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Modding Database

Up to date with Steam · checked 31s ago· Viewing build 6728 (Oct 01 2026), not the latest

CFuncRotator

class

size 0xA00 (2560 bytes) · 38 own fields · last changed in build 6722 · 17 fields have Deadworks members

Copy as
CFuncRotator · 38 fields
0x878m_eRotateTypeCFuncRotator::Rotate_t
0x87Cm_bIsRotatingbool
0x87Dm_eSolidTypeSolidType_t
0x880m_flSpeedfloat32
0x884m_flRotationDistanceDegreesfloat32
0x888m_flTimeToCompleteRotationfloat32
0x88Cm_hRotatorTargetCHandle< CBaseEntity >
0x890m_strRotatorTargetCUtlSymbolLarge
0x898m_OnRotationStartedCEntityIOOutput
0x8B0m_OnRotationCompletedCEntityIOOutput
0x8C8m_OnOscillateCEntityIOOutput
0x8E0m_OnOscillateStartArriveCEntityIOOutput
0x8F8m_OnOscillateStartDepartCEntityIOOutput
0x910m_OnOscillateEndArriveCEntityIOOutput
0x928m_OnOscillateEndDepartCEntityIOOutput
0x940m_nTickRotateRanGameTick_t
0x944m_bStartedRotatingbool
0x948m_rotationSummaryFuncRotatorRotationSummary_t
0x950m_flTimeToReachMaxSpeedfloat32
0x954m_flTimeToReachZeroSpeedfloat32
0x958m_flTimeRotationStartGameTime_t
0x95Cm_flTimeRotationStopGameTime_t
0x960m_flStartSpeedfloat32
0x970m_qLocalOrientationQuaternion
0x980m_angLastWrittenLocalQAngle
0x990m_qSpawnOrientationQuaternion
0x9A0m_bReturningToInitialRotationbool
0x9A4m_flMinYawRotationfloat32
0x9A8m_flMaxYawRotationfloat32
0x9ACm_bOscillationFromStartbool
0x9B0m_iszStartSoundCGameSoundEventName
0x9B8m_iszLoopSoundCGameSoundEventName
0x9D8m_iszStopSoundCGameSoundEventName
0x9E0m_flTargetAnglefloat32
0x9E4m_flCurrentAnglefloat32
0x9E8m_eRotationAxisCFuncRotator::RotationAxis_t
0x9ECm_flSpeedDriftFromOverRotatefloat32
0x9F0m_bQueueStopbool
from CBaseModelEntity · 46 fields
0x4B0m_CRenderComponentCRenderComponent*
0x4B8m_CHitboxComponentCHitboxComponent
0x4D0m_pChoreoComponentCChoreoComponent*
0x4D8m_nDestructiblePartInitialStateDestructed0HitGroup_t
0x4DCm_nDestructiblePartInitialStateDestructed1HitGroup_t
0x4E0m_nDestructiblePartInitialStateDestructed2HitGroup_t
0x4E4m_nDestructiblePartInitialStateDestructed3HitGroup_t
0x4E8m_nDestructiblePartInitialStateDestructed4HitGroup_t
0x4ECm_nDestructiblePartInitialStateDestructed0_PartIndexint32
0x4F0m_nDestructiblePartInitialStateDestructed1_PartIndexint32
0x4F4m_nDestructiblePartInitialStateDestructed2_PartIndexint32
0x4F8m_nDestructiblePartInitialStateDestructed3_PartIndexint32
0x4FCm_nDestructiblePartInitialStateDestructed4_PartIndexint32
0x500m_bDestructiblePartInitialStateDestructed0_GenerateBreakpiecesbool
0x501m_bDestructiblePartInitialStateDestructed1_GenerateBreakpiecesbool
0x502m_bDestructiblePartInitialStateDestructed2_GenerateBreakpiecesbool
0x503m_bDestructiblePartInitialStateDestructed3_GenerateBreakpiecesbool
0x504m_bDestructiblePartInitialStateDestructed4_GenerateBreakpiecesbool
0x508m_pDestructiblePartsSystemComponentCDestructiblePartsComponent*
0x510m_OnDestructibleHitGroupDamageLevelChangedCEntityOutputTemplate< CBaseModelEntity::OnDamageLevelChangedArgs_t >
0x538m_flDissolveStartTimeGameTime_t
0x540m_OnIgniteCEntityIOOutput
0x558m_nRenderModeRenderMode_t
0x559m_nRenderFXRenderFx_t
0x560m_szAddModifierCUtlString
0x568m_bAllowFadeInViewbool
0x588m_bHasCollisionbool
0x58Cm_vSupportVectorWS
0x598m_clrRender.RenderColorColor
