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Modding Database

Up to date with Steam · checked 24s ago· Viewing build 6701 (Sep 25 2026), not the latest

CNPC_Boss_Tier3VData

classclient: CNPC_Boss_Tier3VData →

size 0x26D8 (9944 bytes) · 85 own fields · last changed in build 6722

1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CNPC_Boss_Tier3VData", "m_sModelName": "", "m_hFootstepSounds": "", "m_vecNavLinkMovementNames": [ ], "m_flAimConeAngle": 6.000000, "m_nMaxHealth": 100, "m_vecIntrinsicModifiers": [ ], "m_statusEffectMap": { }, "m_vecAttachments": [ ], "m_flHeadDamageMultiplier": 1.500000, "m_flChestDamageMultiplier": 1.000000, "m_flStomachDamageMultiplier": 1.000000, "m_flArmDamageMultiplier": 1.000000, "m_flLegDamageMultiplier": 1.000000, "m_nMaxAdditionalAmmoBalancingShots": 0, "m_bTakesDamage": true, "m_strDamagedEffect": "", "m_bLightsFiresWhenDamaged": false, "m_nRagdollHealth": 0, "m_flImpactEnergyScale": 1.000000, "m_bAllowNonZUpMovement": false, "m_bUseDynamicCollisionHull": false, "m_bRequestCapsuleCollision": false, "m_flCapsuleRadiusOverride": 0.000000, "m_flCapsuleHeightOverride": 0.000000, "m_vecActionDesiredShared": [ ], "m_sPlayerKilledNpcSound": "", "m_sCustomDeathHandshake": "", "m_sDefaultMovementSettings": "", "m_mappedMovementSettings": [ ], "m_bEnableCodeDrivenAnimgraphMovement": false, "m_bEnableAnimgraphTagDrivenStrafing": true, "m_flMassOverride": -1.000000, "m_flThreatTemperature": 20.000000, "m_flFlashpoint": -1.000000, "m_mapBoundAbilities": { }, "m_flSightRangePlayers": 0.000000, "m_flSightRangeNPCs": 0.000000, "m_MeleeAnimName": "", "m_flMeleeAttemptRange": 80.000000, "m_flMeleeHitRange": 80.000000, "m_MeleeAttackPoints": [ ], "m_flMaxHealthBarDrawDistance": 0.000000, "m_flWalkSpeed": 300.000000, "m_flRunSpeed": 300.000000, "m_flTurnRate": 180.000000, "m_flAcceleration": 200.000000, "m_flStepHeight": 36.000000, "m_flJumpAnticipationTime": 0.600000, "m_BeamStartSound": "", "m_BeamStopSound": "", "m_BeamPointStartLoopSound": "", "m_BeamPointEndLoopSound": "", "m_BeamPointClosestLoopSound": "", "m_strAmbientLoopSound": "", "m_DeathSound": "", "m_strLastHitSound": "", "m_bPlayLastHitSound": true, "m_flLastHitSoundWindowTime": 1.000000, "m_MeleeHitSound": "", "m_MeleeHitPlayerSound": "", "m_sAmberModelName": "", "m_sSapphireModelName": "", "m_sDefaultMaterialGroupName": "", "m_sEnemyMaterialGroupName": "", "m_sTeam1MaterialGroupName": "", "m_sTeam2MaterialGroupName": "", "m_MeleeSwingParticle": "", "m_MeleeActivateParticle": "", "m_flModelScale": 1.000000, "m_DeathParticle": "", "m_JumpParticle": "", "m_flOutlineRange": 2000.000000, "m_flOutlineWidth": 4.000000, "m_bOutlineThroughWalls": false, "m_bOutlineWhenVisible": false, "m_bSuppressOtherOutlinesWhenVisible": false, "m_HealthBarParticle": "", "m_sHealthBarAttachment": "", "m_HealthBarColorFriend": [ 0, 0, 0, 0 ], "m_HealthBarColorEnemy": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam1": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam2": [ 0, 0, 0, 0 ], "m_HealthBarColorTeamNeutral": [ 