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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6701 (Sep 25 2026), not the latest

CCitadel_Ability_PrimaryWeapon

classclient: CCitadel_Ability_PrimaryWeapon →

size 0x1198 (4504 bytes) · 55 own fields · last changed in build 6722 · 24 fields have Deadworks members

CEntityInstance › CBaseEntity › CCitadelBaseAbility › CCitadel_Ability_PrimaryWeapon
31 metadata entries
MNetworkVarNames
"GameTime_t m_flLastReloadStartTime"
MNetworkVarNames
"GameTime_t m_flNextPrimaryAttack"
MNetworkVarNames
"int32 m_iClip"
MNetworkVarNames
"int32 m_iBonusClip"
MNetworkVarNames
"int32 m_nNumContinuousShots"
MNetworkVarNames
"GameTime_t m_flContinuousShotStartTime"
MNetworkVarNames
"float m_flSpreadPenalty"
MNetworkVarNames
"GameTime_t m_flZoomTime"
MNetworkVarNames
"GameTime_t m_flZoomOutTime"
MNetworkVarNames
"int8 m_iSpreadIndex"
MNetworkVarNames
"int16 m_nShotRecoilIndex"
MNetworkVarNames
"GameTime_t m_flNextShotRecoilRecoveryTime"
MNetworkVarNames
"bool m_bIsZoomed"
MNetworkVarNames
"uint8 m_nBurstShotsRemaining"
MNetworkVarNames
"uint32 m_nShotNumber"
MNetworkVarNames
"bool m_bInReload"
MNetworkVarNames
"bool m_bSingleShotReloadFirstBullet"
MNetworkVarNames
"GameTime_t m_reloadQueuedStartTime"
MNetworkVarNames
"GameTime_t m_flReloadAvailableTime"
MNetworkVarNames
"bool m_bCanActiveReload"
MNetworkVarNames
"GameTime_t m_flLastAttackTime"
MNetworkVarNames
"GameTime_t m_flNextAttackDelayStartTime"
MNetworkVarNames
"GameTime_t m_flNextAttackDelayEndTime"
MNetworkVarNames
"float m_flAttackDelayPauseTotalTime"
MNetworkVarNames
"GameTime_t m_flAttackDelayPauseEndTime"
MNetworkVarNames
"ENextAttackDelayReason_t m_eNextAttackDelayReason"
MNetworkVarNames
"bool m_bInputPressedWhileSelected"
MNetworkVarNames
"EFireMode_t m_eActiveFireMode"
MNetworkVarNames
"bool m_bPassiveFXActive"
MNetworkVarNames
"float m_flAmmoFrac"
MNetworkVarNames
"bool m_bFiredRecently"
Copy as
CCitadel_Ability_PrimaryWeapon · 55 fields
0xF70m_flLastReloadStartTimeGameTime_tnetworked
0xF74m_flNextPrimaryAttackGameTime_tnetworked
0xF78m_flDelayedShotCreateTimeGameTime_t
0x1098m_iClipint32networked
0x109Cm_iBonusClipint32networked
0x10A0m_nNumContinuousShotsint32networked
0x10A4m_flContinuousShotStartTimeGameTime_tnetworked
0x10A8m_flSpreadPenaltyfloat32networked
0x10ACm_flZoomTimeGameTime_tnetworked
0x10B0m_flZoomOutTimeGameTime_tnetworked
0x10B4m_iSpreadIndexint8networked
0x10B6m_nShotRecoilIndexint16networked
0x10B8m_flNextShotRecoilRecoveryTimeGameTime_tnetworked
0x10BCm_bIsZoomedboolnetworked
0x10BDm_nBurstShotsRemaininguint8networked
0x10C0m_nShotNumberuint32networked
0x10C4m_bInReloadboolnetworked
0x10C5m_bSingleShotReloadFirstBulletboolnetworked
0x10C8m_reloadQueuedStartTimeGameTime_tnetworked
0x10CCm_flReloadAvailableTimeGameTime_tnetworked
0x10D0m_bCanActiveReloadboolnetworked
0x10D4m_flLastAttackTimeGameTime_tnetworked
0x10D8m_flNextAttackDelayStartTimeGameTime_tnetworked
0x10DCm_flNextAttackDelayEndTimeGameTime_tnetworked
0x10E0m_flAttackDelayPauseTotalTimefloat32networked
0x10E4m_flAttackDelayPauseEndTimeGameTime_tnetworked
0x10E8m_eNextAttackDelayReasonENextAttackDelayReason_tnetworked
0x10ECm_bInputPressedWhileSelectedboolnetworked
0x10F0m_eActiveFireModeEFireMode_tnetworked
