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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6730 (Oct 01 2026), not the latest

CFuncMover

classclient: C_FuncMover →

size 0xBC0 (3008 bytes) · 113 own fields · last changed in build 6722 · 17 fields have Deadworks members

Copy as
CFuncMover · 113 fields
0x878m_iszPathNameCUtlSymbolLarge
0x880m_hPathMoverCHandle< CPathMover >
0x884m_hPrevPathMoverCHandle< CPathMover >
0x888m_iszPathNodeStartCUtlSymbolLarge
0x890m_iszPathNodeEndCUtlSymbolLarge
0x898m_bIgnoreEndNodebool
0x89Cm_eMoveTypeCFuncMover::Move_t
0x8A0m_bIsReversingbool
0x8A4m_flStartSpeedfloat32
0x8A8m_flPathLocationfloat32
0x8ACm_flTfloat32
0x8B0m_nCurrentNodeIndexint32
0x8B4m_nPreviousNodeIndexint32
0x8B8m_eSolidTypeSolidType_t
0x8B9m_bIsMovingbool
0x8BCm_flTimeToReachMaxSpeedfloat32
0x8C0m_flDistanceToReachMaxSpeedfloat32
0x8C4m_flTimeToReachZeroSpeedfloat32
0x8C8m_flComputedDistanceToReachMaxSpeedfloat32
0x8CCm_flComputedDistanceToReachZeroSpeedfloat32
0x8D0m_flStartCurveScalefloat32
0x8D4m_flStopCurveScalefloat32
0x8D8m_flDistanceToReachZeroSpeedfloat32
0x8DCm_flTimeMovementStartGameTime_t
0x8E0m_flTimeMovementStopGameTime_t
0x8E4m_hStopAtNodeCHandle< CMoverPathNode >
0x8E8m_flPathLocationToBeginStopfloat32
0x8ECm_flPathLocationStartfloat32
0x8F0m_flBeginStopTfloat32
0x8F8m_iszStartForwardSoundCGameSoundEventName
0x900m_iszLoopForwardSoundCGameSoundEventName
0x908m_iszStopForwardSoundCGameSoundEventName
0x910m_iszStartReverseSoundCGameSoundEventName
0x918m_iszLoopReverseSoundCGameSoundEventName
0x920m_iszStopReverseSoundCGameSoundEventName
0x928m_iszArriveAtDestinationSoundCGameSoundEventName
0x948m_OnMovementEndCEntityIOOutput
0x960m_bStartAtClosestPointbool
0x961m_bStartAtEndbool
0x962m_bStartFollowingClosestMoverbool
0x964m_flStartFollowingClosestMoverWhenWithinDistancefloat32
0x968m_flStartFollowingClosestMoverWhenOutsideDistancefloat32
0x96Cm_eOrientationUpdateCFuncMover::OrientationUpdate_t
0x970m_flTimeStartOrientationChangeGameTime_t
0x974m_flTimeToBlendToNewOrientationfloat32
0x978m_flDurationBlendToNewOrientationRanfloat32
0x97Cm_bCreateMovableNavMeshbool
0x97Dm_bCreateMovableSurfaceGraphbool
0x97Em_bAllowMovableNavMeshDockingOnEntireEntitybool
0x980m_OnNodePassedCEntityOutputTemplate< CUtlString >
0x9A0m_iszOrientationMatchEntityNameCUtlSymbolLarge
0x9A8m_hOrientationMatchEntityCHandle< CBaseEntity >
0x9ACm_vLerpToNewPosStartWSVectorWS
0x9B8m_flLerpToPositionTargetTfloat32
0x9BCm_flLerpToPositionTfloat32
0x9C0m_flLerpToPositionDeltaTfloat32
0x9C4m_hTransitionSourcePathCHandle< CPathMover >
0x9C8m_flTransitionSourceTfloat32
0x9CCm_flTransitionSourcePathLocationfloat32
0x9D0m_iszTransitionSourcePathNodeStartCUtlSymbolLarge
0x9D8m_bStoppedDuringTransitionbool
0x9E0m_OnLerpToPositionCompleteCEntityIOOutput
0x9F8m_bIsPausedbool
0x9FCm_eTransitionedToPathNodeActionCFuncMover::TransitionToPathNodeAction_t
0xA00m_qTransitionSourceOrientationQuaternion
0xA10m_nDelayedTeleportToNodeint32
0xA14m_bIsImGuiLoggingbool
0xA15m_bIsImGuiEntTextLoggingbool
0xA18m_flSpeedfloat32
0xA1Cm_hFollowEntityCHandle< CBaseEntity >
0xA20m_flFollowDistancefloat32
0xA24m_flFollowMinimumSpeedfloat32
0xA28m_flCurFollowEntityTfloat32
0xA2Cm_flCurFollowSpeedfloat32
0xA30m_strOrientationFaceEntityNameCUtlSymbolLarge
0xA38m_hOrientationFaceEntityCHandle< CBaseEntity >
