m_iszPathName offset 0x780 → 0x878m_hPathMover offset 0x788 → 0x880m_hPrevPathMover offset 0x78C → 0x884m_iszPathNodeStart offset 0x790 → 0x888m_iszPathNodeEnd offset 0x798 → 0x890m_bIgnoreEndNode offset 0x7A0 → 0x898m_eMoveType offset 0x7A4 → 0x89Cm_bIsReversing offset 0x7A8 → 0x8A0m_flStartSpeed offset 0x7AC → 0x8A4m_flPathLocation offset 0x7B0 → 0x8A8m_flT offset 0x7B4 → 0x8ACm_nCurrentNodeIndex offset 0x7B8 → 0x8B0m_nPreviousNodeIndex offset 0x7BC → 0x8B4m_eSolidType offset 0x7C0 → 0x8B8m_bIsMoving offset 0x7C1 → 0x8B9m_flTimeToReachMaxSpeed offset 0x7C4 → 0x8BCm_flDistanceToReachMaxSpeed offset 0x7C8 → 0x8C0m_flTimeToReachZeroSpeed offset 0x7CC → 0x8C4m_flComputedDistanceToReachMaxSpeed offset 0x7D0 → 0x8C8m_flComputedDistanceToReachZeroSpeed offset 0x7D4 → 0x8CCm_flStartCurveScale offset 0x7D8 → 0x8D0m_flStopCurveScale offset 0x7DC → 0x8D4m_flDistanceToReachZeroSpeed offset 0x7E0 → 0x8D8m_flTimeMovementStart offset 0x7E4 → 0x8DCm_flTimeMovementStop offset 0x7E8 → 0x8E0m_hStopAtNode offset 0x7EC → 0x8E4m_flPathLocationToBeginStop offset 0x7F0 → 0x8E8m_flPathLocationStart offset 0x7F4 → 0x8ECm_flBeginStopT offset 0x7F8 → 0x8F0m_iszStartForwardSound offset 0x800 → 0x8F8, type CUtlSymbolLarge → CGameSoundEventNamem_iszLoopForwardSound offset 0x808 → 0x900, type CUtlSymbolLarge → CGameSoundEventNamem_iszStopForwardSound offset 0x810 → 0x908, type CUtlSymbolLarge → CGameSoundEventNamem_iszStartReverseSound offset 0x818 → 0x910, type CUtlSymbolLarge → CGameSoundEventNamem_iszLoopReverseSound offset 0x820 → 0x918, type CUtlSymbolLarge → CGameSoundEventNamem_iszStopReverseSound offset 0x828 → 0x920, type CUtlSymbolLarge → CGameSoundEventNamem_iszArriveAtDestinationSound offset 0x830 → 0x928, type CUtlSymbolLarge → CGameSoundEventNamem_OnMovementEnd offset 0x850 → 0x948m_bStartAtClosestPoint offset 0x868 → 0x960m_bStartAtEnd offset 0x869 → 0x961m_bStartFollowingClosestMover offset 0x86A → 0x962m_eOrientationUpdate offset 0x86C → 0x96Cm_flTimeStartOrientationChange offset 0x870 → 0x970m_flTimeToBlendToNewOrientation offset 0x874 → 0x974m_flDurationBlendToNewOrientationRan offset 0x878 → 0x978m_bCreateMovableNavMesh offset 0x87C → 0x97Cm_bAllowMovableNavMeshDockingOnEntireEntity offset 0x87D → 0x97Em_OnNodePassed offset 0x880 → 0x980m_iszOrientationMatchEntityName offset 0x8A0 → 0x9A0m_hOrientationMatchEntity offset 0x8A8 → 0x9A8m_flLerpToPositionT offset 0x8C8 → 0x9BCm_flLerpToPositionDeltaT offset 0x8CC → 0x9C0m_OnLerpToPositionComplete offset 0x8D0 → 0x9E0m_bIsPaused offset 0x8E8 → 0x9F8m_eTransitionedToPathNodeAction offset 0x8EC → 0x9FCm_qTransitionSourceOrientation offset 0x8F0 → 0xA00m_nDelayedTeleportToNode offset 