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Modding Database

Up to date with Steam · checked 6s ago· Viewing build 6701 (Sep 25 2026), not the latest

CFuncRotating

classclient: C_FuncRotating →

size 0x848 (2120 bytes) · 18 own fields · last changed in build 6722 · 17 fields have Deadworks members

CEntityInstance › CBaseEntity › CBaseModelEntity › CFuncRotating
2 metadata entries
MNetworkOverride
"m_angRotation CGameSceneNode"
MNetworkOverride
"m_flSimulationTime CBaseEntity"
Copy as
CFuncRotating · 18 fields
0x780m_OnStoppedCEntityIOOutput
0x798m_OnStartedCEntityIOOutput
0x7B0m_OnReachedStartCEntityIOOutput
0x7C8m_localRotationVectorRotationVector
0x7D4m_flFanFrictionfloat32
0x7D8m_flAttenuationfloat32
0x7DCm_flVolumefloat32
0x7E0m_flTargetSpeedfloat32
0x7E4m_flMaxSpeedfloat32
0x7E8m_flBlockDamagefloat32
0x7F0m_NoiseRunningCUtlSymbolLarge
0x7F8m_bReversedbool
0x7F9m_bAccelDecelbool
0x810m_prevLocalAnglesQAngle
0x81Cm_angStartQAngle
0x828m_bStopAtStartPosbool
0x82Cm_vecClientOriginVector
0x838m_vecClientAnglesQAngle
from CBaseModelEntity · 38 fields
0x4A0m_CRenderComponentCRenderComponent*
0x4A8m_CHitboxComponentCHitboxComponentnetworked
0x4C0m_pChoreoComponentCChoreoComponent*networked
0x4C8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4CCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4D0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4D4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4D8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4E0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4E4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4E8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4ECm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x4F0m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x4F8m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x520m_flDissolveStartTimeGameTime_t
0x528m_OnIgniteCEntityIOOutput
0x540m_nRenderModeRenderMode_tnetworked
0x541m_nRenderFXRenderFx_tnetworked
0x548m_szAddModifierCUtlString
0x550m_bAllowFadeInViewbool
0x570m_bHasCollisionbool
0x574m_vSupportVectorWS
0x580m_clrRender.RenderColorColornetworked
0x588m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x5F0m_bRenderToCubemapsboolnetworked
0x5F1m_bNoInterpolateboolnetworked
0x5F8m_CollisionCCollisionPropertynetworked
0x6B0m_GlowCGlowPropertynetworked
0x708m_flGlowBackfaceMultfloat32networked
0x70Cm_fadeMinDistfloat32networked
0x710m_fadeMaxDistfloat32networked
0x714m_flFadeScalefloat32networked
0x718m_flShadowStrengthfloat32networked
0x71Cm_nObjectCullinguint8networked
0x720m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x748m_vecViewOffset.EyePositionCNetworkViewOffsetVectornetworked
0x778m_bvDisabledHitGroupsuint32[1]networked
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x848 → 0x940
    • m_OnStopped offset 0x780 → 0x878
    • m_OnStarted offset 0x798 → 0x890
    • m_OnReachedStart offset 0x7B0 → 0x8A8
    • m_localRotationVector offset 0x7C8 → 0x8C0
    • m_flFanFriction offset 0x7D4 → 0x8D0
    • m_flAttenuation offset 0x7D8 → 0x8D4
    • m_flVolume offset 0x7DC → 0x8D8
    • m_flTargetSpeed offset 0x7E0 → 0x8DC
    • m_flMaxSpeed offset 0x7E4 → 0x8E0
    • m_flBlockDamage offset 0x7E8 → 0x8E4
    • m_NoiseRunning offset 0x7F0 → 0x8E8, type CUtlSymbolLarge → CGameSoundEventName
    • m_bReversed offset 0x7F8 → 0x8F0
    • m_bAccelDecel offset 0x7F9 → 0x8F1
    • m_prevLocalAngles offset 0x810 → 0x908
    • m_angStart offset 0x81C → 0x914
    • m_bStopAtStartPos offset 0x828 → 0x920
    • m_vecClientOrigin offset 0x82C → 0x924
    • m_vecClientAngles offset 0x838 → 0x930
    • + m_flSpeed float32 at 0x8CC
  2. 6696–6701first dumped