 36 → 39
    • MODIFIER_STATE_GROUND_DASHING value 37 → 41
    • MODIFIER_STATE_ADDITIONAL_AIR_MOVES value 38 → 42
    • MODIFIER_STATE_UNLIMITED_AIR_DASHES value 39 → 43
    • MODIFIER_STATE_UNLIMITED_AIR_JUMPS value 40 → 44
    • MODIFIER_STATE_AIR_DASHING value 41 → 46
    • MODIFIER_STATE_SPRINT_NO_INTERRUPT value 43 → 48
    • MODIFIER_STATE_SPRINT_DISABLED value 44 → 49
    • MODIFIER_STATE_IN_SHOP value 45 → 50
    • MODIFIER_STATE_IN_FOUNTAIN value 46 → 51
    • MODIFIER_STATE_IN_ENEMY_BASE value 47 → 52
    • MODIFIER_STATE_IN_FRIENDLY_BASE value 48 → 53
    • MODIFIER_STATE_IN_MID_BOSS_TEMPLE value 49 → 54
    • MODIFIER_STATE_IN_SHOPTUNNEL_SAPPHIRE value 50 → 55
    • MODIFIER_STATE_IN_SHOPTUNNEL_AMBER value 51 → 56
    • MODIFIER_STATE_DASH_DISABLED value 52 → 57
    • MODIFIER_STATE_DASH_DISABLED_DEBUFF value 53 → 58
    • MODIFIER_STATE_BURNING value 54 → 59
    • MODIFIER_STATE_HEALTH_REGEN_DISABLED value 55 → 60
    • MODIFIER_STATE_HEALTH_EXTERNAL_REGEN_DISABLED value 56 → 61
    • MODIFIER_STATE_HEALING_DISABLED value 57 → 62
    • MODIFIER_STATE_DAMAGE_MOVEMENT_PENALTY_IMMUNE value 58 → 63
    • MODIFIER_STATE_BUSY_WITH_ACTION value 59 → 64
    • MODIFIER_STATE_BUSY_WITH_ACTION_NON_ITEM value 60 → 65
    • MODIFIER_STATE_SLOWED value 61 → 66
    • MODIFIER_STATE_SHOOTING_DISABLED value 62 → 67
    • MODIFIER_STATE_SHOOTING_FORCED_ON value 63 → 68
    • MODIFIER_STATE_MELEE_ATTACKS_ONLY value 64 → 69
    • MODIFIER_STATE_SLIDING value 65 → 70
    • MODIFIER_STATE_SLIDING_SLOW_GETUP value 66 → 71
    • MODIFIER_STATE_WALLSLIDE value 67 → 72
    • MODIFIER_STATE_VISIBLE_TO_ENEMY value 68 → 73
    • MODIFIER_STATE_INFINITE_CLIP value 69 → 74
    • MODIFIER_STATE_KNOCKDOWN_IMMUNE value 70 → 75
    • MODIFIER_STATE_JUMP_DISABLED value 71 → 76
    • MODIFIER_STATE_DUCKING_DISABLED value 72 → 77
    • MODIFIER_STATE_DUCKING_FORCED value 73 → 78
    • MODIFIER_STATE_AIR_DUCKING_FORCED value 74 → 79
    • MODIFIER_STATE_IS_ASLEEP value 75 → 80
    • MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY value 76 → 81
    • MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER value 77 → 82
    • MODIFIER_STATE_GLOW_TO_PROVIDER value 79 → 84
    • MODIFIER_STATE_GLOW_IN_LOS_TO_ENEMY value 80 → 85
    • MODIFIER_STATE_GLOW_IN_LOS value 81 → 86
    • MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY value 83 → 87
    • MODIFIER_STATE_USING_ZIPLINE value 84 → 88
    • MODIFIER_STATE_USING_ZIPLINE_BOOST value 85 → 89
    • MODIFIER_STATE_IN_ALTERNATE_DIMENSION value 86 → 90
    • MODIFIER_STATE_COMBAT_ABILITIES_DISABLED value 88 → 91
    • MODIFIER_STATE_SIGNATURE_ABILITIES_DISABLED value 89 → 92
    • MODIFIER_STATE_CHAINED value 90 → 93
    • MODIFIER_STATE_ALL_ARMOR_DISABLED value 91 → 94
    • MODIFIER_STATE_BULLET_INVULNERABLE value 92 → 95