0, 0, 0, 0 ], "m_flMeleeTargetRadius": 0.000000, "m_flHealthBarOffset": 0.000000, "m_bSpawnBreakablesOnDeath": false, "m_flBreakableForceScale": 1.000000, "m_flPhysicsImpulseMultiplier": 1.000000, "m_flBeamWeaponWidth": 1.000000, "m_flBeamTurnRate": 90.000000, "m_BeamWeaponParticle": "", "m_strCustomUnitIcon": "", "m_WeaponInfo": { "m_flBulletDamage": 0.000000, "m_eDamageType": "CITADEL_DAMAGETYPE_BULLET", "m_iBullets": 1, "m_iSplitShotsMax": -1, "m_flSplitShotAngles": -1.000000, "m_bExpressShotDisabled": false, "m_bHitOnceAcrossAllBullets": false, "m_iBulletsToFullyClaimOrb": 1, "m_flExplosionRadius": 0.000000, "m_flExplosionDamageScaleAtMaxRadius": 0.300000, "m_bAllowExplosionToCollectGold": false, "m_iClipSize": 0, "m_flCycleTime": 0.150000, "m_flBulletCreationDelay": 0.000000, "m_iBurstShotCount": 1, "m_flIntraBurstCycleTime": 0.000000, "m_iAmmoConsumedPerShot": 1, "m_flRange": 8192.000000, "m_flRangeWhileZoomed": 0.000000, "m_flDamageFalloffStartRange": 0.000000, "m_flDamageFalloffEndRange": 900.000000, "m_flDamageFalloffBias": 0.500000, "m_flDamageFalloffStartScale": 1.000000, "m_flDamageFalloffEndScale": 0.000000, "m_bDontPassThroughPortals": false, "m_bPlayImpactEffectsOnTeammates": false, "m_flPenetrationPercent": 0.000000, "m_flIronSightsTime": 0.100000, "m_reloadDuration": 0.000000, "m_bReloadUseActiveWeaponInfoDuration": false, "m_bReloadSingleBullets": false, "m_bReloadSingleBulletsAllowCancel": false, "m_flReloadSingleBulletsInitialDelay": 0.000000, "m_bCanCrit": true, "m_flCritBonusStartRange": 0.000000, "m_flCritBonusEndRange": 0.000000, "m_flCritBonusStart": 1.000000, "m_flCritBonusEnd": 1.000000, "m_flCritBonusAgainstNPCs": 0.200000, "m_eCritFilter": "CITADEL_UNIT_TARGET_ALL", "m_eCritAlwaysFilter": "", "m_bSpinsUp": false, "m_flMaxSpinCycleTime": -1.000000, "m_flSpinIncreaseRate": 0.000000, "m_flSpinDecayRate": 0.000000, "m_flBuildUpRate": -1.000000, "m_bIsSemiAuto": false, "m_flBulletSpeed": 1000.000000, "m_flBulletSpeedRandomFactor": 0.000000, "m_flBulletGravityScale": 1.000000, "m_flBulletRadius": 0.000000, "m_flBulletRadiusVsWorld": 0.000000, "m_flBulletLifetime": 0.000000, "m_flVerticalAimBias": 0.000000, "m_flBulletInheritShooterVelocityScale": 0.000000, "m_bCanZoom": true, "m_flZoomFOV": 70.000000, "m_flZoomFOV_Relative": -5.000000, "m_flZoomMoveSpeedPercent": 0.750000, "m_flShootMoveSpeedPercent": 0.750000, "m_flReloadMoveSpeedPercent": 1.000000, "m_bUsesSpreadPattern": true, "m_Spread": 0.200000, "m_bFirstShotPerfectAccuracy": false, "m_AimingShootSpreadPenalty": 0.000000, "m_flScatterYawScale": 1.000000, "m_flShootSpreadPenaltyPerShot": 0.000000, "m_ShootSpreadPenaltyPerShotNormalization": { "m_bNormalizeSpreadPerShot": false, "m_FireRatePctRange": [ 0.000000, 100.000000 ], "m_SpreadPerShotFactor": 1.000000 }, "m_flShootSpreadPenaltyDecayDelay": -1.000000, "m_flShootSpreadPenaltyDecay": 1.000000, "m_flSpreadPenaltyDecay": 3.000000, "m_flShootingUpSpreadPenalty": 0.000000, "m_flAutoReplenishClip": 0.000000, "m_NpcAimingSpread": 0.000000, "m_vecScatterOffsets": [ ], "m_flPelletScatterFactor": 1.000000, "m_flPelletScatterSpreadFactor": 0.500000, "m_bApplySpreadToFirstPellet": false, "m_vecOriginOffsets": [ ], "m_flVerticalPunch": 1.000000, "m_flHorizontalPunch": 0.500000, "m_HorizontalRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_VerticallRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_flRecoilSpeed": 1.000000, "m_flRecoilRecoveryDelayFactor": 1.000000, "m_flRecoilRecoverySpeed": 1.000000, "m_flRecoilShotIndexRecoveryTimeFactor": 0.250000, "m_nRecoilSeed": 0, "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf", "m_szSelfBulletTravelTracerParticle": "", "m_szBulletLinkParticle": "", "m_bUseDesatForFriendlyNonHeroTracer": true, "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles", "m_strCustomAttachmentSource": "ability_cast", "m_szMuzzleFlashEffectName": "", "m_strWeaponImpactEffect": "", "m_mapImpactEffects": { }, "m_bUseWeaponAbilityName": false, "m_flDamageForce": 50.000000, "m_strShootSound": "", "m_strFirstShotSound": "", "m_strShotReleaseSound": "", "m_strBulletLoopingSound": "", "m_strBulletWhizSound": "", "m_strBulletImpactSound": "", "m_flBulletWhizDistance": 150.000000, "m_strReloadSound": "", "m_strReloadEndSound": "", "m_strLocalPlayerBulletImpactSound": "", "m_strLocalPlayerBulletImpactHeavySound": "", "m_strZoomInSound": "", "m_strZoomOutSound": "", "m_strSpinUpSound": "", "m_strSpinDownSound": "", "m_strSpinUpLoopSound": "", "m_flMaxLagCompensation": 340282346638528859811704183484516925440.000000 }, "m_flAllyPitTimeMin": 2.000000, "m_nPhase2Health": 18000, "m_flEyeZOffset": 500.000000, "m_flDefaultMoveSpeed": 200.000000, "m_flEnemyTrooperProtectionRange": 1575.000000, "m_vPhase1ObserverOrigin": [ 0.000000, 0.000000, 0.000000 ], "m_vPhase2ObserverOrigin": [ 0.000000, 0.000000, 0.000000 ], "m_flPhase1ObserverPitch": 40.000000, "m_flPhase2ObserverPitch": 30.000000, "m_flPhase2MaxAnimSpinRate": 10.000000, "m_flPhase2AttackBias": 0.500000, "m_flRotateSpeed": 0.300000, "m_flPhase2SightRange": 600.000000, "m_flCoreRadius": 120.000000, "m_flCoreDeathTime": 3.000000, "m_flTransitionLightTime01": 0.000000, "m_flTransitionLightTime02": 1.000000, "m_flTransitionLightTime03": 2.000000, "m_flTransitionLightTime04": 3.000000, "m_flShrineAttackHealthLossPerAttack": 0.150000, "m_flShrineAttackMinTimeBetweenAttacks": 10.000000, "m_AmberEffigyExplosionParticle": "", "m_AmberTransformUpExplosionParticle": "", "m_AmberBeginDyingParticle": "", "m_AmberDeathLargeExplosionParticle": "", "m_AmberHitResponseParticle": "", "m_AmberPhase2AmbientParticle": "", "m_SapphEffigyExplosionParticle": "", "m_SapphTransformUpExplosionParticle": "", "m_SapphBeginDyingParticle": "", "m_SapphDeathLargeExplosionParticle": "", "m_SapphHitResponseParticle": "", "m_SapphPhase2AmbientParticle": "", "m_PatronTransformDownEyeParticle": "", "m_strWIPModelName": "", "m_strTeamAmberModel": "", "m_AmberEffigyModel": "", "m_SapphEffigyModel": "", "m_AmberCoreModel": "", "m_SapphCoreModel": "", "m_flCoreVerticalOffset": 