0xA40m_OnStartCEntityIOOutput
0xA58m_OnStartForwardCEntityIOOutput
0xA70m_OnStartReverseCEntityIOOutput
0xA88m_OnStopCEntityIOOutput
0xAA0m_OnStoppedCEntityIOOutput
0xAB8m_bNextNodeReturnsCurrentbool
0xAB9m_bStartedMovingbool
0xAD8m_eFollowEntityDirectionCFuncMover::FollowEntityDirection_t
0xADCm_hFollowMoverCHandle< CFuncMover >
0xAE0m_iszFollowEntityNameCUtlSymbolLarge
0xAE8m_iszFollowMoverEntityNameCUtlSymbolLarge
0xAF0m_flFollowMoverDistancefloat32
0xAF4m_flFollowMoverRatiofloat32
0xAF8m_flFollowMoverCalculatedDistancefloat32
0xAFCm_flFollowMoverSpringStrengthfloat32
0xB00m_nFollowMoverConstraintPriorityint32
0xB04m_vecFollowMoverCouplerRangeVector2D
0xB0Cm_bFollowConstraintsInitializedbool
0xB10m_eFollowConstraintCFuncMover::FollowConstraint_t
0xB14m_flFollowMoverSpeedfloat32
0xB18m_flFollowMoverVelocityfloat32
0xB1Cm_nTickMovementRanGameTick_t
0xB20m_movementSummaryFuncMoverMovementSummary_t
0xB40m_movementSummaryAfterTransitionFuncMoverMovementSummary_t
0xB78m_vecTransitionHistoryCUtlVector< FuncMoverTransitionRecord_t >
0xB90m_nNextTransitionIdint32
0xB94m_nNextFollowMoverTransitionIdint32
0xB98m_nReplayingFollowMoverTransitionIdint32
0xB9Cm_bStopFromBeginStopTargetbool
0xB9Dm_bQueueStopbool
0xB9Em_bQueueStopMovingbool
0xB9Fm_bQueueSetupPathMoverbool
0xBA0m_ePathRebuildStrategyCFuncMover::PathRebuildStrategy_t
0xBA4m_eFindFollowMoverStrategyCFuncMover::FindFollowMoverStrategy_t
0xBA8m_bDisableDecelerationToStopbool
0xBACm_vOffsetFromPathVector
0xBBCm_hPathMoverEntitySpawnerCHandle< CPathMoverEntitySpawner >
from CBaseModelEntity · 46 fields
0x4B0m_CRenderComponentCRenderComponent*
0x4B8m_CHitboxComponentCHitboxComponent
0x4D0m_pChoreoComponentCChoreoComponent*
0x4D8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4E0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4E4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4E8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4ECm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4F0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4F4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4F8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4FCm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x500m_bDestructiblePartInitialStateDestructed0_GenerateBreakpiecesbool
0x501m_bDestructiblePartInitialStateDestructed1_GenerateBreakpiecesbool
0x502m_bDestructiblePartInitialStateDestructed2_GenerateBreakpiecesbool
0x503m_bDestructiblePartInitialStateDestructed3_GenerateBreakpiecesbool
0x504m_bDestructiblePartInitialStateDestructed4_GenerateBreakpiecesbool
0x508m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*
0x510m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x538m_flDissolveStartTimeGameTime_t
0x540m_OnIgniteCEntityIOOutput
0x558m_nRenderModeRenderMode_t
0x559m_nRenderFXRenderFx_t
0x560m_szAddModifierCUtlString
0x568m_bAllowFadeInViewbool
0x588m_bHasCollisionbool
0x58Cm_vSupportVectorWS
0x598m_clrRender.RenderColorColor
0x5A0m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >
0x608m_bRenderToCubemapsbool
0x609m_bExpandRenderBoundsToIncludeClothbool
0x60Am_bNoInterpolatebool
0x610m_CollisionCCollisionProperty
0x6C8m_GlowCGlowProperty
0x720m_flGlowBackfaceMultfloat32
0x724m_fadeMinDistfloat32
0x728m_fadeMaxDistfloat32
0x72Cm_flFadeScalefloat32
