m_bPreparing offset 0x13F0 → 0x1AD0, no longer networkedm_bTackling offset 0x13F1 → 0x1AD1, no longer networkedm_flTackleStartTime offset 0x13F4 → 0x1AD4, no longer networkedm_flPrepareStartTime offset 0x13F8 → 0x1AD8, no longer networkedm_vecTackleDir offset 0x13FC → 0x1ADC, no longer networkedm_vecLastPosition offset 0x1408 → 0x1AE8, type Vector → VectorWSm_nStuckFramesCount offset 0x1414 → 0x1AF4m_vecHitEnemies offset 0x1418 → 0x1AF8m_nDistancePreview offset 0x1430 → 0x1B10