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Modding Database

Up to date with Steam · checked 20s ago· Viewing build 6698 (Sep 17 2026), not the latest

CFuncMover

classclient: C_FuncMover →

size 0xA00 (2560 bytes) · 85 own fields · last changed in build 6722 · 17 fields have Deadworks members

Copy as
CFuncMover · 85 fields
0x780m_iszPathNameCUtlSymbolLarge
0x788m_hPathMoverCHandle< CPathMover >
0x78Cm_hPrevPathMoverCHandle< CPathMover >
0x790m_iszPathNodeStartCUtlSymbolLarge
0x798m_iszPathNodeEndCUtlSymbolLarge
0x7A0m_bIgnoreEndNodebool
0x7A4m_eMoveTypeCFuncMover::Move_t
0x7A8m_bIsReversingbool
0x7ACm_flStartSpeedfloat32
0x7B0m_flPathLocationfloat32
0x7B4m_flTfloat32
0x7B8m_nCurrentNodeIndexint32
0x7BCm_nPreviousNodeIndexint32
0x7C0m_eSolidTypeSolidType_t
0x7C1m_bIsMovingbool
0x7C4m_flTimeToReachMaxSpeedfloat32
0x7C8m_flDistanceToReachMaxSpeedfloat32
0x7CCm_flTimeToReachZeroSpeedfloat32
0x7D0m_flComputedDistanceToReachMaxSpeedfloat32
0x7D4m_flComputedDistanceToReachZeroSpeedfloat32
0x7D8m_flStartCurveScalefloat32
0x7DCm_flStopCurveScalefloat32
0x7E0m_flDistanceToReachZeroSpeedfloat32
0x7E4m_flTimeMovementStartGameTime_t
0x7E8m_flTimeMovementStopGameTime_t
0x7ECm_hStopAtNodeCHandle< CMoverPathNode >
0x7F0m_flPathLocationToBeginStopfloat32
0x7F4m_flPathLocationStartfloat32
0x7F8m_flBeginStopTfloat32
0x800m_iszStartForwardSoundCUtlSymbolLarge
0x808m_iszLoopForwardSoundCUtlSymbolLarge
0x810m_iszStopForwardSoundCUtlSymbolLarge
0x818m_iszStartReverseSoundCUtlSymbolLarge
0x820m_iszLoopReverseSoundCUtlSymbolLarge
0x828m_iszStopReverseSoundCUtlSymbolLarge
0x830m_iszArriveAtDestinationSoundCUtlSymbolLarge
0x850m_OnMovementEndCEntityIOOutput
0x868m_bStartAtClosestPointbool
0x869m_bStartAtEndbool
0x86Am_bStartFollowingClosestMoverbool
0x86Cm_eOrientationUpdateCFuncMover::OrientationUpdate_t
0x870m_flTimeStartOrientationChangeGameTime_t
0x874m_flTimeToBlendToNewOrientationfloat32
0x878m_flDurationBlendToNewOrientationRanfloat32
0x87Cm_bCreateMovableNavMeshbool
0x87Dm_bAllowMovableNavMeshDockingOnEntireEntitybool
0x880m_OnNodePassedCEntityOutputTemplate< CUtlString >
0x8A0m_iszOrientationMatchEntityNameCUtlSymbolLarge
0x8A8m_hOrientationMatchEntityCHandle< CBaseEntity >
0x8ACm_flTimeToTraverseToNextNodefloat32
0x8B0m_vLerpToNewPosStartInPathEntitySpaceVector
0x8BCm_vLerpToNewPosEndInPathEntitySpaceVector
0x8C8m_flLerpToPositionTfloat32
0x8CCm_flLerpToPositionDeltaTfloat32
0x8D0m_OnLerpToPositionCompleteCEntityIOOutput
0x8E8m_bIsPausedbool
0x8ECm_eTransitionedToPathNodeActionCFuncMover::TransitionToPathNodeAction_t
0x8F0m_qTransitionSourceOrientationQuaternion
0x900m_nDelayedTeleportToNodeint32
0x904m_bIsImGuiLoggingbool
0x908m_hFollowEntityCHandle< CBaseEntity >
0x90Cm_flFollowDistancefloat32
0x910m_flFollowMinimumSpeedfloat32
0x914m_flCurFollowEntityTfloat32
0x918m_flCurFollowSpeedfloat32
0x920m_strOrientationFaceEntityNameCUtlSymbolLarge
