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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6701 (Sep 25 2026), not the latest

CAI_CitadelNPCVData

classclient: CAI_CitadelNPCVData →

size 0x1348 (4936 bytes) · 59 own fields · last changed in build 6722

CEntitySubclassVDataBase › CAI_BaseNPCVData › CAI_CitadelNPCVData
7 metadata entries
MGetKV3ClassDefaults
{ "_class": "CAI_CitadelNPCVData", "m_sModelName": "", "m_hFootstepSounds": "", "m_vecNavLinkMovementNames": [ ], "m_flAimConeAngle": 6.000000, "m_nMaxHealth": 100, "m_vecIntrinsicModifiers": [ ], "m_statusEffectMap": { }, "m_vecAttachments": [ ], "m_flHeadDamageMultiplier": 1.500000, "m_flChestDamageMultiplier": 1.000000, "m_flStomachDamageMultiplier": 1.000000, "m_flArmDamageMultiplier": 1.000000, "m_flLegDamageMultiplier": 1.000000, "m_nMaxAdditionalAmmoBalancingShots": 0, "m_bTakesDamage": true, "m_strDamagedEffect": "", "m_bLightsFiresWhenDamaged": false, "m_nRagdollHealth": 0, "m_flImpactEnergyScale": 1.000000, "m_bAllowNonZUpMovement": false, "m_bUseDynamicCollisionHull": false, "m_bRequestCapsuleCollision": false, "m_flCapsuleRadiusOverride": 0.000000, "m_flCapsuleHeightOverride": 0.000000, "m_vecActionDesiredShared": [ ], "m_sPlayerKilledNpcSound": "", "m_sCustomDeathHandshake": "", "m_sDefaultMovementSettings": "", "m_mappedMovementSettings": [ ], "m_bEnableCodeDrivenAnimgraphMovement": false, "m_bEnableAnimgraphTagDrivenStrafing": true, "m_flMassOverride": -1.000000, "m_flThreatTemperature": 20.000000, "m_flFlashpoint": -1.000000, "m_mapBoundAbilities": { }, "m_flSightRangePlayers": 0.000000, "m_flSightRangeNPCs": 0.000000, "m_MeleeAnimName": "", "m_flMeleeAttemptRange": 80.000000, "m_flMeleeHitRange": 80.000000, "m_MeleeAttackPoints": [ ], "m_flMaxHealthBarDrawDistance": 0.000000, "m_flWalkSpeed": 300.000000, "m_flRunSpeed": 300.000000, "m_flTurnRate": 180.000000, "m_flAcceleration": 200.000000, "m_flStepHeight": 36.000000, "m_flJumpAnticipationTime": 0.600000, "m_BeamStartSound": "", "m_BeamStopSound": "", "m_BeamPointStartLoopSound": "", "m_BeamPointEndLoopSound": "", "m_BeamPointClosestLoopSound": "", "m_strAmbientLoopSound": "", "m_DeathSound": "", "m_strLastHitSound": "", "m_bPlayLastHitSound": true, "m_flLastHitSoundWindowTime": 1.000000, "m_MeleeHitSound": "", "m_MeleeHitPlayerSound": "", "m_sAmberModelName": "", "m_sSapphireModelName": "", "m_sDefaultMaterialGroupName": "", "m_sEnemyMaterialGroupName": "", "m_sTeam1MaterialGroupName": "", "m_sTeam2MaterialGroupName": "", "m_MeleeSwingParticle": "", "m_MeleeActivateParticle": "", "m_flModelScale": 1.000000, "m_DeathParticle": "", "m_JumpParticle": "", "m_flOutlineRange": 2000.000000, "m_flOutlineWidth": 4.000000, "m_bOutlineThroughWalls": false, "m_bOutlineWhenVisible": false, "m_bSuppressOtherOutlinesWhenVisible": false, "m_HealthBarParticle": "", "m_sHealthBarAttachment": "", "m_HealthBarColorFriend": [ 0, 0, 0, 0 ], "m_HealthBarColorEnemy": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam1": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam2": [ 0, 0, 0, 0 ], "m_HealthBarColorTeamNeutral": [ 0, 0, 0, 0 ], "m_flMeleeTargetRadius": 0.000000, "m_flHealthBarOffset": 0.000000, "m_bSpawnBreakablesOnDeath": false, "m_flBreakableForceScale": 