    • MODIFIER_STATE_BREAK_ICE_PATH value 93 → 96
    • MODIFIER_STATE_REFLECT_ATTACKS value 94 → 97
    • MODIFIER_STATE_MANTLE_DISABLED value 95 → 98
    • MODIFIER_STATE_AI_FORCE_AGGRO value 96 → 99
    • MODIFIER_STATE_AI_FORCE_CALM value 97 → 100
    • MODIFIER_STATE_DRONE_ATTACHED value 98 → 101
    • MODIFIER_STATE_AIM_FORWARD value 99 → 102
    • MODIFIER_STATE_AIM_FORWARD_WITH_PITCH value 100 → 103
    • MODIFIER_STATE_ZIPLINE_DISABLED value 101 → 104
    • MODIFIER_STATE_ZIPLINE_INTRO value 102 → 106
    • MODIFIER_STATE_RESPAWN_CREDIT value 103 → 107
    • MODIFIER_STATE_RESPAWN_CREDIT_PERSONAL value 104 → 108
    • MODIFIER_STATE_DISPLAY_LIFETIME value 105 → 109
    • MODIFIER_STATE_MELEE_DISABLED value 106 → 110
    • MODIFIER_STATE_MELEE_DISABLED_DEBUFF value 107 → 111
    • MODIFIER_STATE_PARRY_DISABLED value 108 → 112
    • MODIFIER_STATE_GLITCHED value 109 → 113
    • MODIFIER_STATE_SLIDING_DISABLED value 110 → 114
    • MODIFIER_STATE_SLIDING_FORCED_TRY value 111 → 115
    • MODIFIER_STATE_RELOAD_DISABLED value 112 → 117
    • MODIFIER_STATE_RELOAD_MELEE_FULL_SPEED value 113 → 118
    • MODIFIER_STATE_MANUAL_RELOAD_DISABLED value 114 → 119
    • MODIFIER_STATE_UNIT_STATUS_HEALTH_HIDDEN value 115 → 120
    • MODIFIER_STATE_UNIT_STATUS_HIDDEN value 116 → 121
    • MODIFIER_STATE_FADE_ALPHA_TO_ZERO value 117 → 122
    • MODIFIER_STATE_FRIENDLY_FIRE_ENABLED value 118 → 123
    • MODIFIER_STATE_FLYING value 119 → 124
    • MODIFIER_STATE_SCOPED value 120 → 125
    • MODIFIER_STATE_ROLLING_BALL value 121 → 126
    • MODIFIER_STATE_VISCOUS_CUBED value 122 → 127
    • MODIFIER_STATE_SLOW_IMMUNE value 123 → 128
    • MODIFIER_STATE_ROOT_IMMUNE value 124 → 129
    • MODIFIER_STATE_IS_MELEE_TARGET value 125 → 130
    • MODIFIER_STATE_LADDER_DISABLE value 126 → 131
    • MODIFIER_STATE_IGNORE_BULLETS value 127 → 132
    • MODIFIER_STATE_IGNORE_MELEE value 128 → 133
    • MODIFIER_STATE_HIDE_CROSSHAIR value 129 → 134
    • MODIFIER_STATE_HIDE_STAMINA value 130 → 135
    • MODIFIER_STATE_HIDE_AMMO value 131 → 136
    • MODIFIER_STATE_APPLY_VERTICAL_DRAG value 132 → 137
    • MODIFIER_STATE_NO_WINDUP value 133 → 138
    • MODIFIER_STATE_NO_SHOOTLOCKOUT_ON_JUMP value 134 → 139
    • MODIFIER_STATE_HAS_HOLLOW_POINT_BULLETS value 135 → 140
    • MODIFIER_STATE_SUPPRESS_AIR_DRAG value 136 → 141
    • MODIFIER_STATE_ICEBEAMING value 137 → 142
    • MODIFIER_STATE_POWER_SLASHING value 138 → 143
    • MODIFIER_STATE_IN_ALLY_SMOKE value 139 → 144
    • MODIFIER_STATE_IN_ENEMY_SMOKE value 140 → 145
    • MODIFIER_STATE_NO_OUTGOING_DAMAGE value 141 → 146
    • MODIFIER_STATE_NO_INCOMING_DAMAGE value 142 → 147
    • MODIFIER_STATE_CHRONO_SWAPPING value 143 → 148
    • MODIFIER_STATE_BOUNCE_PAD_STOMPING value 144 → 149
    • MODIFIER_STATE_FLYING_BEETLE_TARGET value 145 → 150
    • MODIFIER_STATE_DREAMWEAVER_SLEEP value 146 → 151