0.000000, "m_PatronTransformStartSound": "", "m_PatronKilledSound": "", "m_EffigySapphireExplodeSound": "", "m_EffigyAmberExplodeSound": "", "m_AmberReformSound": "", "m_SapphireReformSound": "", "m_AmberReformingLoopSound": "", "m_SapphireReformingLoopSound": "", "m_LaserBeamModifier": { }, "m_DyingModifier": { }, "m_VulnerableModifier": { }, "m_Phase1Modifier": { }, "m_EffigyModifier": { }, "m_Phase2DamagePulseModifier": { }, "m_BackdoorProtection": { }, "m_RangedArmorModifier": { }, "m_ObjectiveRegen": { }, "m_ObjectiveHealthGrowthPhase1": { }, "m_ObjectiveHealthGrowthPhase2": { }, "m_DefenderInPitInvulnerable": { }, "m_flLaserMoveSpeed": 200.000000, "m_flLaserCooldownPhase1": 10.000000, "m_flLaserCooldownPhase2": 15.000000, "m_flLaserDurationPhase1": 4.500000, "m_flLaserDurationPhase2": 3.000000, "m_flPhase1DyingBegin": 3.000000, "m_flPhase1DyingDrop": 1.000000, "m_flPhase2DyingDropScale": 0.100000, "m_flPhase1DyingWait": 6.000000, "m_flPhase1DyingTransformUp": 1.000000, "m_flPhase1BossScale": 0.750000, "m_flPhase2BossScale": 0.600000, "m_flPostShrineTransition": 2.000000, "m_ArmAttackGroundHit": "", "m_flArmAttackHealthMin": 0.200000, "m_flArmAttackHealthMax": 0.800000, "m_flArmAttackCooldownMin": 4.000000, "m_flArmAttackCooldownMax": 10.000000, "m_flArmAttackTimeToHit": 1.230000, "m_flArmAttackRadius": 100.000000, "m_flArmAttackPosDotThres": 0.500000, "m_flArmAttackDamage": 150.000000, "m_flArmAttackKnockbackStrength": 400.000000, "m_flArmAttackInvulCooldownScale": 2.000000 }
Copy as
CNPC_Boss_Tier3VData · 85 fields
0x1348m_flAllyPitTimeMinfloat32 = 2
0x134Cm_nPhase2Healthint32 = 18000
0x1350m_flEyeZOffsetfloat32 = 500
0x1354m_flDefaultMoveSpeedfloat32 = 200
0x1358m_flEnemyTrooperProtectionRangefloat32 = 1575
0x135Cm_vPhase1ObserverOriginVector = [3 items]
0x1368m_vPhase2ObserverOriginVector = [3 items]
0x1374m_flPhase1ObserverPitchfloat32 = 40
0x1378m_flPhase2ObserverPitchfloat32 = 30
0x137Cm_flPhase2MaxAnimSpinRatefloat32 = 10
0x1380m_flPhase2AttackBiasfloat32 = 0.5
0x1384m_flRotateSpeedfloat32 = 0.3
0x1388m_flPhase2SightRangefloat32 = 600
0x138Cm_flCoreRadiusfloat32 = 120
0x1390m_flCoreDeathTimefloat32 = 3
0x1394m_flTransitionLightTime01float32 = 0
0x1398m_flTransitionLightTime02float32 = 1
0x139Cm_flTransitionLightTime03float32 = 2
0x13A0m_flTransitionLightTime04float32 = 3
0x13A4m_flShrineAttackHealthLossPerAttackfloat32 = 0.15
0x13A8m_flShrineAttackMinTimeBetweenAttacksfloat32 = 10
0x13B0m_AmberEffigyExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1490m_AmberTransformUpExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1570m_AmberBeginDyingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1650m_AmberDeathLargeExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1730m_AmberHitResponseParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1810m_AmberPhase2AmbientParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x18F0m_SapphEffigyExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x19D0m_SapphTransformUpExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1AB0m_SapphBeginDyingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1B90m_SapphDeathLargeExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1C70m_SapphHitResponseParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1D50m_SapphPhase2AmbientParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1E30m_PatronTransformDownEyeParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1F10m_strWIPModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x1FF0m_strTeamAmberModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x20D0m_AmberEffigyModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x21B0m_SapphEffigyModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x2290m_AmberCoreModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x2370m_SapphCoreModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x2450m_flCoreVerticalOffsetfloat32 = 0
0x2458m_PatronTransformStartSoundCSoundEventName = ""
0x2468m_PatronKilledSoundCSoundEventName = ""
0x2478m_EffigySapphireExplodeSoundCSoundEventName = ""
0x2488m_EffigyAmberExplodeSoundCSoundEventName = ""
0x2498m_AmberReformSoundCSoundEventName = ""
0x24A8m_SapphireReformSoundCSoundEventName = ""
0x24B8m_AmberReformingLoopSoundCSoundEventName = ""
0x24C8m_SapphireReformingLoopSoundCSoundEventName = ""
0x24D8m_LaserBeamModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x24E8m_DyingModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x24F8m_VulnerableModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x2508m_Phase1ModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x2518m_EffigyModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x2528m_Phase2DamagePulseModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x2538m_BackdoorProtectionCEmbeddedSubclass< CBaseModifier > = {…}
0x2548m_RangedArmorModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x2558m_ObjectiveRegenCEmbeddedSubclass< CBaseModifier > = {…}
0x2568m_ObjectiveHealthGrowthPhase1CEmbeddedSubclass< CBaseModifier > = {…}
0x2578m_ObjectiveHealthGrowthPhase2CEmbeddedSubclass< CBaseModifier > = {…}
0x2588m_DefenderInPitInvulnerableCEmbeddedSubclass< CBaseModifier > = {…}
0x2598m_flLaserMoveSpeedfloat32 = 200
0x259Cm_flLaserCooldownPhase1float32 = 10
0x25A0m_flLaserCooldownPhase2float32 = 15
0x25A4m_flLaserDurationPhase1float32 = 4.5
0x25A8m_flLaserDurationPhase2float32 = 3
0x25ACm_flPhase1DyingBeginfloat32 = 3
0x25B0m_flPhase1DyingDropfloat32 = 1
0x25B4m_flPhase2DyingDropScalefloat32 = 0.1
0x25B8m_flPhase1DyingWaitfloat32 = 6
0x25BCm_flPhase1DyingTransformUpfloat32 = 1
0x25C0m_flPhase1BossScalefloat32 = 0.75
0x25C4m_flPhase2BossScalefloat32 = 0.6
0x25C8m_flPostShrineTransitionfloat32 = 2
0x25D0m_ArmAttackGroundHitCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x26B0m_flArmAttackHealthMinfloat32 = 0.2
0x26B4m_flArmAttackHealthMaxfloat32 = 0.8
0x26B8m_flArmAttackCooldownMinfloat32 = 4
0x26BCm_flArmAttackCooldownMaxfloat32 = 10
0x26C0m_flArmAttackTimeToHitfloat32 = 1.23
0x26C4m_flArmAttackRadiusfloat32 = 100
0x26C8m_flArmAttackPosDotThresfloat32 = 0.5
0x26CCm_flArmAttackDamagefloat32 = 150