1.000000, "m_flPhysicsImpulseMultiplier": 1.000000, "m_flBeamWeaponWidth": 1.000000, "m_flBeamTurnRate": 90.000000, "m_BeamWeaponParticle": "", "m_strCustomUnitIcon": "", "m_WeaponInfo": { "m_flBulletDamage": 0.000000, "m_eDamageType": "CITADEL_DAMAGETYPE_BULLET", "m_iBullets": 1, "m_iSplitShotsMax": -1, "m_flSplitShotAngles": -1.000000, "m_bExpressShotDisabled": false, "m_bHitOnceAcrossAllBullets": false, "m_iBulletsToFullyClaimOrb": 1, "m_flExplosionRadius": 0.000000, "m_flExplosionDamageScaleAtMaxRadius": 0.300000, "m_bAllowExplosionToCollectGold": false, "m_iClipSize": 0, "m_flCycleTime": 0.150000, "m_flBulletCreationDelay": 0.000000, "m_iBurstShotCount": 1, "m_flIntraBurstCycleTime": 0.000000, "m_iAmmoConsumedPerShot": 1, "m_flRange": 8192.000000, "m_flRangeWhileZoomed": 0.000000, "m_flDamageFalloffStartRange": 0.000000, "m_flDamageFalloffEndRange": 900.000000, "m_flDamageFalloffBias": 0.500000, "m_flDamageFalloffStartScale": 1.000000, "m_flDamageFalloffEndScale": 0.000000, "m_bDontPassThroughPortals": false, "m_bPlayImpactEffectsOnTeammates": false, "m_flPenetrationPercent": 0.000000, "m_flIronSightsTime": 0.100000, "m_reloadDuration": 0.000000, "m_bReloadUseActiveWeaponInfoDuration": false, "m_bReloadSingleBullets": false, "m_bReloadSingleBulletsAllowCancel": false, "m_flReloadSingleBulletsInitialDelay": 0.000000, "m_bCanCrit": true, "m_flCritBonusStartRange": 0.000000, "m_flCritBonusEndRange": 0.000000, "m_flCritBonusStart": 1.000000, "m_flCritBonusEnd": 1.000000, "m_flCritBonusAgainstNPCs": 0.200000, "m_eCritFilter": "CITADEL_UNIT_TARGET_ALL", "m_eCritAlwaysFilter": "", "m_bSpinsUp": false, "m_flMaxSpinCycleTime": -1.000000, "m_flSpinIncreaseRate": 0.000000, "m_flSpinDecayRate": 0.000000, "m_flBuildUpRate": -1.000000, "m_bIsSemiAuto": false, "m_flBulletSpeed": 1000.000000, "m_flBulletSpeedRandomFactor": 0.000000, "m_flBulletGravityScale": 1.000000, "m_flBulletRadius": 0.000000, "m_flBulletRadiusVsWorld": 0.000000, "m_flBulletLifetime": 0.000000, "m_flVerticalAimBias": 0.000000, "m_flBulletInheritShooterVelocityScale": 0.000000, "m_bCanZoom": true, "m_flZoomFOV": 70.000000, "m_flZoomFOV_Relative": -5.000000, "m_flZoomMoveSpeedPercent": 0.750000, "m_flShootMoveSpeedPercent": 0.750000, "m_flReloadMoveSpeedPercent": 1.000000, "m_bUsesSpreadPattern": true, "m_Spread": 0.200000, "m_bFirstShotPerfectAccuracy": false, "m_AimingShootSpreadPenalty": 0.000000, "m_flScatterYawScale": 1.000000, "m_flShootSpreadPenaltyPerShot": 0.000000, "m_ShootSpreadPenaltyPerShotNormalization": { "m_bNormalizeSpreadPerShot": false, "m_FireRatePctRange": [ 0.000000, 100.000000 ], "m_SpreadPerShotFactor": 1.000000 }, "m_flShootSpreadPenaltyDecayDelay": -1.000000, "m_flShootSpreadPenaltyDecay": 1.000000, "m_flSpreadPenaltyDecay": 3.000000, "m_flShootingUpSpreadPenalty": 0.000000, "m_flAutoReplenishClip": 0.000000, "m_NpcAimingSpread": 0.000000, "m_vecScatterOffsets": [ ], "m_flPelletScatterFactor": 1.000000, "m_flPelletScatterSpreadFactor": 0.500000, "m_bApplySpreadToFirstPellet": false, "m_vecOriginOffsets": [ ], "m_flVerticalPunch": 1.000000, "m_flHorizontalPunch": 0.500000, "m_HorizontalRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_VerticallRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_flRecoilSpeed": 