    • MODIFIER_STATE_PICKING_UP_IDOL value 147 → 152
    • MODIFIER_STATE_HOLDING_IDOL value 148 → 153
    • MODIFIER_STATE_RETURN_IDOL_AREA value 149 → 154
    • MODIFIER_STATE_RETURNING_IDOL value 150 → 155
    • MODIFIER_STATE_DROP_IDOL value 151 → 156
    • MODIFIER_STATE_GALVANIC_STORM_BUFF value 152 → 157
    • MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM value 153 → 158
    • MODIFIER_STATE_IN_ABILITY_DISABLE_ZOOM value 154 → 159
    • MODIFIER_STATE_STAMINA_REGEN_PAUSED value 155 → 160
    • MODIFIER_STATE_PREMATCH value 156 → 161
    • MODIFIER_STATE_SELF_DESTRUCT value 157 → 162
    • MODIFIER_STATE_COOP_TETHER_ACTIVE value 158 → 163
    • MODIFIER_STATE_COOP_TETHER_LOCKED_TARGET value 159 → 164
    • MODIFIER_STATE_LOCKED_AIM_ANGLES value 160 → 165
    • MODIFIER_STATE_ICEPATHING value 161 → 166
    • MODIFIER_STATE_BACKDOOR_PROTECTED value 162 → 167
    • MODIFIER_STATE_IN_COMBAT value 163 → 168
    • MODIFIER_STATE_IN_COMBAT_BULLET_HIT value 164 → 169
    • MODIFIER_STATE_INFINITE_STAMINA value 165 → 170
    • MODIFIER_STATE_YAMATO_SHADOW_FORM value 166 → 171
    • MODIFIER_STATE_IN_MID_BOSS_PIT value 167 → 172
    • MODIFIER_STATE_ALLOW_MELEE_WHEN_CHANNELING value 168 → 173
    • MODIFIER_STATE_ALLOW_DASH_WHEN_CHANNELING value 169 → 174
    • MODIFIER_STATE_CAN_ACTIVE_RELOAD value 170 → 175
    • MODIFIER_STATE_DIGGER_BURROW_CHANNEL value 171 → 176
    • MODIFIER_STATE_DIGGER_SPIN value 172 → 177
    • MODIFIER_STATE_NEAR_REJUVINATOR value 173 → 178
    • MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_ITEM value 174 → 179
    • MODIFIER_STATE_NEAR_PUNCHABLE_CHANGE_TEAM value 175 → 180
    • MODIFIER_STATE_NEAR_IDOL_CASHIN value 176 → 181
    • MODIFIER_STATE_NEAR_IDOL_CASHIN_ENEMY value 177 → 182
    • MODIFIER_STATE_IN_TIER3_PHASE2_BOSS_PIT value 178 → 183
    • MODIFIER_STATE_TAKES_FULLDAMAGE_NO_FALLOFF value 179 → 184
    • MODIFIER_STATE_PREDATORY_STATUE_TARGET value 180 → 185
    • MODIFIER_STATE_FOOTSTEP_SOUNDS_DISABLE value 181 → 186
    • MODIFIER_STATE_FOOTSTEP_SOUNDS_QUIETED value 182 → 187
    • MODIFIER_STATE_MOVEMENT_FOLEY_SOUNDS_DISABLE value 183 → 188
    • MODIFIER_STATE_DO_NOT_DRAW_MODEL value 184 → 189
    • MODIFIER_STATE_SHIV_FRENZIED value 185 → 190
    • MODIFIER_STATE_FORCE_ANIM_DUCK value 186 → 192
    • MODIFIER_STATE_FORCE_ANIM_KEEP_STILL value 187 → 193
    • MODIFIER_STATE_SIPHON_BULLET_LOSS value 188 → 194
    • MODIFIER_STATE_NEAR_CLIMBABLE_ROPE value 189 → 195
    • MODIFIER_STATE_IS_CLIMBING_ROPE value 190 → 196
    • MODIFIER_STATE_FORCE_CAN_PARRY value 191 → 197
    • MODIFIER_STATE_IS_MAGIC_SHOCK_IMMUNE value 192 → 198
    • MODIFIER_STATE_IN_SLIDE_CHARGED_MELEE_ATTACK value 193 → 199
    • MODIFIER_STATE_FORCE_GROUND_JUMP value 194 → 200
    • MODIFIER_STATE_FROZEN value 195 → 203
