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Latest (6745)
6745 · Oct 02 2026
6742 · Oct 02 2026
6738 · Oct 02 2026
6736 · Oct 02 2026
6731 · Oct 01 2026
6730 · Oct 01 2026
6728 · Oct 01 2026
6726 · Sep 30 2026
6723 · Sep 30 2026
6722 · Sep 29 2026
6701 · Sep 25 2026
6698 · Sep 17 2026
6696 · Sep 17 2026
Up to date with Steam ·
checked 13s ago
· Viewing build 6701 (Sep 25 2026), not the latest
/
Schema
/
server
/
CItemFlare
CItemFlare
class
Copy name
client:
C_ItemFlare
→
size 0xC60 (3168 bytes) · 0 own fields · 17 fields have Deadworks members
CEntityInstance
›
CBaseEntity
›
CBaseModelEntity
›
CBaseAnimGraph
›
CItem
›
CItemGeneric
›
CItemFlare
Inherited (177)
Networked only
Copy as
C#
C++
Offset
CItemFlare
· 0 fields
Declares no fields of its own.
from
CItemGeneric
· 32 fields
0xB44
m_bHasTriggerRadius
bool
C#
0xB45
m_bHasPickupRadius
bool
C#
0xB48
m_flPickupRadiusSqr
float32
C#
0xB4C
m_flTriggerRadiusSqr
float32
C#
0xB50
m_flLastPickupCheck
GameTime_t
C#
0xB54
m_bPlayerCounterListenerAdded
bool
C#
0xB55
m_bPlayerInTriggerRadius
bool
C#
0xB58
m_hSpawnParticleEffect
CStrongHandle<
InfoForResourceTypeIParticleSystemDefinition
>
C#
0xB60
m_pAmbientSoundEffect
CUtlSymbolLarge
C#
0xB68
m_bAutoStartAmbientSound
bool
C#
0xB70
m_pSpawnScriptFunction
CUtlSymbolLarge
C#
0xB78
m_hPickupParticleEffect
CStrongHandle<
InfoForResourceTypeIParticleSystemDefinition
>
C#
0xB80
m_pPickupSoundEffect
CUtlSymbolLarge
C#
0xB88
m_pPickupScriptFunction
CUtlSymbolLarge
C#
0xB90
m_hTimeoutParticleEffect
CStrongHandle<
InfoForResourceTypeIParticleSystemDefinition
>
C#
0xB98
m_pTimeoutSoundEffect
CUtlSymbolLarge
C#
0xBA0
m_pTimeoutScriptFunction
CUtlSymbolLarge
C#
0xBA8
m_pPickupFilterName
CUtlSymbolLarge
C#
0xBB0
m_hPickupFilter
CHandle<
CBaseFilter
>
C#
0xBB8
m_OnPickup
CEntityIOOutput
C#
0xBD0
m_OnTimeout
CEntityIOOutput
C#
0xBE8
m_OnTriggerStartTouch
CEntityIOOutput
C#
0xC00
m_OnTriggerTouch
CEntityIOOutput
C#
0xC18
m_OnTriggerEndTouch
CEntityIOOutput
C#
0xC30
m_pAllowPickupScriptFunction
CUtlSymbolLarge
C#
0xC38
m_flPickupRadius
float32
C#
0xC3C
m_flTriggerRadius
float32
C#
0xC40
m_pTriggerSoundEffect
CUtlSymbolLarge
C#
0xC48
m_bGlowWhenInTrigger
bool
C#
0xC49
m_glowColor
Color
C#
0xC4D
m_bUseable
bool
C#
0xC50
m_hTriggerHelper
CHandle<
CItemGenericTriggerHelper
>
C#
from
CItem
· 8 fields
0xA98
m_OnPlayerTouch
CEntityIOOutput
C#
0xAB0
m_OnPlayerPickup
CEntityIOOutput
C#
0xAC8
m_bActivateWhenAtRest
bool
C#
0xAD0
m_OnCacheInteraction
CEntityIOOutput
C#
0xAE8
m_OnGlovePulled
CEntityIOOutput
C#
0xB00
m_vOriginalSpawnOrigin
VectorWS
C#
0xB0C
m_vOriginalSpawnAngles
QAngle
C#
0xB18
m_bPhysStartAsleep
bool
C#
from
CBaseAnimGraph
· 17 fields
0x780
m_graphControllerManager
CAnimGraphControllerManager
C#
0x830
m_pMainGraphController