0x10F4m_bPassiveFXActiveboolnetworked
0x10F8m_flAmmoFracfloat32networked
0x10FCm_bFiredRecentlyboolnetworked
0x1100m_angRecoilAnglesQAngle
0x110Cm_angRecoilToAddQAngle
0x1118m_angRecoilRecoveryQAngle
0x1124m_flRecoilStartTimeGameTime_t
0x1128m_flRecoilRecoverySpeedfloat32
0x112Cm_flAddApproachSpeedfloat32
0x1130m_currentSpreadfloat32
0x1134m_currentMaxSpreadfloat32
0x1138m_currentFireSpreadfloat32
0x113Cm_flCurrentSpinRatefloat32
0x1140m_bWasSpinningUpbool
0x1144m_fFireDurationfloat32
0x1148m_bPrimaryAttackHeldbool
0x1149m_bFireOnEmptybool
0x114Am_bHasReleasedForSemiAutobool
0x114Cm_flNextDisarmSoundGameTime_t
0x1178m_nPrimaryMuzzleIndexint32
0x117Cm_flPrimaryMuzzleResetTimeGameTime_t
0x1180m_nSecondaryMuzzleIndexint32
0x1184m_flSecondaryMuzzleResetTimeGameTime_t
0x1188m_nRandomStreakint32
0x118Cm_nLastUsedMuzzleIndexint32
0x1190m_nClipSizeBeforeSwapint32
from CCitadelBaseAbility · 34 fields
0x578m_vecIntrinsicModifiersCUtlVector< CModifierHandleTyped< CCitadelModifier > >
0x590m_pCastDelayAutoModifierCModifierHandleTyped< CCitadelModifier >
0x5A8m_pChannelAutoModifierCModifierHandleTyped< CCitadelModifier >
0x5C0m_strUsedCastGraphParamCGlobalSymbol
0x5C8m_nCastParamNeedsResetTickint32
0x5D0m_bIsCoolingDownInternalbool
0x5D4m_flCancelMashProtectionEndTimeGameTime_t
0x5D8m_flCancelLockoutEndTimeGameTime_t
0x5F8m_bChanneling.IsChannelingboolnetworked
0x5F9m_bInCastDelayboolnetworked
0x5FAm_bShouldBeExecutedboolnetworked
0x5FBm_bCanBeUpgraded.CanBeUpgradedboolnetworked
0x600m_eStolenInSlotCitadelStolenAbilitySlot_tnetworked
0x610m_nUpgradeInfo.UpgradeBitsCitadelAbilityUpgradeInfoPacked_tnetworked
0x614m_iBucketIDEAbilityBucketTypenetworked
0x618m_bToggleState.ToggleStateboolnetworked
0x61Cm_flCooldownStart.CooldownStartGameTime_tnetworked
0x620m_flCooldownEnd.CooldownEndGameTime_tnetworked
0x624m_flCastCompletedTimeGameTime_tnetworked
0x628m_flChannelStartTimeGameTime_tnetworked
0x62Cm_flCastDelayStartTimeGameTime_tnetworked
0x630m_eAbilitySlot.AbilitySlotEAbilitySlots_tnetworked
0x634m_flPostCastDelayEndTimeGameTime_tnetworked
0x638m_iRemainingCharges.RemainingChargesint32networked
0x63Cm_flChargeRechargeStartGameTime_tnetworked
0x640m_flChargeRechargeEndGameTime_tnetworked
0x644m_flMovementControlActiveTimeGameTime_tnetworked
0x648m_flSelectedChangedTimeGameTime_tnetworked
0x64Cm_flAltCastHoldStartTimeGameTime_tnetworked
0x650m_flAltCastDoubleTapStartTimeGameTime_tnetworked
0x654m_bCanBeImbuedboolnetworked
0x658m_vecImbuedAbilities.ImbuedAbilityIdsCNetworkUtlVectorBase< CUtlStringToken >networked
0x670m_bSelectionModeIsAltModeboolnetworked
0x674m_flPreviousEffectiveCooldownfloat32
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x1198 → 0x1708
    • m_flLastReloadStartTime offset 0xF70 → 0x14A0, no longer networked
    • m_flNextPrimaryAttack offset 0xF74 → 0x14A4, no longer networked
    • m_flDelayedShotCreateTime offset 0xF78 → 0x14A8
    • m_iClip offset 0x1098 → 0x15F0, no longer networked
    • m_iBonusClip offset 0x109C → 0x15F4, no longer networked
    • m_nNumContinuousShots offset 0x10A0 → 0x15F8, no longer networked
    • m_flContinuousShotStartTime offset 0x10A4 → 0x15FC, no longer networked
    • m_flSpreadPenalty offset 0x10A8 → 0x1600, no longer networked
