m_ppath offset 0x780 → 0x878m_length offset 0x784 → 0x87Cm_vPosPrev offset 0x788 → 0x880m_angPrev offset 0x794 → 0x88Cm_controlMins offset 0x7A0 → 0x89Cm_controlMaxs offset 0x7AC → 0x8A8m_lastBlockPos offset 0x7B8 → 0x8B4, type Vector → VectorWSm_lastBlockTick offset 0x7C4 → 0x8C0m_flVolume offset 0x7C8 → 0x8C4m_flBank offset 0x7CC → 0x8C8m_oldSpeed offset 0x7D0 → 0x8CCm_flBlockDamage offset 0x7D4 → 0x8D0m_height offset 0x7D8 → 0x8D4m_maxSpeed offset 0x7DC → 0x8D8m_dir offset 0x7E0 → 0x8DCm_iszSoundMove offset 0x7E8 → 0x8E0, type CUtlSymbolLarge → CGameSoundEventNamem_iszSoundMovePing offset 0x7F0 → 0x8E8, type CUtlSymbolLarge → CGameSoundEventNamem_iszSoundStart offset 0x7F8 → 0x8F0, type CUtlSymbolLarge → CGameSoundEventNamem_iszSoundStop offset 0x800 → 0x8F8, type CUtlSymbolLarge → CGameSoundEventNamem_strPathTarget offset 0x808 → 0x900, type CUtlSymbolLarge → CGameSoundEventNamem_flMoveSoundMinDuration offset 0x810 → 0x908m_flMoveSoundMaxDuration offset 0x814 → 0x90Cm_flNextMoveSoundTime offset 0x818 → 0x910m_flMoveSoundMinPitch offset 0x81C → 0x914m_flMoveSoundMaxPitch offset 0x820 → 0x918m_eOrientationType offset 0x824 → 0x91Cm_eVelocityType offset 0x828 → 0x920m_OnStart offset 0x840 → 0x938m_OnNext offset 0x858 → 0x950m_OnArrivedAtDestinationNode offset 0x870 → 0x968m_bManualSpeedChanges offset 0x888 → 0x980m_flDesiredSpeed offset 0x88C → 0x984m_flSpeedChangeTime offset 0x890 → 0x988m_flAccelSpeed offset 0x894 → 0x98Cm_flDecelSpeed offset 0x898 → 0x990m_bAccelToSpeed offset 0x89C → 0x994m_flNextMPSoundTime offset 0x8A0 → 0x998m_flSpeed float32 at 0x898