0x900 → 0xA10m_bIsImGuiLogging offset 0x904 → 0xA14m_hFollowEntity offset 0x908 → 0xA1Cm_flFollowDistance offset 0x90C → 0xA20m_flFollowMinimumSpeed offset 0x910 → 0xA24m_flCurFollowEntityT offset 0x914 → 0xA28m_flCurFollowSpeed offset 0x918 → 0xA2Cm_strOrientationFaceEntityName offset 0x920 → 0xA30m_hOrientationFaceEntity offset 0x928 → 0xA38m_OnStart offset 0x930 → 0xA40m_OnStartForward offset 0x948 → 0xA58m_OnStartReverse offset 0x960 → 0xA70m_OnStop offset 0x978 → 0xA88m_OnStopped offset 0x990 → 0xAA0m_bNextNodeReturnsCurrent offset 0x9A8 → 0xAB8m_bStartedMoving offset 0x9A9 → 0xAB9m_eFollowEntityDirection offset 0x9C8 → 0xAD8m_hFollowMover offset 0x9CC → 0xADCm_iszFollowMoverEntityName offset 0x9D0 → 0xAE8m_flFollowMoverDistance offset 0x9D8 → 0xAF0m_flFollowMoverCalculatedDistance offset 0x9DC → 0xAF8m_flFollowMoverSpringStrength offset 0x9E0 → 0xAFCm_bFollowConstraintsInitialized offset 0x9E4 → 0xB0Cm_eFollowConstraint offset 0x9E8 → 0xB10m_flFollowMoverSpeed offset 0x9EC → 0xB14m_flFollowMoverVelocity offset 0x9F0 → 0xB18m_nTickMovementRan offset 0x9F4 → 0xB1Cm_flStartFollowingClosestMoverWhenWithinDistance float32 at 0x964m_flStartFollowingClosestMoverWhenOutsideDistance float32 at 0x968m_bCreateMovableSurfaceGraph bool at 0x97Dm_vLerpToNewPosStartWS VectorWS at 0x9ACm_flLerpToPositionTargetT float32 at 0x9B8m_hTransitionSourcePath CHandle< CPathMover > at 0x9C4m_flTransitionSourceT float32 at 0x9C8m_flTransitionSourcePathLocation float32 at 0x9CCm_iszTransitionSourcePathNodeStart CUtlSymbolLarge at 0x9D0m_bStoppedDuringTransition bool at 0x9D8m_bIsImGuiEntTextLogging bool at 0xA15m_flSpeed float32 at 0xA18m_iszFollowEntityName CUtlSymbolLarge at 0xAE0m_flFollowMoverRatio float32 at 0xAF4m_nFollowMoverConstraintPriority int32 at 0xB00m_vecFollowMoverCouplerRange Vector2D at 0xB04m_movementSummary FuncMoverMovementSummary_t at 0xB20m_movementSummaryAfterTransition FuncMoverMovementSummary_t at 0xB40m_vecTransitionHistory CUtlVector< FuncMoverTransitionRecord_t > at 0xB78m_nNextTransitionId int32 at 0xB90m_nNextFollowMoverTransitionId int32 at 0xB94m_nReplayingFollowMoverTransitionId int32 at 0xB98m_bStopFromBeginStopTarget bool at 0xB9Cm_bQueueStop bool at 0xB9Dm_bQueueStopMoving bool at 0xB9Em_bQueueSetupPathMover bool at 0xB9Fm_ePathRebuildStrategy CFuncMover::PathRebuildStrategy_t at 0xBA0m_eFindFollowMoverStrategy CFuncMover::FindFollowMoverStrategy_t at 0xBA4m_bDisableDecelerationToStop bool at 0xBA8m_vOffsetFromPath Vector at 0xBACm_hPathMoverEntitySpawner CHandle< CPathMoverEntitySpawner > at 0xBBCm_flTimeToTraverseToNextNodem_vLerpToNewPosStartInPathEntitySpacem_vLerpToNewPosEndInPathEntitySpace