0x928m_hOrientationFaceEntityCHandle< CBaseEntity >
0x930m_OnStartCEntityIOOutput
0x948m_OnStartForwardCEntityIOOutput
0x960m_OnStartReverseCEntityIOOutput
0x978m_OnStopCEntityIOOutput
0x990m_OnStoppedCEntityIOOutput
0x9A8m_bNextNodeReturnsCurrentbool
0x9A9m_bStartedMovingbool
0x9C8m_eFollowEntityDirectionCFuncMover::FollowEntityDirection_t
0x9CCm_hFollowMoverCHandle< CFuncMover >
0x9D0m_iszFollowMoverEntityNameCUtlSymbolLarge
0x9D8m_flFollowMoverDistancefloat32
0x9DCm_flFollowMoverCalculatedDistancefloat32
0x9E0m_flFollowMoverSpringStrengthfloat32
0x9E4m_bFollowConstraintsInitializedbool
0x9E8m_eFollowConstraintCFuncMover::FollowConstraint_t
0x9ECm_flFollowMoverSpeedfloat32
0x9F0m_flFollowMoverVelocityfloat32
0x9F4m_nTickMovementRanGameTick_t
from CBaseModelEntity · 38 fields
0x4A0m_CRenderComponentCRenderComponent*
0x4A8m_CHitboxComponentCHitboxComponentnetworked
0x4C0m_pChoreoComponentCChoreoComponent*networked
0x4C8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4CCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4D0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4D4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4D8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4E0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4E4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4E8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4ECm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x4F0m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x4F8m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x520m_flDissolveStartTimeGameTime_t
0x528m_OnIgniteCEntityIOOutput
0x540m_nRenderModeRenderMode_tnetworked
0x541m_nRenderFXRenderFx_tnetworked
0x548m_szAddModifierCUtlString
0x550m_bAllowFadeInViewbool
0x570m_bHasCollisionbool
0x574m_vSupportVectorWS
0x580m_clrRender.RenderColorColornetworked
0x588m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x5F0m_bRenderToCubemapsboolnetworked
0x5F1m_bNoInterpolateboolnetworked
0x5F8m_CollisionCCollisionPropertynetworked
0x6B0m_GlowCGlowPropertynetworked
0x708m_flGlowBackfaceMultfloat32networked
0x70Cm_fadeMinDistfloat32networked
0x710m_fadeMaxDistfloat32networked
0x714m_flFadeScalefloat32networked
0x718m_flShadowStrengthfloat32networked
0x71Cm_nObjectCullinguint8networked
0x720m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x748m_vecViewOffset.EyePositionCNetworkViewOffsetVectornetworked
0x778m_bvDisabledHitGroupsuint32[1]networked
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0xA00 → 0xBC0
    • m_iszPathName offset 0x780 → 0x878
    • m_hPathMover offset 0x788 → 0x880
    • m_hPrevPathMover offset 0x78C → 0x884
    • m_iszPathNodeStart offset 0x790 → 0x888
    • m_iszPathNodeEnd offset 0x798 → 0x890
    • m_bIgnoreEndNode offset 0x7A0 → 0x898
    • m_eMoveType offset 0x7A4 → 0x89C
    • m_bIsReversing offset 0x7A8 → 0x8A0
    • m_flStartSpeed offset 0x7AC → 0x8A4
    • m_flPathLocation offset 0x7B0 → 0x8A8
