m_matPanelTransform offset 0x780 → 0x878m_matPanelTransformWsTemp offset 0x7B0 → 0x8A8m_vecShatterGlassShards offset 0x7E0 → 0x8D8m_PanelSize offset 0x7F8 → 0x8F0m_flLastShatterSoundEmitTime offset 0x800 → 0x8F8m_flLastCleanupTime offset 0x804 → 0x8FCm_flInitAtTime offset 0x808 → 0x900m_flGlassThickness offset 0x80C → 0x904m_flSpawnInvulnerability offset 0x810 → 0x908m_bBreakSilent offset 0x814 → 0x90Cm_bBreakShardless offset 0x815 → 0x90Dm_bBroken offset 0x816 → 0x90Em_bGlassNavIgnore offset 0x817 → 0x90Fm_bGlassInFrame offset 0x818 → 0x910m_bStartBroken offset 0x819 → 0x911m_iInitialDamageType offset 0x81A → 0x912m_szDamagePositioningEntityName01 offset 0x820 → 0x918m_szDamagePositioningEntityName02 offset 0x828 → 0x920m_szDamagePositioningEntityName03 offset 0x830 → 0x928m_szDamagePositioningEntityName04 offset 0x838 → 0x930m_vInitialDamagePositions offset 0x840 → 0x938, type CUtlVector< Vector > → CUtlVector< VectorWS >m_vExtraDamagePositions offset 0x858 → 0x950, type CUtlVector< Vector > → CUtlVector< VectorWS >m_vInitialPanelVertices offset 0x870 → 0x968m_OnBroken offset 0x888 → 0x980m_iSurfaceType offset 0x8A0 → 0x998m_hMaterialDamageBase offset 0x8A8 → 0x9A0