CAI_MotorGroundAnimGraph
classsize 0xDA0 (3488 bytes) · 41 own fields · last changed in build 6722
History
- 6722–6745changed
- size 0x720 → 0xDA0
- base none → IAI_Motor
m_stateIdle offset 0x8 → 0x6F8, type CAI_MotorGroundAnimGraph_State_Idle → CAI_MotorGroundAnimGraph::CState_Idlem_stateIdleTurn offset 0x28 → 0x720, type CAI_MotorGroundAnimGraph_State_IdleTurn → CAI_MotorGroundAnimGraph::CState_IdleTurnm_stateLoop offset 0x70 → 0x768, type CAI_MotorGroundAnimGraph_State_Loop → CAI_MotorGroundAnimGraph::CState_Loopm_stateStart offset 0x98 → 0x798, type CAI_MotorGroundAnimGraph_State_Start → CAI_MotorGroundAnimGraph::CState_Startm_stateStop offset 0xC0 → 0x7D0, type CAI_MotorGroundAnimGraph_State_Stop → CAI_MotorGroundAnimGraph::CState_Stopm_stateInstantStop offset 0x140 → 0x8B0, type CAI_MotorGroundAnimGraph_State_InstantStop → CAI_MotorGroundAnimGraph::CState_InstantStopm_stateHop offset 0x1C0 → 0x990, type CAI_MotorGroundAnimGraph_State_Hop → CAI_MotorGroundAnimGraph::CState_Hopm_stateCustom offset 0x240 → 0xA70, type CAI_MotorGroundAnimGraph_State_Custom → CAI_MotorGroundAnimGraph::CState_Customm_stateCustomMantle offset 0x2B8 → 0xAF8, type CAI_MotorGroundAnimGraph_State_CustomMantle → CAI_MotorGroundAnimGraph::CState_CustomMantlem_statePlantedTurn offset 0x2E8 → 0xB30, type CAI_MotorGroundAnimGraph_State_PlantedTurn → CAI_MotorGroundAnimGraph::CState_PlantedTurnm_stateOther offset 0x310 → 0xBC8, type CAI_MotorGroundAnimGraph_State_Other → CAI_MotorGroundAnimGraph::CState_Otherm_nCurrentState offset 0x350 → 0xC08m_flDistanceCoveredInCurrentState offset 0x354 → 0xC0Cm_bEnableAdvancedFeatures offset 0x35B → 0xC10m_bTeleported offset 0x35C → 0xC11m_bAllTransitionsBlocked offset 0x35D → 0xC12m_bIsAG2 offset 0x35E → 0xC13m_eFlags offset 0x360 → 0xC18m_vPreviousPosition offset 0x364 → 0xC1Cm_flCurrentLean offset 0x380 → 0xC28m_flCurrentSpeed offset 0x384 → 0xC2Cm_proceduralRootMotion offset 0x688 → 0xC84m_pGraphController offset 0x698 → 0xC98, type CAI_GroundLocomotion_GraphController* → CAnimGraphControllerPtrm_pAG1GraphController offset 0x6A0 → 0xCA0, type CAI_GroundLocomotion_AG1_GraphController* → CAnimGraphControllerPtr- +
m_flStartWaitingForFacingTime GameTime_t at 0x38 - +
m_sDesiredMovementGaitSetId CGlobalSymbol at 0x6B0 - +
m_sDesiredMovementSettingsId CGlobalSymbol at 0x6B8 - +
m_desiredMovementGait CAI_MotorGroundAnimGraph::MovementGaitAndSpeed_t at 0x6C0 - +
m_sCurrentMovementGaitSetId CGlobalSymbol at 0x6D0 - +
m_sCurrentMovementSettingsId CGlobalSymbol at 0x6D8 - +
m_currentMovementGait CAI_MotorGroundAnimGraph::MovementGaitAndSpeed_t at 0x6E0 - +
m_nDesiredStance StanceType_t at 0x6EC - +
m_nCurrentStance StanceType_t at 0x6F0 - +
m_stateStrafeTransition CAI_MotorGroundAnimGraph::CState_StrafeTransition at 0xB60 - +
m_statePoseTransition CAI_MotorGroundAnimGraph::CState_PoseTransition at 0xB88 - +
m_bPathIsTooShort bool at 0xC14 - +
m_vPathDirectionLS Vector at 0xC30 - +
m_flCommittedStrafeAngle float32 at 0xC3C - +
m_flAvoidanceSpeedScale float32 at 0xC40 - +
m_avoidanceMovementGait CAI_MotorGroundAnimGraph::MovementGaitAndSpeed_t at 0xC44 - +
m_vPhysicsVelocity Vector at 0xD78 - −
m_bEnableStop - −
m_bEnableStart - −
m_bHadPath - −
m_vPreviousMoveDirection - −
m_flMovementDesiredHeading - −
m_vDesiredMovementHeadingChangeVelocity - −
m_smoothedDesiredMoveHeading
- 6696–6701first dumped