    • m_flT offset 0x7B4 → 0x8AC
    • m_nCurrentNodeIndex offset 0x7B8 → 0x8B0
    • m_nPreviousNodeIndex offset 0x7BC → 0x8B4
    • m_eSolidType offset 0x7C0 → 0x8B8
    • m_bIsMoving offset 0x7C1 → 0x8B9
    • m_flTimeToReachMaxSpeed offset 0x7C4 → 0x8BC
    • m_flDistanceToReachMaxSpeed offset 0x7C8 → 0x8C0
    • m_flTimeToReachZeroSpeed offset 0x7CC → 0x8C4
    • m_flComputedDistanceToReachMaxSpeed offset 0x7D0 → 0x8C8
    • m_flComputedDistanceToReachZeroSpeed offset 0x7D4 → 0x8CC
    • m_flStartCurveScale offset 0x7D8 → 0x8D0
    • m_flStopCurveScale offset 0x7DC → 0x8D4
    • m_flDistanceToReachZeroSpeed offset 0x7E0 → 0x8D8
    • m_flTimeMovementStart offset 0x7E4 → 0x8DC
    • m_flTimeMovementStop offset 0x7E8 → 0x8E0
    • m_hStopAtNode offset 0x7EC → 0x8E4
    • m_flPathLocationToBeginStop offset 0x7F0 → 0x8E8
    • m_flPathLocationStart offset 0x7F4 → 0x8EC
    • m_flBeginStopT offset 0x7F8 → 0x8F0
    • m_iszStartForwardSound offset 0x800 → 0x8F8, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszLoopForwardSound offset 0x808 → 0x900, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszStopForwardSound offset 0x810 → 0x908, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszStartReverseSound offset 0x818 → 0x910, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszLoopReverseSound offset 0x820 → 0x918, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszStopReverseSound offset 0x828 → 0x920, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszArriveAtDestinationSound offset 0x830 → 0x928, type CUtlSymbolLarge → CGameSoundEventName
    • m_OnMovementEnd offset 0x850 → 0x948
    • m_bStartAtClosestPoint offset 0x868 → 0x960
    • m_bStartAtEnd offset 0x869 → 0x961
    • m_bStartFollowingClosestMover offset 0x86A → 0x962
    • m_eOrientationUpdate offset 0x86C → 0x96C
    • m_flTimeStartOrientationChange offset 0x870 → 0x970
    • m_flTimeToBlendToNewOrientation offset 0x874 → 0x974
    • m_flDurationBlendToNewOrientationRan offset 0x878 → 0x978
    • m_bCreateMovableNavMesh offset 0x87C → 0x97C
    • m_bAllowMovableNavMeshDockingOnEntireEntity offset 0x87D → 0x97E
    • m_OnNodePassed offset 0x880 → 0x980
    • m_iszOrientationMatchEntityName offset 0x8A0 → 0x9A0
    • m_hOrientationMatchEntity offset 0x8A8 → 0x9A8
    • m_flLerpToPositionT offset 0x8C8 → 0x9BC
    • m_flLerpToPositionDeltaT offset 0x8CC → 0x9C0
    • m_OnLerpToPositionComplete offset 0x8D0 → 0x9E0
    • m_bIsPaused offset 0x8E8 → 0x9F8
    • m_eTransitionedToPathNodeAction offset 0x8EC → 0x9FC
    • m_qTransitionSourceOrientation offset 0x8F0 → 0xA00
    • m_nDelayedTeleportToNode offset 0x900 → 0xA10
    • m_bIsImGuiLogging offset 0x904 → 0xA14
    • m_hFollowEntity offset 0x908 → 0xA1C
    • m_flFollowDistance offset 0x90C → 0xA20
    • m_flFollowMinimumSpeed offset 0x910 → 0xA24
    • m_flCurFollowEntityT offset 0x914 → 0xA28