1.000000, "m_flRecoilRecoveryDelayFactor": 1.000000, "m_flRecoilRecoverySpeed": 1.000000, "m_flRecoilShotIndexRecoveryTimeFactor": 0.250000, "m_nRecoilSeed": 0, "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf", "m_szSelfBulletTravelTracerParticle": "", "m_szBulletLinkParticle": "", "m_bUseDesatForFriendlyNonHeroTracer": true, "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles", "m_strCustomAttachmentSource": "ability_cast", "m_szMuzzleFlashEffectName": "", "m_strWeaponImpactEffect": "", "m_mapImpactEffects": { }, "m_bUseWeaponAbilityName": false, "m_flDamageForce": 50.000000, "m_strShootSound": "", "m_strFirstShotSound": "", "m_strShotReleaseSound": "", "m_strBulletLoopingSound": "", "m_strBulletWhizSound": "", "m_strBulletImpactSound": "", "m_flBulletWhizDistance": 150.000000, "m_strReloadSound": "", "m_strReloadEndSound": "", "m_strLocalPlayerBulletImpactSound": "", "m_strLocalPlayerBulletImpactHeavySound": "", "m_strZoomInSound": "", "m_strZoomOutSound": "", "m_strSpinUpSound": "", "m_strSpinDownSound": "", "m_strSpinUpLoopSound": "", "m_flMaxLagCompensation": 340282346638528859811704183484516925440.000000 } }
MPropertySuppressBaseClassField
"m_flHeadDamageMultiplier"
MPropertySuppressBaseClassField
"m_flChestDamageMultiplier"
MPropertySuppressBaseClassField
"m_flStomachDamageMultiplier"
MPropertySuppressBaseClassField
"m_flArmDamageMultiplier"
MPropertySuppressBaseClassField
"m_flLegDamageMultiplier"
MPropertySuppressBaseClassField
"m_nMaxAdditionalAmmoBalancingShots"
Copy as
CAI_CitadelNPCVData · 59 fields
0x330m_mapBoundAbilitiesCUtlOrderedMap< EAbilitySlots_t, CSubclassName > = {…}
0x358m_flSightRangePlayersfloat32 = 0
0x35Cm_flSightRangeNPCsfloat32 = 0
0x360m_MeleeAnimNameCGlobalSymbol = ""
0x368m_flMeleeAttemptRangefloat32 = 80
0x36Cm_flMeleeHitRangefloat32 = 80
0x370m_MeleeAttackPointsCUtlVector< float32 > = []
0x388m_flMaxHealthBarDrawDistancefloat32 = 0
0x38Cm_flWalkSpeedfloat32 = 300
0x390m_flRunSpeedfloat32 = 300
0x394m_flTurnRatefloat32 = 180
0x398m_flAccelerationfloat32 = 200
0x39Cm_flStepHeightfloat32 = 36
0x3A0m_flJumpAnticipationTimefloat32 = 0.6
0x3A8m_BeamStartSoundCSoundEventName = ""
0x3B8m_BeamStopSoundCSoundEventName = ""
0x3C8m_BeamPointStartLoopSoundCSoundEventName = ""
0x3D8m_BeamPointEndLoopSoundCSoundEventName = ""
0x3E8m_BeamPointClosestLoopSoundCSoundEventName = ""
0x3F8m_strAmbientLoopSoundCSoundEventName = ""
0x408m_DeathSoundCSoundEventName = ""
0x418m_strLastHitSoundCSoundEventName = ""
0x428m_bPlayLastHitSoundbool = true
0x42Cm_flLastHitSoundWindowTimefloat32 = 1
0x430m_MeleeHitSoundCSoundEventName = ""
0x440m_MeleeHitPlayerSoundCSoundEventName = ""
0x450m_sAmberModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x530m_sSapphireModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x610m_sDefaultMaterialGroupNameCModelMaterialGroupName = ""
0x618m_sEnemyMaterialGroupNameCModelMaterialGroupName = ""
0x620m_sTeam1MaterialGroupNameCModelMaterialGroupName = ""
0x628m_sTeam2MaterialGroupNameCModelMaterialGroupName = ""
0x630m_MeleeSwingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x710m_MeleeActivateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x7F0m_flModelScalefloat32 = 1