    • MODIFIER_STATE_ASSASSINATE_LOWHEALTH_TARGET value 196 → 204
    • MODIFIER_STATE_TELEPORTER_DISABLED value 197 → 205
    • MODIFIER_STATE_IN_SMALL_INTERIOR_SPACE value 198 → 206
    • MODIFIER_STATE_IN_MEDIUM_INTERIOR_SPACE value 199 → 207
    • MODIFIER_STATE_ENABLE_CLOAK_DESAT value 200 → 208
    • MODIFIER_STATE_NANO_RECENT_DAMAGE value 201 → 209
    • MODIFIER_STATE_DISABLE_INATTACK2_DESELECT value 202 → 210
    • MODIFIER_STATE_FATHOM_DO_NOT_REQUIRE_STAND_STILL_FOR_INVIS value 203 → 211
    • MODIFIER_STATE_PULLDOWN_TO_GROUND value 204 → 212
    • MODIFIER_STATE_IN_SELF_BUBBLE value 205 → 213
    • MODIFIER_STATE_GUNSLINGER_MARK value 206 → 214
    • MODIFIER_STATE_GHOST_LIFEDRAINED value 207 → 215
    • MODIFIER_STATE_INVISIBLE_ON_MINIMAP value 208 → 216
    • MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE value 209 → 217
    • MODIFIER_STATE_SINCLAIR_TAX_KEEP_MODEL_SWAP value 210 → 218
    • MODIFIER_STATE_VIPER_VENOM value 211 → 219
    • MODIFIER_STATE_MAGICIAN_ULT value 212 → 220
    • MODIFIER_STATE_ANIM_ON_GROUND value 213 → 221
    • MODIFIER_STATE_ABILITY_MOVEMENT value 214 → 222
    • MODIFIER_STATE_ABILITY_MOVEMENT_DEBUFF value 215 → 223
    • MODIFIER_STATE_VAMPIREBAT_LOVEBITES_IMMUNE value 216 → 224
    • MODIFIER_STATE_VAMPIREBAT_ULTING value 217 → 225
    • MODIFIER_STATE_VAMPIREBAT_BLINKING value 218 → 226
    • MODIFIER_STATE_DRIFTER_SATIATED value 219 → 227
    • MODIFIER_STATE_DRIFTER_HUNGRY value 220 → 228
    • MODIFIER_STATE_PARRY_ACTIVE value 221 → 229
    • MODIFIER_STATE_FRANK_REVIVING value 222 → 230
    • MODIFIER_STATE_CAMERA_CEILING_BEHAVIOR value 223 → 231
    • MODIFIER_STATE_INHIBIT_SOFT_CAMERA_COLLISION value 224 → 232
    • MODIFIER_STATE_FORCE_DUCKED_CAPSULE value 225 → 233
    • MODIFIER_STATE_FORCE_TUCKED_LEGS_CAPSULE value 226 → 234
    • MODIFIER_STATE_BOHO_DAMAGESHARE_LINKABLE value 227 → 235
    • MODIFIER_STATE_BOHO_CHANNELTETHER value 228 → 236
    • MODIFIER_STATE_FRANK_ZOMBIE value 229 → 237
    • MODIFIER_STATE_PUNKGOAT_TETHERED value 230 → 238
    • MODIFIER_STATE_PUNKGOAT_BLASTED value 231 → 239
    • MODIFIER_STATE_PUNKGOAT_BLASTED_RECOVERING value 232 → 240
    • MODIFIER_STATE_HIDEOUT_MAP value 233 → 241
    • MODIFIER_STATE_HIDEOUT_ZONE value 234 → 242
    • MODIFIER_STATE_HIDEOUT_INTRO value 235 → 243
    • MODIFIER_STATE_MOVEMENT_INPUT_DISABLED value 236 → 244
    • MODIFIER_STATE_WEAKPOINTS_ENABLED value 237 → 245
    • MODIFIER_STATE_NO_PHYSICS_BREAKABLES value 238 → 246
    • MODIFIER_STATE_NO_MINIMAP value 239 → 247
    • MODIFIER_STATE_DRIFTER_DARKNESS_VICTIM value 240 → 248
    • MODIFIER_STATE_INVALID_TELEPORT_TARGET value 241 → 249
    • MODIFIER_STATE_AMMO_CHANGES_DISABLED value 242 → 250
    • MODIFIER_STATE_HIDE_SPINUP value 243 → 251
    • MODIFIER_STATE_PREDICTION_SMOOTHING_DISABLED value 245 → 253
