m_vStartPosition offset 0xF70 → 0x14A0, type Vector → VectorWS, no longer networkedm_vDashDirection offset 0xF7C → 0x14AC, no longer networkedm_vecLastPosition offset 0xF88 → 0x14B8, type Vector → VectorWS, no longer networkedm_eUltState offset 0xF94 → 0x14C4, no longer networkedm_flStateStartTime offset 0xF98 → 0x14C8, no longer networkedm_bHitSomeone offset 0xF9C → 0x14CCm_vecHitEnemies offset 0xFA0 → 0x14D0m_vecHitHeroes offset 0xFB8 → 0x14E8m_flStuckTime offset 0xFD0 → 0x1500m_UltHoldVFX offset 0xFD4 → 0x1504m_DirPreviewVFX offset 0xFD8 → 0x1508