m_OnStopped offset 0x780 → 0x878m_OnStarted offset 0x798 → 0x890m_OnReachedStart offset 0x7B0 → 0x8A8m_localRotationVector offset 0x7C8 → 0x8C0m_flFanFriction offset 0x7D4 → 0x8D0m_flAttenuation offset 0x7D8 → 0x8D4m_flVolume offset 0x7DC → 0x8D8m_flTargetSpeed offset 0x7E0 → 0x8DCm_flMaxSpeed offset 0x7E4 → 0x8E0m_flBlockDamage offset 0x7E8 → 0x8E4m_NoiseRunning offset 0x7F0 → 0x8E8, type CUtlSymbolLarge → CGameSoundEventNamem_bReversed offset 0x7F8 → 0x8F0m_bAccelDecel offset 0x7F9 → 0x8F1m_prevLocalAngles offset 0x810 → 0x908m_angStart offset 0x81C → 0x914m_bStopAtStartPos offset 0x828 → 0x920m_vecClientOrigin offset 0x82C → 0x924m_vecClientAngles offset 0x838 → 0x930m_flSpeed float32 at 0x8CC