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Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6698 (Sep 17 2026), not the latest

CFuncRotator

class

size 0x960 (2400 bytes) · 41 own fields · last changed in build 6722 · 17 fields have Deadworks members

Copy as
CFuncRotator · 41 fields
0x780m_hRotatorTargetCHandle< CBaseEntity >
0x784m_bIsRotatingbool
0x785m_bIsReversingbool
0x788m_flTimeToReachMaxSpeedfloat32
0x78Cm_flTimeToReachZeroSpeedfloat32
0x790m_flDistanceAlongArcTraveledfloat32
0x794m_flTimeToWaitOscillatefloat32
0x798m_flTimeRotationStartGameTime_t
0x7A0m_qLSPrevChangeQuaternion
0x7B0m_qWSPrevQuaternion
0x7C0m_qWSInitQuaternion
0x7D0m_qLSInitQuaternion
0x7E0m_qLSOrientationQuaternion
0x7F0m_OnRotationStartedCEntityIOOutput
0x808m_OnRotationCompletedCEntityIOOutput
0x820m_OnOscillateCEntityIOOutput
0x838m_OnOscillateStartArriveCEntityIOOutput
0x850m_OnOscillateStartDepartCEntityIOOutput
0x868m_OnOscillateEndArriveCEntityIOOutput
0x880m_OnOscillateEndDepartCEntityIOOutput
0x898m_bOscillateDepartbool
0x89Cm_nOscillateCountint32
0x8A0m_eRotateTypeCFuncRotator::Rotate_t
0x8A4m_ePrevRotateTypeCFuncRotator::Rotate_t
0x8A8m_bHasTargetOverridebool
0x8B0m_qOrientationOverrideQuaternion
0x8C0m_eSpaceOverrideRotatorTargetSpace_t
0x8C4m_qAngularVelocityQAngle
0x8D0m_vLookAtForcedUpVector
0x8E0m_strRotatorTargetCUtlSymbolLarge
0x8E8m_bRecordHistorybool
0x8F0m_vecRotatorHistoryCUtlVector< RotatorHistoryEntry_t >
0x908m_bReturningToPreviousOrientationbool
0x910m_vecRotatorQueueCUtlVector< RotatorQueueEntry_t >
0x928m_vecRotatorQueueHistoryCUtlVector< RotatorHistoryEntry_t >
0x940m_eSolidTypeSolidType_t
0x944m_hSpeedFromMoverCHandle< CFuncMover >
0x948m_iszSpeedFromMoverCUtlSymbolLarge
0x950m_flSpeedScalefloat32
0x954m_flMinYawRotationfloat32
0x958m_flMaxYawRotationfloat32
from CBaseModelEntity · 38 fields
0x4A0m_CRenderComponentCRenderComponent*
0x4A8m_CHitboxComponentCHitboxComponentnetworked
0x4C0m_pChoreoComponentCChoreoComponent*networked
0x4C8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4CCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4D0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4D4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4D8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4E0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4E4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4E8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4ECm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x4F0m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*networked
0x4F8m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x520m_flDissolveStartTimeGameTime_t
0x528m_OnIgniteCEntityIOOutput
0x540m_nRenderModeRenderMode_tnetworked
0x541m_nRenderFXRenderFx_tnetworked
0x548m_szAddModifierCUtlString
0x550m_bAllowFadeInViewbool
0x570m_bHasCollisionbool
0x574m_vSupportVectorWS
0x580m_clrRender.RenderColorColornetworked
0x588m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >networked
0x5F0m_bRenderToCubemapsboolnetworked
0x5F1m_bNoInterpolateboolnetworked
0x5F8m_CollisionCCollisionPropertynetworked
0x6B0m_GlowCGlowPropertynetworked
0x708m_flGlowBackfaceMultfloat32networked
0x70Cm_fadeMinDistfloat32networked
0x710m_fadeMaxDistfloat32networked
0x714m_flFadeScalefloat32networked
0x718m_flShadowStrengthfloat32networked
0x71Cm_nObjectCullinguint8networked
0x720m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x748m_vecViewOffset.EyePositionCNetworkViewOffsetVectornetworked
0x778m_bvDisabledHitGroupsuint32[1]networked
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x960 → 0xA00
    • m_eRotateType offset 0x8A0 → 0x878
    • m_bIsRotating offset 0x784 → 0x87C
    • m_eSolidType offset 0x940 → 0x87D
    • m_hRotatorTarget offset 0x780 → 0x88C
    • m_strRotatorTarget offset 0x8E0 → 0x890
    • m_OnRotationStarted offset 0x7F0 → 0x898
    • m_OnRotationCompleted offset 0x808 → 0x8B0
    • m_OnOscillate offset 0x820 → 0x8C8
    • m_OnOscillateStartArrive offset 0x838 → 0x8E0
    • m_OnOscillateStartDepart offset 0x850 → 0x8F8
    • m_OnOscillateEndArrive offset 0x868 → 0x910
    • m_OnOscillateEndDepart offset 0x880 → 0x928
    • m_flTimeToReachMaxSpeed offset 0x788 → 0x950
    • m_flTimeToReachZeroSpeed offset 0x78C → 0x954
    • m_flTimeRotationStart offset 0x798 → 0x958
    • m_flMinYawRotation offset 0x954 → 0x9A4
    • m_flMaxYawRotation offset 0x958 → 0x9A8
    • + m_flSpeed float32 at 0x880
    • + m_flRotationDistanceDegrees float32 at 0x884
    • + m_flTimeToCompleteRotation float32 at 0x888
    • + m_nTickRotateRan GameTick_t at 0x940
    • + m_bStartedRotating bool at 0x944
    • + m_rotationSummary FuncRotatorRotationSummary_t at 0x948
    • + m_flTimeRotationStop GameTime_t at 0x95C
    • + m_flStartSpeed float32 at 0x960
    • + m_qLocalOrientation Quaternion at 0x970
    • + m_angLastWrittenLocal QAngle at 0x980
    • + m_qSpawnOrientation Quaternion at 0x990
    • + m_bReturningToInitialRotation bool at 0x9A0
    • + m_bOscillationFromStart bool at 0x9AC
    • + m_iszStartSound CGameSoundEventName at 0x9B0
    • + m_iszLoopSound CGameSoundEventName at 0x9B8
    • + m_iszStopSound CGameSoundEventName at 0x9D8
    • + m_flTargetAngle float32 at 0x9E0
    • + m_flCurrentAngle float32 at 0x9E4
    • + m_eRotationAxis CFuncRotator::RotationAxis_t at 0x9E8
    • + m_flSpeedDriftFromOverRotate float32 at 0x9EC
    • + m_bQueueStop bool at 0x9F0
    • − m_bIsReversing
    • − m_flDistanceAlongArcTraveled
    • − m_flTimeToWaitOscillate
    • − m_qLSPrevChange
    • − m_qWSPrev
    • − m_qWSInit
    • − m_qLSInit
    • − m_qLSOrientation
    • − m_bOscillateDepart
    • − m_nOscillateCount
    • − m_ePrevRotateType
    • − m_bHasTargetOverride
    • − m_qOrientationOverride
    • − m_eSpaceOverride
    • − m_qAngularVelocity
    • − m_vLookAtForcedUp
    • − m_bRecordHistory
    • − m_vecRotatorHistory
    • − m_bReturningToPreviousOrientation
    • − m_vecRotatorQueue
    • − m_vecRotatorQueueHistory
    • − m_hSpeedFromMover
    • − m_iszSpeedFromMover
    • − m_flSpeedScale
  2. 6696–6701first dumped