0x730m_flShadowStrengthfloat32
0x734m_nObjectCullinguint8
0x738m_bodyGroupTotalRequestCountuint32
0x740m_bodyGroupRequestsCUtlVectorFixedGrowable< CBaseModelEntity::BodyGroupRequest_t >
0x818m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x840m_vecViewOffset.EyePositionCNetworkViewOffsetVector
0x870m_bvDisabledHitGroupsuint32[1]
from CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0xA00 → 0xBC0
    • m_iszPathName offset 0x780 → 0x878
    • m_hPathMover offset 0x788 → 0x880
    • m_hPrevPathMover offset 0x78C → 0x884
    • m_iszPathNodeStart offset 0x790 → 0x888
    • m_iszPathNodeEnd offset 0x798 → 0x890
    • m_bIgnoreEndNode offset 0x7A0 → 0x898
    • m_eMoveType offset 0x7A4 → 0x89C
    • m_bIsReversing offset 0x7A8 → 0x8A0
    • m_flStartSpeed offset 0x7AC → 0x8A4
    • m_flPathLocation offset 0x7B0 → 0x8A8
    • m_flT offset 0x7B4 → 0x8AC
    • m_nCurrentNodeIndex offset 0x7B8 → 0x8B0
    • m_nPreviousNodeIndex offset 0x7BC → 0x8B4
    • m_eSolidType offset 0x7C0 → 0x8B8
    • m_bIsMoving offset 0x7C1 → 0x8B9
    • m_flTimeToReachMaxSpeed offset 0x7C4 → 0x8BC
    • m_flDistanceToReachMaxSpeed offset 0x7C8 → 0x8C0
    • m_flTimeToReachZeroSpeed offset 0x7CC → 0x8C4
    • m_flComputedDistanceToReachMaxSpeed offset 0x7D0 → 0x8C8
    • m_flComputedDistanceToReachZeroSpeed offset 0x7D4 → 0x8CC
    • m_flStartCurveScale offset 0x7D8 → 0x8D0
    • m_flStopCurveScale offset 0x7DC → 0x8D4
    • m_flDistanceToReachZeroSpeed offset 0x7E0 → 0x8D8
    • m_flTimeMovementStart offset 0x7E4 → 0x8DC
    • m_flTimeMovementStop offset 0x7E8 → 0x8E0
    • m_hStopAtNode offset 0x7EC → 0x8E4
    • m_flPathLocationToBeginStop offset 0x7F0 → 0x8E8
    • m_flPathLocationStart offset 0x7F4 → 0x8EC
    • m_flBeginStopT offset 0x7F8 → 0x8F0
    • m_iszStartForwardSound offset 0x800 → 0x8F8, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszLoopForwardSound offset 0x808 → 0x900, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszStopForwardSound offset 0x810 → 0x908, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszStartReverseSound offset 0x818 → 0x910, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszLoopReverseSound offset 0x820 → 0x918, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszStopReverseSound offset 0x828 → 0x920, type CUtlSymbolLarge → CGameSoundEventName
    • m_iszArriveAtDestinationSound offset 0x830 → 0x928, type CUtlSymbolLarge → CGameSoundEventName
    • m_OnMovementEnd offset 0x850 → 0x948
    • m_bStartAtClosestPoint offset 0x868 → 0x960
    • m_bStartAtEnd offset 0x869 → 0x961
    • m_bStartFollowingClosestMover offset 0x86A → 0x962
    • m_eOrientationUpdate offset 0x86C → 0x96C
    • m_flTimeStartOrientationChange offset 0x870 → 0x970
    • m_flTimeToBlendToNewOrientation offset 0x874 → 0x974
    • m_flDurationBlendToNewOrientationRan offset 0x878 → 0x978
    • m_bCreateMovableNavMesh offset 0x87C → 0x97C
    • m_bAllowMovableNavMeshDockingOnEntireEntity offset 0x87D → 0x97E
    • m_OnNodePassed offset 0x880 → 0x980
    • m_iszOrientationMatchEntityName offset 0x8A0 → 0x9A0
    • m_hOrientationMatchEntity offset 0x8A8 → 0x9A8
    • m_flLerpToPositionT offset 0x8C8 → 0x9BC
    • m_flLerpToPositionDeltaT offset 0x8CC → 0x9C0
    • m_OnLerpToPositionComplete offset 0x8D0 → 0x9E0
    • m_bIsPaused offset 0x8E8 → 0x9F8
