m_ImpactTime offset 0x10F0 → 0x16B0m_vDamagePos offset 0x10F4 → 0x16B4, type Vector → VectorWSm_vDamageDir offset 0x1100 → 0x16C0m_vHitEnemies offset 0x1110 → 0x16D0m_vecHitEntities offset 0x1148 → 0x1708m_PreviewEffect offset 0x1160 → 0x1720m_vStrikeVel offset 0x15E8 → 0x1D74, no longer networkedm_flInitialYaw offset 0x15F4 → 0x1D80, no longer networkedm_flStartHeight offset 0x15F8 → 0x1D84, no longer networkedm_ActiveEffect ParticleIndex_t at 0x1724m_bIsCrashingDown bool at 0x1D70