0x26D0m_flArmAttackKnockbackStrengthfloat32 = 400
0x26D4m_flArmAttackInvulCooldownScalefloat32 = 2
from CAI_CitadelNPCVData · 59 fields
0x330m_mapBoundAbilitiesCUtlOrderedMap< EAbilitySlots_t, CSubclassName > = {…}
0x358m_flSightRangePlayersfloat32 = 0
0x35Cm_flSightRangeNPCsfloat32 = 0
0x360m_MeleeAnimNameCGlobalSymbol = ""
0x368m_flMeleeAttemptRangefloat32 = 80
0x36Cm_flMeleeHitRangefloat32 = 80
0x370m_MeleeAttackPointsCUtlVector< float32 > = []
0x388m_flMaxHealthBarDrawDistancefloat32 = 0
0x38Cm_flWalkSpeedfloat32 = 300
0x390m_flRunSpeedfloat32 = 300
0x394m_flTurnRatefloat32 = 180
0x398m_flAccelerationfloat32 = 200
0x39Cm_flStepHeightfloat32 = 36
0x3A0m_flJumpAnticipationTimefloat32 = 0.6
0x3A8m_BeamStartSoundCSoundEventName = ""
0x3B8m_BeamStopSoundCSoundEventName = ""
0x3C8m_BeamPointStartLoopSoundCSoundEventName = ""
0x3D8m_BeamPointEndLoopSoundCSoundEventName = ""
0x3E8m_BeamPointClosestLoopSoundCSoundEventName = ""
0x3F8m_strAmbientLoopSoundCSoundEventName = ""
0x408m_DeathSoundCSoundEventName = ""
0x418m_strLastHitSoundCSoundEventName = ""
0x428m_bPlayLastHitSoundbool = true
0x42Cm_flLastHitSoundWindowTimefloat32 = 1
0x430m_MeleeHitSoundCSoundEventName = ""
0x440m_MeleeHitPlayerSoundCSoundEventName = ""
0x450m_sAmberModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x530m_sSapphireModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x610m_sDefaultMaterialGroupNameCModelMaterialGroupName = ""
0x618m_sEnemyMaterialGroupNameCModelMaterialGroupName = ""
0x620m_sTeam1MaterialGroupNameCModelMaterialGroupName = ""
0x628m_sTeam2MaterialGroupNameCModelMaterialGroupName = ""
0x630m_MeleeSwingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x710m_MeleeActivateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x7F0m_flModelScalefloat32 = 1
0x7F8m_DeathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x8D8m_JumpParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x9B8m_flOutlineRangefloat32 = 2000
0x9BCm_flOutlineWidthfloat32 = 4
0x9C0m_bOutlineThroughWallsbool = false
0x9C1m_bOutlineWhenVisiblebool = false
0x9C2m_bSuppressOtherOutlinesWhenVisiblebool = false
0x9C8m_HealthBarParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xAA8m_sHealthBarAttachmentCUtlString = ""
0xAB0m_HealthBarColorFriendColor = [4 items]
0xAB4m_HealthBarColorEnemyColor = [4 items]
0xAB8m_HealthBarColorTeam1Color = [4 items]
0xABCm_HealthBarColorTeam2Color = [4 items]
0xAC0m_HealthBarColorTeamNeutralColor = [4 items]
0xAC4m_flMeleeTargetRadiusfloat32 = 0
0xAC8m_flHealthBarOffsetfloat32 = 0
0xACCm_bSpawnBreakablesOnDeathbool = false
0xAD0m_flBreakableForceScalefloat32 = 1
0xAD4m_flPhysicsImpulseMultiplierfloat32 = 1
0xAD8m_flBeamWeaponWidthfloat32 = 1
0xADCm_flBeamTurnRatefloat32 = 90
0xAE0m_BeamWeaponParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xBC0m_strCustomUnitIconCPanoramaImageName = ""
0xBD0m_WeaponInfoCCitadelWeaponInfo = {…}
from CAI_BaseNPCVData · 34 fields
0x28m_sModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x108m_hFootstepSoundsCFootstepTableHandle = ""