    • MODIFIER_STATE_PREDICTION_REPREDICTION_DISABLED value 246 → 254
    • MODIFIER_STATE_HIDEOUT_CHASE_TARGET value 248 → 255
    • MODIFIER_STATE_DO_NOT_ADJUST_HEALTH_ON_MAXHEALTH_CHANGE value 249 → 256
    • MODIFIER_STATE_KEEP_HP_PERCENTAGE_ON_MAXHEALTH_CHANGE value 250 → 257
    • MODIFIER_STATE_TIER3_DEFENDER_IN_PIT value 251 → 258
    • MODIFIER_STATE_NEAR_PUNCHABLE_PICKUP value 252 → 259
    • MODIFIER_STATE_PRIEST_TRAP value 253 → 260
    • MODIFIER_STATE_PRIEST_KNOCKBACK value 254 → 261
    • MODIFIER_STATE_PRIEST_MELEEBLESSED value 255 → 262
    • MODIFIER_STATE_SPLITSHOT_ACTIVE value 256 → 263
    • MODIFIER_STATE_RICOCHET_ACTIVE value 257 → 264
    • MODIFIER_STATE_NECRO_GUNTETHER value 258 → 265
    • MODIFIER_STATE_NECRO_WITHER value 259 → 266
    • MODIFIER_STATE_NECRO_BUFF value 260 → 267
    • MODIFIER_STATE_NECRO_PICKUP_TARGET value 261 → 268
    • MODIFIER_STATE_WEREWOLF value 262 → 269
    • MODIFIER_STATE_WEREWOLF_ONTHEHUNT value 263 → 270
    • MODIFIER_STATE_WEREWOLF_READY value 264 → 271
    • MODIFIER_STATE_VISIBLE_TO_PROVIDER value 267 → 272
    • MODIFIER_STATE_VAMPIRE value 268 → 273
    • MODIFIER_STATE_IGNORE_OUT_OF_PLAY_AREA_CHECK value 269 → 274
    • MODIFIER_STATE_FAMILIAR_ATTACHED value 270 → 275
    • MODIFIER_STATE_FAMILIAR_MOVING_TO_ATTACH value 271 → 276
    • MODIFIER_STATE_FAMILIAR_ATTACH_LOCKOUT value 272 → 277
    • MODIFIER_STATE_FAMILIAR_INFESTED value 273 → 278
    • MODIFIER_STATE_FAMILIAR_INFEST_WAITING value 274 → 279
    • MODIFIER_STATE_FAMILIAR_SPIRIT_STOLEN value 275 → 280
    • MODIFIER_STATE_FAMILIAR_CLONE value 276 → 281
    • MODIFIER_STATE_FAMILIAR_ABILITY_KEEPALIVE value 277 → 282
    • MODIFIER_STATE_IS_TINY_CHARACTER value 278 → 283
    • MODIFIER_STATE_SHRUNK_CHARACTER value 279 → 284
    • MODIFIER_STATE_PITCH_UP_VOICE value 280 → 285
    • MODIFIER_STATE_NECRO_FEARIMMUNE value 281 → 287
    • MODIFIER_STATE_UNICORN_RADIANT_FLARED value 282 → 288
    • MODIFIER_STATE_FACE_VELOCITY_DIRECTION value 283 → 289
    • MODIFIER_STATE_ZIPLINE_LOCKED value 284 → 290
    • MODIFIER_STATE_CINEMATIC_INTRO value 285 → 291
    • MODIFIER_STATE_SUPPRESS_TROOPER_KILLGOLD value 286 → 292
    • MODIFIER_STATE_PRISMATIC_GUARDED value 287 → 293
    • MODIFIER_STATE_IS_SMALL_DEPLOYABLE value 288 → 294
    • MODIFIER_STATE_ALLOW_IN_TUNNELS_NO_DUCK value 289 → 295
    • MODIFIER_STATE_IN_TUNNEL value 290 → 296
    • MODIFIER_STATE_NEAR_HEAVY_PUNCHABLE_DESTROY value 291 → 297
    • MODIFIER_STATE_DISABLE_PINGS value 292 → 298
    • MODIFIER_STATE_IS_IN_CHARGE_MELEE value 293 → 299
    • MODIFIER_STATE_CAMERA_TRANSITION_DISABLED value 294 → 300
    • MODIFIER_STATE_CAMERA_TRANSITION_ALWAYS value 295 → 301
    • MODIFIER_STATE_CASTING_HOOK value 296 → 303
    • MODIFIER_STATE_HAS_FIREBEETLES_DEBUFF value 297 → 304
    • MODIFIER_STATE_CATAPULTED value 298 → 305
