m_vecConnections offset 0x7B8 → 0x8B0, no longer networkedm_vecConnectionDir offset 0x7D0 → 0x8C8, no longer networkedm_vTangentIn offset 0x7E8 → 0x8E0, no longer networkedm_vTangentOut offset 0x7F4 → 0x8EC, no longer networkedm_flCumulativeDistance offset 0x800 → 0x8F8, no longer networkedm_strGuardBossName offset 0x828 → 0x920m_strGuardBossName2 offset 0x830 → 0x928m_strGuardBossName3 offset 0x838 → 0x930m_iNodeIndex offset 0x844 → 0x93C, no longer networkedm_eCaptureState offset 0x846 → 0x93E, no longer networkedm_iPrimaryLane offset 0x848 → 0x940, no longer networkedm_nRopesParity offset 0x84C → 0x942, no longer networkedm_bCornerNode offset 0x84E → 0x944, no longer networkedm_bCapturable offset 0x84F → 0x945, no longer networkedm_bDisableZippingToByPlayers offset 0x850 → 0x946, no longer networkedm_flSpeedMultiplierToBaseBonus offset 0x854 → 0x948, no longer networkedm_flSpeedMultiplierFromBaseBonus offset 0x858 → 0x94C, no longer networkedm_hGuardingBosses offset 0x860 → 0x950, no longer networkedm_flRopeRadius offset 0x878 → 0x968, no longer networkedm_bUseBaseLaneColor