0x7F8m_DeathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x8D8m_JumpParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x9B8m_flOutlineRangefloat32 = 2000
0x9BCm_flOutlineWidthfloat32 = 4
0x9C0m_bOutlineThroughWallsbool = false
0x9C1m_bOutlineWhenVisiblebool = false
0x9C2m_bSuppressOtherOutlinesWhenVisiblebool = false
0x9C8m_HealthBarParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xAA8m_sHealthBarAttachmentCUtlString = ""
0xAB0m_HealthBarColorFriendColor = [4 items]
0xAB4m_HealthBarColorEnemyColor = [4 items]
0xAB8m_HealthBarColorTeam1Color = [4 items]
0xABCm_HealthBarColorTeam2Color = [4 items]
0xAC0m_HealthBarColorTeamNeutralColor = [4 items]
0xAC4m_flMeleeTargetRadiusfloat32 = 0
0xAC8m_flHealthBarOffsetfloat32 = 0
0xACCm_bSpawnBreakablesOnDeathbool = false
0xAD0m_flBreakableForceScalefloat32 = 1
0xAD4m_flPhysicsImpulseMultiplierfloat32 = 1
0xAD8m_flBeamWeaponWidthfloat32 = 1
0xADCm_flBeamTurnRatefloat32 = 90
0xAE0m_BeamWeaponParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xBC0m_strCustomUnitIconCPanoramaImageName = ""
0xBD0m_WeaponInfoCCitadelWeaponInfo = {…}
from CAI_BaseNPCVData · 34 fields
0x28m_sModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x108m_hFootstepSoundsCFootstepTableHandle = ""
0x110m_vecNavLinkMovementNamesCUtlVector< CGlobalSymbol > = []
0x128m_flAimConeAnglefloat32 = 6
0x130m_nMaxHealthint32 = 100
0x138m_vecIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CCitadelModifier > > = []
0x150m_statusEffectMapNPCStatusEffectMap_t = {…}
0x158m_vecAttachmentsCUtlVector< NPCAttachmentDesc_t > = []
0x170m_flHeadDamageMultiplierCSkillFloat = 1.5
0x180m_flChestDamageMultiplierCSkillFloat = 1
0x190m_flStomachDamageMultiplierCSkillFloat = 1
0x1A0m_flArmDamageMultiplierCSkillFloat = 1
0x1B0m_flLegDamageMultiplierCSkillFloat = 1
0x1C0m_nMaxAdditionalAmmoBalancingShotsCSkillInt = 0
0x1D0m_bTakesDamagebool = true
0x1D8m_strDamagedEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x2B8m_bLightsFiresWhenDamagedbool = false
0x2BCm_nRagdollHealthint32 = 0
0x2C0m_flImpactEnergyScalefloat32 = 1
0x2C4m_bAllowNonZUpMovementbool = false
0x2C5m_bUseDynamicCollisionHullbool = false
0x2C6m_bRequestCapsuleCollisionbool = false
0x2C8m_flCapsuleRadiusOverridefloat32 = 0
0x2CCm_flCapsuleHeightOverridefloat32 = 0
0x2D0m_vecActionDesiredSharedCUtlVector< CGlobalSymbol > = []
0x2E8m_sPlayerKilledNpcSoundCSoundEventName = ""
0x2F8m_sCustomDeathHandshakeCGlobalSymbol = ""
0x300m_sDefaultMovementSettingsCUtlString = ""
0x308m_mappedMovementSettingsCUtlVector< AI_MappedMovementSettingsItem_t > = []
0x320m_bEnableCodeDrivenAnimgraphMovementbool = false
0x321m_bEnableAnimgraphTagDrivenStrafingbool = true
0x324m_flMassOverridefloat32 = -1
0x328m_flThreatTemperaturefloat32 = 20
0x32Cm_flFlashpointfloat32 = -1

History

  1. 6722–6745changed
    • size 0x1348 → 0xC50
    • m_mapBoundAbilities offset 0x330 → 0x2F8
    • m_flSightRangePlayers offset 0x358 → 0x324
    • m_flSightRangeNPCs offset 0x35C → 0x328
    • m_MeleeAnimName offset 0x360 → 0x330
    • m_flMeleeAttemptRange offset 0x368 → 0x338
    • m_flMeleeHitRange offset 0x36C → 0x33C
    • m_flWalkSpeed offset 0x38C → 0x340
    • m_flRunSpeed offset 0x390 → 0x344
    • m_flTurnRate offset 0x394 → 0x34C
    • m_flAcceleration offset 0x398 → 0x350