    • MODIFIER_STATE_AFTERBURNING value 299 → 306
    • MODIFIER_STATE_ALLOW_RELOAD_WHEN_FULL value 300 → 307
    • MODIFIER_STATE_BARRIER_ACTIVE value 301 → 308
    • MODIFIER_STATE_SUPER_TROOPER value 302 → 309
    • MODIFIER_STATE_DO_NOT_DRAW_PARTICLES value 303 → 310
    • MODIFIER_STATE_MOD_NO_CLEANSE value 304 → 313
    • MODIFIER_STATE_KOTH_TROOPER value 305 → 327
    • MODIFIER_STATE_ITEMS_IGNORE_IMMOBILIZE value 306 → 329
    • MODIFIER_STATE_DOORMAN_LUGGAGE_DRAGGED value 307 → 331
    • MODIFIER_STATE_COUNT value 308 → 336
    • + MODIFIER_STATE_NO_TARGET = 11
    • + MODIFIER_STATE_LOCK_ENTITY_FACING = 12
    • + MODIFIER_STATE_NPC_ALWAYS_BE_PHYSICS_MOVING = 37
    • + MODIFIER_STATE_UNKILLABLE_HIDDEN = 40
    • + MODIFIER_STATE_AIR_JUMPS_DISABLED = 45
    • + MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED = 47
    • + MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_ENEMY_WITHIN_RANGE = 83
    • + MODIFIER_STATE_ZIPLINE_CONSTRAINED = 105
    • + MODIFIER_STATE_SLIDING_CONSIDER_DOWNHILL = 116
    • + MODIFIER_STATE_SHIV_RAGE_DRAIN_SUPPRESSED = 191
    • + MODIFIER_STATE_ALLOW_AIR_DASH_JUMP = 201
    • + MODIFIER_STATE_ALLOW_SLIDE_DASH_JUMP = 202
    • + MODIFIER_STATE_WEAPONSWAP = 252
    • + MODIFIER_STATE_USE_SHRUNKEN_CAMERA_OFFSETS = 286
    • + MODIFIER_STATE_CAMERA_ORBIT_MODE = 302
    • + MODIFIER_STATE_HAS_OBJECTIVE_HEALTHBAR = 311
    • + MODIFIER_STATE_RATKING_PLAGUE = 312
    • + MODIFIER_STATE_ARTIST_FLOWSTATE = 314
    • + MODIFIER_STATE_CHESSMASTER_BISHOP_TARGET = 315
    • + MODIFIER_STATE_CHESSMASTER_CHECK = 316
    • + MODIFIER_STATE_CHESSMASTER_BUFFALLY = 317
    • + MODIFIER_STATE_CHESSMASTER_PIECE = 318
    • + MODIFIER_STATE_CHESSMASTER_COOLDOWN = 319
    • + MODIFIER_STATE_CHESSMASTER_MOVING = 320
    • + MODIFIER_STATE_CHESSMASTER_BLACKPIECE = 321
    • + MODIFIER_STATE_ARTIST_CLOUD_ARMED = 322
    • + MODIFIER_STATE_ARTIST_TETHER = 323
    • + MODIFIER_STATE_ARTIST_BAMBOO_IMMUNE = 324
    • + MODIFIER_STATE_ARTIST_ENHANCED_SLIDE = 325
    • + MODIFIER_STATE_ARTIST_PREVENT_BULLET_CREATION = 326
    • + MODIFIER_STATE_HIDEOUT_EDIT_MODE = 328
    • + MODIFIER_STATE_RATKING_HOLDING_BANNER = 330
    • + MODIFIER_STATE_BABA_BENCHRUN = 332
    • + MODIFIER_STATE_DISPLAY_DAMAGE_BLOCK_TEXT = 333
    • + MODIFIER_STATE_IN_CORRUPTED_ITEM_SHOP = 334
    • + MODIFIER_STATE_HIDEOUT_GAME = 335
    • − MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED
    • − MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER_TEAMMATES_WITHIN_RANGE
    • − MODIFIER_STATE_CANNOT_SEE_ALLY_GLOWS
    • − MODIFIER_STATE_ANIMGRAPH_CONTROLLED_MOVEMENT
    • − MODIFIER_STATE_PRIEST_WEAPONSWAP
    • − MODIFIER_STATE_IGNORE_PORTALS
    • − MODIFIER_STATE_AIRHEART_JETPACKING
    • − MODIFIER_STATE_AIRHEART_JETPACKING_REDUCED
  3. 6696–6701first dumped