0x5A0m_vecRenderAttributesCUtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >
0x608m_bRenderToCubemapsbool
0x609m_bExpandRenderBoundsToIncludeClothbool
0x60Am_bNoInterpolatebool
0x610m_CollisionCCollisionProperty
0x6C8m_GlowCGlowProperty
0x720m_flGlowBackfaceMultfloat32
0x724m_fadeMinDistfloat32
0x728m_fadeMaxDistfloat32
0x72Cm_flFadeScalefloat32
0x730m_flShadowStrengthfloat32
0x734m_nObjectCullinguint8
0x738m_bodyGroupTotalRequestCountuint32
0x740m_bodyGroupRequestsCUtlVectorFixedGrowable< CBaseModelEntity::BodyGroupRequest_t >
0x818m_bodyGroupChoicesCUtlOrderedMap< CGlobalSymbol, int32 >
0x840m_vecViewOffset.EyePositionCNetworkViewOffsetVector
0x870m_bvDisabledHitGroupsuint32[1]
from CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x960 → 0xA00
    • m_eRotateType offset 0x8A0 → 0x878
    • m_bIsRotating offset 0x784 → 0x87C
    • m_eSolidType offset 0x940 → 0x87D
    • m_hRotatorTarget offset 0x780 → 0x88C
    • m_strRotatorTarget offset 0x8E0 → 0x890
    • m_OnRotationStarted offset 0x7F0 → 0x898
    • m_OnRotationCompleted offset 0x808 → 0x8B0
    • m_OnOscillate offset 0x820 → 0x8C8
    • m_OnOscillateStartArrive offset 0x838 → 0x8E0
    • m_OnOscillateStartDepart offset 0x850 → 0x8F8
    • m_OnOscillateEndArrive offset 0x868 → 0x910
    • m_OnOscillateEndDepart offset 0x880 → 0x928
    • m_flTimeToReachMaxSpeed offset 0x788 → 0x950
    • m_flTimeToReachZeroSpeed offset 0x78C → 0x954
    • m_flTimeRotationStart offset 0x798 → 0x958
    • m_flMinYawRotation offset 0x954 → 0x9A4
    • m_flMaxYawRotation offset 0x958 → 0x9A8
    • + m_flSpeed float32 at 0x880
    • + m_flRotationDistanceDegrees float32 at 0x884
    • + m_flTimeToCompleteRotation float32 at 0x888
    • + m_nTickRotateRan GameTick_t at 0x940
    • + m_bStartedRotating bool at 0x944
    • + m_rotationSummary FuncRotatorRotationSummary_t at 0x948
    • + m_flTimeRotationStop GameTime_t at 0x95C
    • + m_flStartSpeed float32 at 0x960
    • + m_qLocalOrientation Quaternion at 0x970
    • + m_angLastWrittenLocal QAngle at 0x980
    • + m_qSpawnOrientation Quaternion at 0x990
    • + m_bReturningToInitialRotation bool at 0x9A0
    • + m_bOscillationFromStart bool at 0x9AC
    • + m_iszStartSound CGameSoundEventName at 0x9B0
    • + m_iszLoopSound CGameSoundEventName at 0x9B8
    • + m_iszStopSound CGameSoundEventName at 0x9D8
    • + m_flTargetAngle float32 at 0x9E0
    • + m_flCurrentAngle float32 at 0x9E4
    • + m_eRotationAxis CFuncRotator::RotationAxis_t at 0x9E8
    • + m_flSpeedDriftFromOverRotate float32 at 0x9EC
    • + m_bQueueStop bool at 0x9F0
    • − m_bIsReversing
    • − m_flDistanceAlongArcTraveled
    • − m_flTimeToWaitOscillate
    • − m_qLSPrevChange
    • − m_qWSPrev
    • − m_qWSInit
    • − m_qLSInit
    • − m_qLSOrientation
    • − m_bOscillateDepart
    • − m_nOscillateCount
    • − m_ePrevRotateType
    • − m_bHasTargetOverride
    • − m_qOrientationOverride
    • − m_eSpaceOverride
    • − m_qAngularVelocity
    • − m_vLookAtForcedUp
    • − m_bRecordHistory
    • − m_vecRotatorHistory
    • − m_bReturningToPreviousOrientation
    • − m_vecRotatorQueue
    • − m_vecRotatorQueueHistory
    • − m_hSpeedFromMover
    • − m_iszSpeedFromMover
    • − m_flSpeedScale
  2. 6696–6701first dumped