    • m_flStepHeight offset 0x39C → 0x354
    • m_flJumpAnticipationTime offset 0x3A0 → 0x358
    • m_BeamStartSound offset 0x3A8 → 0x3B8
    • m_BeamStopSound offset 0x3B8 → 0x3C8
    • m_BeamPointStartLoopSound offset 0x3C8 → 0x3D8
    • m_BeamPointEndLoopSound offset 0x3D8 → 0x3E8
    • m_BeamPointClosestLoopSound offset 0x3E8 → 0x3F8
    • m_strAmbientLoopSound offset 0x3F8 → 0x408
    • m_DeathSound offset 0x408 → 0x418
    • m_strLastHitSound offset 0x418 → 0x428
    • m_flLastHitSoundWindowTime offset 0x42C → 0x438
    • m_MeleeHitSound offset 0x430 → 0x440
    • m_sAmberModelName offset 0x450 → 0x460
    • m_sSapphireModelName offset 0x530 → 0x540
    • m_sDefaultMaterialGroupName offset 0x610 → 0x628
    • m_sEnemyMaterialGroupName offset 0x618 → 0x630
    • m_sTeam1MaterialGroupName offset 0x620 → 0x638
    • m_sTeam2MaterialGroupName offset 0x628 → 0x640
    • m_MeleeSwingParticle offset 0x630 → 0x648
    • m_MeleeActivateParticle offset 0x710 → 0x728
    • m_flModelScale offset 0x7F0 → 0x808
    • m_DeathParticle offset 0x7F8 → 0x810
    • m_JumpParticle offset 0x8D8 → 0x8F0
    • m_flOutlineRange offset 0x9B8 → 0x9D0
    • m_flOutlineWidth offset 0x9BC → 0x9D4
    • m_bOutlineThroughWalls offset 0x9C0 → 0x9D8
    • m_bOutlineWhenVisible offset 0x9C1 → 0x9D9
    • m_bSuppressOtherOutlinesWhenVisible offset 0x9C2 → 0x9DA
    • m_flMaxHealthBarDrawDistance offset 0x388 → 0x9DC
    • m_HealthBarParticle offset 0x9C8 → 0x9E0
    • m_sHealthBarAttachment offset 0xAA8 → 0xAC8
    • m_HealthBarColorFriend offset 0xAB0 → 0xAD0
    • m_HealthBarColorEnemy offset 0xAB4 → 0xAD4
    • m_HealthBarColorTeam1 offset 0xAB8 → 0xAD8
    • m_HealthBarColorTeam2 offset 0xABC → 0xADC
    • m_HealthBarColorTeamNeutral offset 0xAC0 → 0xAE0
    • m_strCustomUnitIcon offset 0xBC0 → 0xAE8
    • m_flMeleeTargetRadius offset 0xAC4 → 0xB20
    • m_bSpawnBreakablesOnDeath offset 0xACC → 0xB24
    • m_flBreakableForceScale offset 0xAD0 → 0xB28
    • m_flPhysicsImpulseMultiplier offset 0xAD4 → 0xB2C
    • m_flBeamWeaponWidth offset 0xAD8 → 0xB30
    • m_flBeamTurnRate offset 0xADC → 0xB34
    • m_BeamWeaponParticle offset 0xAE0 → 0xB38
    • + m_bSpawnOnGround bool at 0x320
    • + m_flStrafeSpeed float32 at 0x348
    • + m_flJumpUpBaseCostSeconds float32 at 0x35C
    • + m_FlightMotion NPCFlightMotion_t at 0x360
    • + m_flSquadDistance float32 at 0x378
    • + m_sAnimGraphIdentifier CGlobalSymbol at 0x380
    • + m_MovementBlockedClips CUtlVector< NPCMovementBlockedClip_t > at 0x388
    • + m_HitReactClips CUtlVector< NPCHitReactClip_t > at 0x3A0
    • + m_strMeleeAttackSound CSoundEventName at 0x450
    • + m_bUseTeamRelativeMaterialGroups bool at 0x620
    • + m_sLocUnitName CUtlString at 0xAC0
    • + m_bTrackOutOfCombatStatus bool at 0xAF8
    • + m_NpcOutOfCombatModifier CEmbeddedSubclass< CCitadelModifier > at 0xB00
    • + m_NpcInCombatModifier CEmbeddedSubclass< CCitadelModifier > at 0xB10
    • + m_mapWeaponInfos CUtlOrderedMap< CGlobalSymbol, CCitadelWeaponInfo > at 0xC18
    • + m_bDamageBreakableWithMelee bool at 0xC40
    • + m_nSquadPriority int32 at 0xC44
    • − m_MeleeAttackPoints
    • − m_bPlayLastHitSound
    • − m_MeleeHitPlayerSound
    • − m_flHealthBarOffset
    • − m_WeaponInfo
  2. 6696–6701first dumped