0x110m_vecNavLinkMovementNamesCUtlVector< CGlobalSymbol > = []
0x128m_flAimConeAnglefloat32 = 6
0x130m_nMaxHealthint32 = 100
0x138m_vecIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CCitadelModifier > > = []
0x150m_statusEffectMapNPCStatusEffectMap_t = {…}
0x158m_vecAttachmentsCUtlVector< NPCAttachmentDesc_t > = []
0x170m_flHeadDamageMultiplierCSkillFloat = 1.5
0x180m_flChestDamageMultiplierCSkillFloat = 1
0x190m_flStomachDamageMultiplierCSkillFloat = 1
0x1A0m_flArmDamageMultiplierCSkillFloat = 1
0x1B0m_flLegDamageMultiplierCSkillFloat = 1
0x1C0m_nMaxAdditionalAmmoBalancingShotsCSkillInt = 0
0x1D0m_bTakesDamagebool = true
0x1D8m_strDamagedEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x2B8m_bLightsFiresWhenDamagedbool = false
0x2BCm_nRagdollHealthint32 = 0
0x2C0m_flImpactEnergyScalefloat32 = 1
0x2C4m_bAllowNonZUpMovementbool = false
0x2C5m_bUseDynamicCollisionHullbool = false
0x2C6m_bRequestCapsuleCollisionbool = false
0x2C8m_flCapsuleRadiusOverridefloat32 = 0
0x2CCm_flCapsuleHeightOverridefloat32 = 0
0x2D0m_vecActionDesiredSharedCUtlVector< CGlobalSymbol > = []
0x2E8m_sPlayerKilledNpcSoundCSoundEventName = ""
0x2F8m_sCustomDeathHandshakeCGlobalSymbol = ""
0x300m_sDefaultMovementSettingsCUtlString = ""
0x308m_mappedMovementSettingsCUtlVector< AI_MappedMovementSettingsItem_t > = []
0x320m_bEnableCodeDrivenAnimgraphMovementbool = false
0x321m_bEnableAnimgraphTagDrivenStrafingbool = true
0x324m_flMassOverridefloat32 = -1
0x328m_flThreatTemperaturefloat32 = 20
0x32Cm_flFlashpointfloat32 = -1

History

  1. 6722–6745changed
    • size 0x26D8 → 0x1FD8
    • m_flAllyPitTimeMin offset 0x1348 → 0xC50
    • m_nPhase2Health offset 0x134C → 0xC54
    • m_flEyeZOffset offset 0x1350 → 0xC58
    • m_flEnemyTrooperProtectionRange offset 0x1358 → 0xC5C
    • m_vPhase1ObserverOrigin offset 0x135C → 0xC60
    • m_vPhase2ObserverOrigin offset 0x1368 → 0xC6C
    • m_flPhase1ObserverPitch offset 0x1374 → 0xC78
    • m_flPhase2ObserverPitch offset 0x1378 → 0xC7C
    • m_flPhase2MaxAnimSpinRate offset 0x137C → 0xC80
    • m_flPhase2AttackBias offset 0x1380 → 0xC84
    • m_flRotateSpeed offset 0x1384 → 0xC88
    • m_flPhase2SightRange offset 0x1388 → 0xC8C
    • m_flCoreRadius offset 0x138C → 0xC90
    • m_flCoreDeathTime offset 0x1390 → 0xC94
    • m_flTransitionLightTime01 offset 0x1394 → 0xC98
    • m_flTransitionLightTime02 offset 0x1398 → 0xC9C
    • m_flTransitionLightTime03 offset 0x139C → 0xCA0
    • m_flTransitionLightTime04 offset 0x13A0 → 0xCA4
    • m_flShrineAttackHealthLossPerAttack offset 0x13A4 → 0xCA8
    • m_flShrineAttackMinTimeBetweenAttacks offset 0x13A8 → 0xCAC
    • m_AmberEffigyExplosionParticle offset 0x13B0 → 0xCB0
    • m_AmberTransformUpExplosionParticle offset 0x1490 → 0xD90
    • m_AmberBeginDyingParticle offset 0x1570 → 0xE70
    • m_AmberDeathLargeExplosionParticle offset 0x1650 → 0xF50
    • m_AmberHitResponseParticle offset 0x1730 → 0x1030
    • m_AmberPhase2AmbientParticle offset 0x1810 → 0x1110
    • m_SapphEffigyExplosionParticle offset 0x18F0 → 0x11F0