    • m_eTransitionedToPathNodeAction offset 0x8EC → 0x9FC
    • m_qTransitionSourceOrientation offset 0x8F0 → 0xA00
    • m_nDelayedTeleportToNode offset 0x900 → 0xA10
    • m_bIsImGuiLogging offset 0x904 → 0xA14
    • m_hFollowEntity offset 0x908 → 0xA1C
    • m_flFollowDistance offset 0x90C → 0xA20
    • m_flFollowMinimumSpeed offset 0x910 → 0xA24
    • m_flCurFollowEntityT offset 0x914 → 0xA28
    • m_flCurFollowSpeed offset 0x918 → 0xA2C
    • m_strOrientationFaceEntityName offset 0x920 → 0xA30
    • m_hOrientationFaceEntity offset 0x928 → 0xA38
    • m_OnStart offset 0x930 → 0xA40
    • m_OnStartForward offset 0x948 → 0xA58
    • m_OnStartReverse offset 0x960 → 0xA70
    • m_OnStop offset 0x978 → 0xA88
    • m_OnStopped offset 0x990 → 0xAA0
    • m_bNextNodeReturnsCurrent offset 0x9A8 → 0xAB8
    • m_bStartedMoving offset 0x9A9 → 0xAB9
    • m_eFollowEntityDirection offset 0x9C8 → 0xAD8
    • m_hFollowMover offset 0x9CC → 0xADC
    • m_iszFollowMoverEntityName offset 0x9D0 → 0xAE8
    • m_flFollowMoverDistance offset 0x9D8 → 0xAF0
    • m_flFollowMoverCalculatedDistance offset 0x9DC → 0xAF8
    • m_flFollowMoverSpringStrength offset 0x9E0 → 0xAFC
    • m_bFollowConstraintsInitialized offset 0x9E4 → 0xB0C
    • m_eFollowConstraint offset 0x9E8 → 0xB10
    • m_flFollowMoverSpeed offset 0x9EC → 0xB14
    • m_flFollowMoverVelocity offset 0x9F0 → 0xB18
    • m_nTickMovementRan offset 0x9F4 → 0xB1C
    • + m_flStartFollowingClosestMoverWhenWithinDistance float32 at 0x964
    • + m_flStartFollowingClosestMoverWhenOutsideDistance float32 at 0x968
    • + m_bCreateMovableSurfaceGraph bool at 0x97D
    • + m_vLerpToNewPosStartWS VectorWS at 0x9AC
    • + m_flLerpToPositionTargetT float32 at 0x9B8
    • + m_hTransitionSourcePath CHandle< CPathMover > at 0x9C4
    • + m_flTransitionSourceT float32 at 0x9C8
    • + m_flTransitionSourcePathLocation float32 at 0x9CC
    • + m_iszTransitionSourcePathNodeStart CUtlSymbolLarge at 0x9D0
    • + m_bStoppedDuringTransition bool at 0x9D8
    • + m_bIsImGuiEntTextLogging bool at 0xA15
    • + m_flSpeed float32 at 0xA18
    • + m_iszFollowEntityName CUtlSymbolLarge at 0xAE0
    • + m_flFollowMoverRatio float32 at 0xAF4
    • + m_nFollowMoverConstraintPriority int32 at 0xB00
    • + m_vecFollowMoverCouplerRange Vector2D at 0xB04
    • + m_movementSummary FuncMoverMovementSummary_t at 0xB20
    • + m_movementSummaryAfterTransition FuncMoverMovementSummary_t at 0xB40
    • + m_vecTransitionHistory CUtlVector< FuncMoverTransitionRecord_t > at 0xB78
    • + m_nNextTransitionId int32 at 0xB90
    • + m_nNextFollowMoverTransitionId int32 at 0xB94
    • + m_nReplayingFollowMoverTransitionId int32 at 0xB98
    • + m_bStopFromBeginStopTarget bool at 0xB9C
    • + m_bQueueStop bool at 0xB9D
    • + m_bQueueStopMoving bool at 0xB9E
    • + m_bQueueSetupPathMover bool at 0xB9F
    • + m_ePathRebuildStrategy CFuncMover::PathRebuildStrategy_t at 0xBA0
    • + m_eFindFollowMoverStrategy CFuncMover::FindFollowMoverStrategy_t at 0xBA4
    • + m_bDisableDecelerationToStop bool at 0xBA8
    • + m_vOffsetFromPath Vector at 0xBAC
    • + m_hPathMoverEntitySpawner CHandle< CPathMoverEntitySpawner > at 0xBBC
    • − m_flTimeToTraverseToNextNode
    • − m_vLerpToNewPosStartInPathEntitySpace
    • − m_vLerpToNewPosEndInPathEntitySpace
  2. 6696–6701first dumped