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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6745 (Oct 02 2026)

CCitadel_Ability_PrimaryWeapon

classclient: CCitadel_Ability_PrimaryWeapon →

size 0x1708 (5896 bytes) · 61 own fields · last changed in build 6722 · 24 fields have Deadworks members

CEntityInstance › CBaseEntity › CCitadelBaseAbility › CCitadel_Ability_PrimaryWeapon
Copy as
CCitadel_Ability_PrimaryWeapon · 61 fields
0x14A0m_flLastReloadStartTimeGameTime_t
0x14A4m_flNextPrimaryAttackGameTime_t
0x14A8m_flDelayedShotCreateTimeGameTime_t
0x15F0m_iClipint32
0x15F4m_iBonusClipint32
0x15F8m_nNumContinuousShotsint32
0x15FCm_flContinuousShotStartTimeGameTime_t
0x1600m_flSpreadPenaltyfloat32
0x1604m_flZoomTimeGameTime_t
0x1608m_flZoomOutTimeGameTime_t
0x160Cm_iSpreadIndexint8
0x160Em_nShotRecoilIndexint16
0x1610m_flNextShotRecoilRecoveryTimeGameTime_t
0x1614m_bIsZoomedbool
0x1615m_nBurstShotsRemaininguint8
0x1618m_nShotNumberuint32
0x161Cm_bInReloadbool
0x161Dm_bSingleShotReloadFirstBulletbool
0x1620m_reloadQueuedStartTimeGameTime_t
0x1624m_flReloadAvailableTimeGameTime_t
0x1628m_bCanActiveReloadbool
0x162Cm_flLastAttackTimeGameTime_t
0x1630m_flNextAttackDelayStartTimeGameTime_t
0x1634m_flNextAttackDelayEndTimeGameTime_t
0x1638m_flAttackDelayPauseTotalTimefloat32
0x163Cm_flAttackDelayPauseEndTimeGameTime_t
0x1640m_eNextAttackDelayReasonENextAttackDelayReason_t
0x1644m_bInputPressedWhileSelectedbool
0x1648m_tFireOnReleaseHoldBeginTimeGameTime_t
0x164Cm_flShotChargeFracfloat32
0x1650m_eActiveFireModeEFireMode_t
0x1654m_bPassiveFXActivebool
0x1658m_flAmmoFracfloat32
0x165Cm_bFiredRecentlybool
0x1660m_angRecoilAnglesQAngle
0x166Cm_angRecoilToAddQAngle
0x1678m_angRecoilRecoveryQAngle
0x1684m_flRecoilStartTimeGameTime_t
0x1688m_flRecoilRecoverySpeedfloat32
0x168Cm_flAddApproachSpeedfloat32
0x1690m_currentSpreadfloat32
0x1694m_currentMaxSpreadfloat32
0x1698m_currentFireSpreadfloat32
0x169Cm_flCurrentSpinRatefloat32
0x16A0m_bWasSpinningUpbool
0x16A4m_fFireDurationfloat32
0x16A8m_bPrimaryAttackHeldbool
0x16A9m_bFireOnEmptybool
0x16AAm_bHasReleasedForFireOnReleasebool
0x16ABm_bInputReleasedForFireOnReleasebool
0x16ACm_bChargedShotNeedsInputReleasebool
0x16B0m_eFireOnReleaseModeEFireMode_t
0x16B4m_bZoomMispredictedbool
0x16B8m_flNextDisarmSoundGameTime_t
0x16E8m_nPrimaryMuzzleIndexint32
0x16ECm_flPrimaryMuzzleResetTimeGameTime_t
0x16F0m_nSecondaryMuzzleIndexint32
0x16F4m_flSecondaryMuzzleResetTimeGameTime_t
0x16F8m_nRandomStreakint32
0x16FCm_nLastUsedMuzzleIndexint32
0x1700m_nClipSizeBeforeSwapint32
from CCitadelBaseAbility · 33 fields
0x590m_vecIntrinsicModifiersCUtlVector< CModifierHandleTyped< CCitadelModifier > >
0x5A8m_pCastDelayAutoModifierCModifierHandleTyped< CCitadelModifier >
0x5C0m_pChannelAutoModifierCModifierHandleTyped< CCitadelModifier >
0x5DCm_bIsCoolingDownInternalbool
0x5E0m_flCancelMashProtectionEndTimeGameTime_t
0x5E4m_flCancelLockoutEndTimeGameTime_t
0x608m_bChanneling.IsChannelingbool
0x609m_bInCastDelaybool
0x60Am_bShouldBeExecutedbool
0x60Bm_bCanBeUpgraded.CanBeUpgradedbool
0x610m_eStolenInSlotCitadelStolenAbilitySlot_t
0x620m_nUpgradeInfo.UpgradeBitsCitadelAbilityUpgradeInfoPacked_t
0x624m_bToggleState.ToggleStatebool
0x628m_flCooldownStart.CooldownStartGameTime_t
0x62Cm_flCooldownEnd.CooldownEndGameTime_t
0x630m_flCastCompletedTimeGameTime_t
0x634m_flChannelStartTimeGameTime_t
0x638m_flCastDelayStartTimeGameTime_t
0x63Cm_eAbilitySlot.AbilitySlotEAbilitySlots_t
0x640m_flPostCastDelayEndTimeGameTime_t
0x644m_iRemainingCharges.RemainingChargesint32
0x648m_flChargeRechargeStartGameTime_t
0x64Cm_flChargeRechargeEndGameTime_t
0x650m_flMovementControlActiveTimeGameTime_t
0x654m_flSelectedChangedTimeGameTime_t
0x658m_flAltCastHoldStartTimeGameTime_t
0x65Cm_flAltCastDoubleTapStartTimeGameTime_t
0x660m_bCanBeImbuedbool
0x668m_vecImbuedAbilities.ImbuedAbilityIdsCNetworkUtlVectorBase< CUtlStringToken >
0x680m_bSelectionModeIsAltModebool