    • m_flCurFollowSpeed offset 0x918 → 0xA2C
    • m_strOrientationFaceEntityName offset 0x920 → 0xA30
    • m_hOrientationFaceEntity offset 0x928 → 0xA38
    • m_OnStart offset 0x930 → 0xA40
    • m_OnStartForward offset 0x948 → 0xA58
    • m_OnStartReverse offset 0x960 → 0xA70
    • m_OnStop offset 0x978 → 0xA88
    • m_OnStopped offset 0x990 → 0xAA0
    • m_bNextNodeReturnsCurrent offset 0x9A8 → 0xAB8
    • m_bStartedMoving offset 0x9A9 → 0xAB9
    • m_eFollowEntityDirection offset 0x9C8 → 0xAD8
    • m_hFollowMover offset 0x9CC → 0xADC
    • m_iszFollowMoverEntityName offset 0x9D0 → 0xAE8
    • m_flFollowMoverDistance offset 0x9D8 → 0xAF0
    • m_flFollowMoverCalculatedDistance offset 0x9DC → 0xAF8
    • m_flFollowMoverSpringStrength offset 0x9E0 → 0xAFC
    • m_bFollowConstraintsInitialized offset 0x9E4 → 0xB0C
    • m_eFollowConstraint offset 0x9E8 → 0xB10
    • m_flFollowMoverSpeed offset 0x9EC → 0xB14
    • m_flFollowMoverVelocity offset 0x9F0 → 0xB18
    • m_nTickMovementRan offset 0x9F4 → 0xB1C
    • + m_flStartFollowingClosestMoverWhenWithinDistance float32 at 0x964
    • + m_flStartFollowingClosestMoverWhenOutsideDistance float32 at 0x968
    • + m_bCreateMovableSurfaceGraph bool at 0x97D
    • + m_vLerpToNewPosStartWS VectorWS at 0x9AC
    • + m_flLerpToPositionTargetT float32 at 0x9B8
    • + m_hTransitionSourcePath CHandle< CPathMover > at 0x9C4
    • + m_flTransitionSourceT float32 at 0x9C8
    • + m_flTransitionSourcePathLocation float32 at 0x9CC
    • + m_iszTransitionSourcePathNodeStart CUtlSymbolLarge at 0x9D0
    • + m_bStoppedDuringTransition bool at 0x9D8
    • + m_bIsImGuiEntTextLogging bool at 0xA15
    • + m_flSpeed float32 at 0xA18
    • + m_iszFollowEntityName CUtlSymbolLarge at 0xAE0
    • + m_flFollowMoverRatio float32 at 0xAF4
    • + m_nFollowMoverConstraintPriority int32 at 0xB00
    • + m_vecFollowMoverCouplerRange Vector2D at 0xB04
    • + m_movementSummary FuncMoverMovementSummary_t at 0xB20
    • + m_movementSummaryAfterTransition FuncMoverMovementSummary_t at 0xB40
    • + m_vecTransitionHistory CUtlVector< FuncMoverTransitionRecord_t > at 0xB78
    • + m_nNextTransitionId int32 at 0xB90
    • + m_nNextFollowMoverTransitionId int32 at 0xB94
    • + m_nReplayingFollowMoverTransitionId int32 at 0xB98
    • + m_bStopFromBeginStopTarget bool at 0xB9C
    • + m_bQueueStop bool at 0xB9D
    • + m_bQueueStopMoving bool at 0xB9E
    • + m_bQueueSetupPathMover bool at 0xB9F
    • + m_ePathRebuildStrategy CFuncMover::PathRebuildStrategy_t at 0xBA0
    • + m_eFindFollowMoverStrategy CFuncMover::FindFollowMoverStrategy_t at 0xBA4
    • + m_bDisableDecelerationToStop bool at 0xBA8
    • + m_vOffsetFromPath Vector at 0xBAC
    • + m_hPathMoverEntitySpawner CHandle< CPathMoverEntitySpawner > at 0xBBC
    • − m_flTimeToTraverseToNextNode
    • − m_vLerpToNewPosStartInPathEntitySpace
    • − m_vLerpToNewPosEndInPathEntitySpace
  2. 6696–6701first dumped