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Modding Database

Up to date with Steam · checked 23s ago· Viewing build 6745 (Oct 02 2026)

CBaseEntity

classclient: C_BaseEntity →

size 0x4B0 (1200 bytes) · 85 own fields · last changed in build 6722 · 15 fields have Deadworks members

CEntityInstance › CBaseEntity
Copy as
CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x4A0 → 0x4B0
    • m_CBodyComponent no longer networked
    • m_iHealth no longer networked
    • m_iMaxHealth no longer networked
    • m_lifeState no longer networked
    • m_bTakesDamage no longer networked
    • m_nTakeDamageFlags no longer networked
    • m_nPlatformType no longer networked
    • m_MoveCollide no longer networked
    • m_MoveType no longer networked
    • m_nActualMoveType offset 0x2F4 → 0x2F5
    • m_nWaterTouch offset 0x2F5 → 0x2F6
    • m_nSlimeTouch offset 0x2F6 → 0x2F7
    • m_bRestoreInHierarchy offset 0x2F7 → 0x2F8
    • m_target offset 0x2F8 → 0x300
    • m_hDamageFilter offset 0x300 → 0x308
    • m_iszDamageFilterName offset 0x308 → 0x310
    • m_flMoveDoneTime offset 0x310 → 0x318
    • m_nSubclassID offset 0x314 → 0x31C, no longer networked
    • m_flAnimTime offset 0x320 → 0x32C, no longer networked
    • m_flSimulationTime offset 0x324 → 0x330, no longer networked
    • m_flCreateTime offset 0x328 → 0x334, no longer networked
    • m_bClientSideRagdoll offset 0x32C → 0x338, no longer networked
    • m_ubInterpolationFrame offset 0x32D → 0x339, no longer networked
    • m_vPrevVPhysicsUpdatePos offset 0x330 → 0x33C, type Vector → VectorWS
    • m_iTeamNum offset 0x33C → 0x348, no longer networked
    • m_iGlobalname offset 0x340 → 0x350
    • m_iSentToClients offset 0x348 → 0x358
    • m_sUniqueHammerID offset 0x350 → 0x360
    • m_spawnflags offset 0x358 → 0x368, no longer networked
    • m_nNextThinkTick offset 0x35C → 0x36C, no longer networked
    • m_nSimulationTick offset 0x360 → 0x370
    • m_OnKilled offset 0x368 → 0x378
    • m_fFlags offset 0x380 → 0x390, no longer networked
    • m_vecAbsVelocity offset 0x384 → 0x394
    • m_vecVelocity offset 0x390 → 0x3A0, no longer networked
    • m_nPushEnumCount offset 0x3C0 → 0x3D0
    • m_pCollision offset 0x3C8 → 0x3D8
    • m_pModifierProp offset 0x3D0 → 0x3E0, no longer networked
    • m_hEffectEntity offset 0x3D8 → 0x3E8, no longer networked
    • m_hOwnerEntity offset 0x3DC → 0x3EC, no longer networked
    • m_fEffects offset 0x3E0 → 0x3F0, no longer networked
    • m_hGroundEntity offset 0x3E4 → 0x3F4, no longer networked
    • m_nGroundBodyIndex offset 0x3E8 → 0x3F8, no longer networked
    • m_flFriction offset 0x3EC → 0x3FC, no longer networked
    • m_flElasticity offset 0x3F0 → 0x400, no longer networked
    • m_flGravityScale offset 0x3F4 → 0x404, no longer networked
    • m_flTimeScale offset 0x3F8 → 0x408, no longer networked
    • m_flWaterLevel offset 0x3FC → 0x40C, no longer networked
    • m_bGravityDisabled offset 0x400 → 0x410, no longer networked
    • m_bAnimatedEveryTick offset 0x401 → 0x411, no longer networked
    • m_flActualGravityScale offset 0x404 → 0x414
    • m_bGravityActuallyDisabled offset 0x408 → 0x418
    • m_bDisableLowViolence offset 0x409 → 0x419
    • m_nWaterType offset 0x40A → 0x41A
    • m_iEFlags offset 0x40C → 0x41C
    • m_OnUser1 offset 0x410 → 0x420
    • m_OnUser2 offset 0x428 → 0x438
    • m_OnUser3 offset 0x440 → 0x450
    • m_OnUser4 offset 0x458 → 0x468
    • m_iInitialTeamNum offset 0x470 → 0x480
    • m_flNavIgnoreUntilTime offset 0x474 → 0x484, no longer networked
    • m_vecAngVelocity offset 0x478 → 0x488
    • m_bNetworkQuantizeOriginAndAngles offset 0x484 → 0x494
    • m_bLagCompensate offset 0x485 → 0x495
    • m_pBlocker offset 0x488 → 0x498
    • m_flLocalTime offset 0x48C → 0x49C
    • m_flVPhysicsUpdateLocalTime offset 0x490 → 0x4A0
    • m_pPulseGraphInstance offset 0x498 → 0x4A8
    • + m_think BASEPTR at 0x288
    • + m_pfnTouch ENTITYFUNCPTR at 0x2B0
    • + m_pfnUse USEPTR at 0x2B8
    • + m_pfnBlocked ENTITYFUNCPTR at 0x2C0
    • + m_pfnMoveDone BASEPTR at 0x2C8
    • + m_nPreviouslySetMoveType MoveType_t at 0x2F4
    • + m_hNPCSensingHandle SensableByNPCHandle_t at 0x328
    • − m_flSpeed
  2. 6696–6701first dumped