0x684m_flPreviousEffectiveCooldownfloat32
0x1324m_enActiveReasonBitsEAbilityActiveReasonBits
0x1328m_flActiveWindowDeadlinesGameTime_t[8]
from CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x1198 → 0x1708
    • m_flLastReloadStartTime offset 0xF70 → 0x14A0, no longer networked
    • m_flNextPrimaryAttack offset 0xF74 → 0x14A4, no longer networked
    • m_flDelayedShotCreateTime offset 0xF78 → 0x14A8
    • m_iClip offset 0x1098 → 0x15F0, no longer networked
    • m_iBonusClip offset 0x109C → 0x15F4, no longer networked
    • m_nNumContinuousShots offset 0x10A0 → 0x15F8, no longer networked
    • m_flContinuousShotStartTime offset 0x10A4 → 0x15FC, no longer networked
    • m_flSpreadPenalty offset 0x10A8 → 0x1600, no longer networked
    • m_flZoomTime offset 0x10AC → 0x1604, no longer networked
    • m_flZoomOutTime offset 0x10B0 → 0x1608, no longer networked
    • m_iSpreadIndex offset 0x10B4 → 0x160C, no longer networked
    • m_nShotRecoilIndex offset 0x10B6 → 0x160E, no longer networked
    • m_flNextShotRecoilRecoveryTime offset 0x10B8 → 0x1610, no longer networked
    • m_bIsZoomed offset 0x10BC → 0x1614, no longer networked
    • m_nBurstShotsRemaining offset 0x10BD → 0x1615, no longer networked
    • m_nShotNumber offset 0x10C0 → 0x1618, no longer networked
    • m_bInReload offset 0x10C4 → 0x161C, no longer networked
    • m_bSingleShotReloadFirstBullet offset 0x10C5 → 0x161D, no longer networked
    • m_reloadQueuedStartTime offset 0x10C8 → 0x1620, no longer networked
    • m_flReloadAvailableTime offset 0x10CC → 0x1624, no longer networked
    • m_bCanActiveReload offset 0x10D0 → 0x1628, no longer networked
    • m_flLastAttackTime offset 0x10D4 → 0x162C, no longer networked
    • m_flNextAttackDelayStartTime offset 0x10D8 → 0x1630, no longer networked
    • m_flNextAttackDelayEndTime offset 0x10DC → 0x1634, no longer networked
    • m_flAttackDelayPauseTotalTime offset 0x10E0 → 0x1638, no longer networked
    • m_flAttackDelayPauseEndTime offset 0x10E4 → 0x163C, no longer networked
    • m_eNextAttackDelayReason offset 0x10E8 → 0x1640, no longer networked
    • m_bInputPressedWhileSelected offset 0x10EC → 0x1644, no longer networked
    • m_eActiveFireMode offset 0x10F0 → 0x1650, no longer networked
    • m_bPassiveFXActive offset 0x10F4 → 0x1654, no longer networked
    • m_flAmmoFrac offset 0x10F8 → 0x1658, no longer networked
    • m_bFiredRecently offset 0x10FC → 0x165C, no longer networked
    • m_angRecoilAngles offset 0x1100 → 0x1660
    • m_angRecoilToAdd offset 0x110C → 0x166C
    • m_angRecoilRecovery offset 0x1118 → 0x1678
    • m_flRecoilStartTime offset 0x1124 → 0x1684
    • m_flRecoilRecoverySpeed offset 0x1128 → 0x1688
    • m_flAddApproachSpeed offset 0x112C → 0x168C
    • m_currentSpread offset 0x1130 → 0x1690
    • m_currentMaxSpread offset 0x1134 → 0x1694
    • m_currentFireSpread offset 0x1138 → 0x1698
    • m_flCurrentSpinRate offset 0x113C → 0x169C
    • m_bWasSpinningUp offset 0x1140 → 0x16A0
    • m_fFireDuration offset 0x1144 → 0x16A4
    • m_bPrimaryAttackHeld offset 0x1148 → 0x16A8
    • m_bFireOnEmpty offset 0x1149 → 0x16A9
    • m_flNextDisarmSound offset 0x114C → 0x16B8
    • m_nPrimaryMuzzleIndex offset 0x1178 → 0x16E8
    • m_flPrimaryMuzzleResetTime offset 0x117C → 0x16EC
    • m_nSecondaryMuzzleIndex offset 0x1180 → 0x16F0
    • m_flSecondaryMuzzleResetTime offset 0x1184 → 0x16F4
    • m_nRandomStreak offset 0x1188 → 0x16F8
    • m_nLastUsedMuzzleIndex offset 0x118C → 0x16FC
    • m_nClipSizeBeforeSwap offset 0x1190 → 0x1700
    • + m_tFireOnReleaseHoldBeginTime GameTime_t at 0x1648
    • + m_flShotChargeFrac float32 at 0x164C
    • + m_bHasReleasedForFireOnRelease bool at 0x16AA
    • + m_bInputReleasedForFireOnRelease bool at 0x16AB
    • + m_bChargedShotNeedsInputRelease bool at 0x16AC
    • + m_eFireOnReleaseMode EFireMode_t at 0x16B0
    • + m_bZoomMispredicted bool at 0x16B4
    • − m_bHasReleasedForSemiAuto
  2. 6696–6701first dumped