    • m_flZoomTime offset 0x10AC → 0x1604, no longer networked
    • m_flZoomOutTime offset 0x10B0 → 0x1608, no longer networked
    • m_iSpreadIndex offset 0x10B4 → 0x160C, no longer networked
    • m_nShotRecoilIndex offset 0x10B6 → 0x160E, no longer networked
    • m_flNextShotRecoilRecoveryTime offset 0x10B8 → 0x1610, no longer networked
    • m_bIsZoomed offset 0x10BC → 0x1614, no longer networked
    • m_nBurstShotsRemaining offset 0x10BD → 0x1615, no longer networked
    • m_nShotNumber offset 0x10C0 → 0x1618, no longer networked
    • m_bInReload offset 0x10C4 → 0x161C, no longer networked
    • m_bSingleShotReloadFirstBullet offset 0x10C5 → 0x161D, no longer networked
    • m_reloadQueuedStartTime offset 0x10C8 → 0x1620, no longer networked
    • m_flReloadAvailableTime offset 0x10CC → 0x1624, no longer networked
    • m_bCanActiveReload offset 0x10D0 → 0x1628, no longer networked
    • m_flLastAttackTime offset 0x10D4 → 0x162C, no longer networked
    • m_flNextAttackDelayStartTime offset 0x10D8 → 0x1630, no longer networked
    • m_flNextAttackDelayEndTime offset 0x10DC → 0x1634, no longer networked
    • m_flAttackDelayPauseTotalTime offset 0x10E0 → 0x1638, no longer networked
    • m_flAttackDelayPauseEndTime offset 0x10E4 → 0x163C, no longer networked
    • m_eNextAttackDelayReason offset 0x10E8 → 0x1640, no longer networked
    • m_bInputPressedWhileSelected offset 0x10EC → 0x1644, no longer networked
    • m_eActiveFireMode offset 0x10F0 → 0x1650, no longer networked
    • m_bPassiveFXActive offset 0x10F4 → 0x1654, no longer networked
    • m_flAmmoFrac offset 0x10F8 → 0x1658, no longer networked
    • m_bFiredRecently offset 0x10FC → 0x165C, no longer networked
    • m_angRecoilAngles offset 0x1100 → 0x1660
    • m_angRecoilToAdd offset 0x110C → 0x166C
    • m_angRecoilRecovery offset 0x1118 → 0x1678
    • m_flRecoilStartTime offset 0x1124 → 0x1684
    • m_flRecoilRecoverySpeed offset 0x1128 → 0x1688
    • m_flAddApproachSpeed offset 0x112C → 0x168C
    • m_currentSpread offset 0x1130 → 0x1690
    • m_currentMaxSpread offset 0x1134 → 0x1694
    • m_currentFireSpread offset 0x1138 → 0x1698
    • m_flCurrentSpinRate offset 0x113C → 0x169C
    • m_bWasSpinningUp offset 0x1140 → 0x16A0
    • m_fFireDuration offset 0x1144 → 0x16A4
    • m_bPrimaryAttackHeld offset 0x1148 → 0x16A8
    • m_bFireOnEmpty offset 0x1149 → 0x16A9
    • m_flNextDisarmSound offset 0x114C → 0x16B8
    • m_nPrimaryMuzzleIndex offset 0x1178 → 0x16E8
    • m_flPrimaryMuzzleResetTime offset 0x117C → 0x16EC
    • m_nSecondaryMuzzleIndex offset 0x1180 → 0x16F0
    • m_flSecondaryMuzzleResetTime offset 0x1184 → 0x16F4
    • m_nRandomStreak offset 0x1188 → 0x16F8
    • m_nLastUsedMuzzleIndex offset 0x118C → 0x16FC
    • m_nClipSizeBeforeSwap offset 0x1190 → 0x1700
    • + m_tFireOnReleaseHoldBeginTime GameTime_t at 0x1648
    • + m_flShotChargeFrac float32 at 0x164C
    • + m_bHasReleasedForFireOnRelease bool at 0x16AA
    • + m_bInputReleasedForFireOnRelease bool at 0x16AB
    • + m_bChargedShotNeedsInputRelease bool at 0x16AC
    • + m_eFireOnReleaseMode EFireMode_t at 0x16B0
    • + m_bZoomMispredicted bool at 0x16B4
    • − m_bHasReleasedForSemiAuto
  2. 6696–6701first dumped