    • m_SapphTransformUpExplosionParticle offset 0x19D0 → 0x12D0
    • m_SapphBeginDyingParticle offset 0x1AB0 → 0x13B0
    • m_SapphDeathLargeExplosionParticle offset 0x1B90 → 0x1490
    • m_SapphHitResponseParticle offset 0x1C70 → 0x1570
    • m_SapphPhase2AmbientParticle offset 0x1D50 → 0x1650
    • m_PatronTransformDownEyeParticle offset 0x1E30 → 0x1730
    • m_strWIPModelName offset 0x1F10 → 0x1810
    • m_strTeamAmberModel offset 0x1FF0 → 0x18F0
    • m_AmberEffigyModel offset 0x20D0 → 0x19D0
    • m_SapphEffigyModel offset 0x21B0 → 0x1AB0
    • m_AmberCoreModel offset 0x2290 → 0x1B90
    • m_SapphCoreModel offset 0x2370 → 0x1C70
    • m_flCoreVerticalOffset offset 0x2450 → 0x1D50
    • m_PatronTransformStartSound offset 0x2458 → 0x1D58
    • m_PatronKilledSound offset 0x2468 → 0x1D68
    • m_EffigySapphireExplodeSound offset 0x2478 → 0x1D78
    • m_EffigyAmberExplodeSound offset 0x2488 → 0x1D88
    • m_AmberReformSound offset 0x2498 → 0x1D98
    • m_SapphireReformSound offset 0x24A8 → 0x1DA8
    • m_AmberReformingLoopSound offset 0x24B8 → 0x1DB8
    • m_SapphireReformingLoopSound offset 0x24C8 → 0x1DC8
    • m_LaserBeamModifier offset 0x24D8 → 0x1DD8
    • m_DyingModifier offset 0x24E8 → 0x1DE8
    • m_VulnerableModifier offset 0x24F8 → 0x1DF8
    • m_Phase1Modifier offset 0x2508 → 0x1E08
    • m_EffigyModifier offset 0x2518 → 0x1E18
    • m_Phase2DamagePulseModifier offset 0x2528 → 0x1E28
    • m_BackdoorProtection offset 0x2538 → 0x1E38
    • m_RangedArmorModifier offset 0x2548 → 0x1E48
    • m_ObjectiveRegen offset 0x2558 → 0x1E58
    • m_ObjectiveHealthGrowthPhase1 offset 0x2568 → 0x1E68
    • m_ObjectiveHealthGrowthPhase2 offset 0x2578 → 0x1E78
    • m_DefenderInPitInvulnerable offset 0x2588 → 0x1E88
    • m_flLaserMoveSpeed offset 0x2598 → 0x1E98
    • m_flLaserCooldownPhase1 offset 0x259C → 0x1E9C
    • m_flLaserCooldownPhase2 offset 0x25A0 → 0x1EA0
    • m_flLaserDurationPhase1 offset 0x25A4 → 0x1EA4
    • m_flLaserDurationPhase2 offset 0x25A8 → 0x1EA8
    • m_flPhase1DyingBegin offset 0x25AC → 0x1EAC
    • m_flPhase1DyingDrop offset 0x25B0 → 0x1EB0
    • m_flPhase2DyingDropScale offset 0x25B4 → 0x1EB4
    • m_flPhase1DyingWait offset 0x25B8 → 0x1EB8
    • m_flPhase1DyingTransformUp offset 0x25BC → 0x1EBC
    • m_flPhase1BossScale offset 0x25C0 → 0x1EC0
    • m_flPhase2BossScale offset 0x25C4 → 0x1EC4
    • m_flPostShrineTransition offset 0x25C8 → 0x1EC8
    • m_ArmAttackGroundHit offset 0x25D0 → 0x1ED0
    • m_flArmAttackHealthMin offset 0x26B0 → 0x1FB0
    • m_flArmAttackHealthMax offset 0x26B4 → 0x1FB4
    • m_flArmAttackCooldownMin offset 0x26B8 → 0x1FB8
    • m_flArmAttackCooldownMax offset 0x26BC → 0x1FBC
    • m_flArmAttackTimeToHit offset 0x26C0 → 0x1FC0
    • m_flArmAttackRadius offset 0x26C4 → 0x1FC4
    • m_flArmAttackPosDotThres offset 0x26C8 → 0x1FC8
    • m_flArmAttackDamage offset 0x26CC → 0x1FCC
    • m_flArmAttackKnockbackStrength offset 0x26D0 → 0x1FD0
    • m_flArmAttackInvulCooldownScale offset 0x26D4 → 0x1FD4
    • − m_flDefaultMoveSpeed
  2. 6696–6701first dumped