m_NoiseMoving offset 0x800 → 0x8F8, type CUtlSymbolLarge → CGameSoundEventNamem_NoiseArrived offset 0x808 → 0x900, type CUtlSymbolLarge → CGameSoundEventNamem_volume offset 0x818 → 0x910m_flTWidth offset 0x81C → 0x914m_flTLength offset 0x820 → 0x918