CAnimGraphControllerBase
*
C#
0x838
m_bInitiallyPopulateInterpHistory
bool
networked
C#
0x840
m_pChoreoServices
IChoreoServices
*
C#
0x848
m_bAnimGraphUpdateEnabled
bool
networked
C#
0x84C
m_flMaxSlopeDistance
float32
C#
0x850
m_vLastSlopeCheckPos
VectorWS
C#
0x85C
m_nAnimGraphUpdateId
uint32
C#
0x860
m_bAnimationUpdateScheduled
bool
C#
0x864
m_vecForce
Vector
networked
C#
0x870
m_nForceBone
int32
networked
C#
0x880
m_pRagdollControl
IPhysicsRagdollControl
*
C#
0x888
m_RagdollPose
PhysicsRagdollPose_t
networked
C#
0x8B0
m_bRagdollEnabled
bool
networked
C#
0x8B1
m_bRagdollClientSide
bool
networked
C#
0x8C0
m_xParentedRagdollRootInEntitySpace
CTransform
C#
0xA20
m_bodyGroupModifiers
CUtlHashtable<
AnimTagID
,
CBaseAnimGraph::ModifierHandleVector_t
>
C#
from
CBaseModelEntity
· 38 fields
0x4A0
m_CRenderComponent
CRenderComponent
*
C#
0x4A8
m_CHitboxComponent
CHitboxComponent
networked
C#
0x4C0
m_pChoreoComponent
CChoreoComponent
*
networked
C#
0x4C8
m_nDestructiblePartInitialStateDestructed0
HitGroup_t
C#
0x4CC
m_nDestructiblePartInitialStateDestructed1
HitGroup_t
C#
0x4D0
m_nDestructiblePartInitialStateDestructed2
HitGroup_t
C#
0x4D4
m_nDestructiblePartInitialStateDestructed3
HitGroup_t
C#
0x4D8
m_nDestructiblePartInitialStateDestructed4
HitGroup_t
C#
0x4DC
m_nDestructiblePartInitialStateDestructed0_PartIndex
int32
C#
0x4E0
m_nDestructiblePartInitialStateDestructed1_PartIndex
int32
C#
0x4E4
m_nDestructiblePartInitialStateDestructed2_PartIndex
int32
C#
0x4E8
m_nDestructiblePartInitialStateDestructed3_PartIndex
int32
C#
0x4EC
m_nDestructiblePartInitialStateDestructed4_PartIndex
int32
C#
0x4F0
m_pDestructiblePartsSystemComponent
CDestructiblePartsComponent
*
networked
C#
0x4F8
m_OnDestructibleHitGroupDamageLevelChanged
CEntityOutputTemplate<
CBaseModelEntity::OnDamageLevelChangedArgs_t
>
C#
0x520
m_flDissolveStartTime
GameTime_t
C#
0x528
m_OnIgnite
CEntityIOOutput
C#
0x540
m_nRenderMode
RenderMode_t
networked
C#
0x541
m_nRenderFX
RenderFx_t
networked
C#
0x548
m_szAddModifier
CUtlString
C#
0x550
m_bAllowFadeInView
bool
C#
0x570
m_bHasCollision
bool
C#
0x574
m_vSupport
VectorWS
C#
0x580
m_clrRender
.RenderColor
Color
networked
C#
0x588
m_vecRenderAttributes
CUtlVectorEmbeddedNetworkVar<
EntityRenderAttribute_t
>
networked
C#
0x5F0
m_bRenderToCubemaps
bool
networked
C#
0x5F1
m_bNoInterpolate
bool
networked
C#
0x5F8
m_Collision
CCollisionProperty
networked
C#
0x6B0
m_Glow
CGlowProperty
networked
C#
0x708
m_flGlowBackfaceMult
float32
networked
C#
0x70C
m_fadeMinDist
float32
networked
C#
0x710
m_fadeMaxDist
float32
networked
C#
0x714
m_flFadeScale
float32
networked
C#
0x718
m_flShadowStrength
float32
networked
C#
0x71C
m_nObjectCulling
uint8
networked
C#
0x720
m_bodyGroupChoices
CUtlOrderedMap< CGlobalSymbol, int32 >
C#
0x748
m_vecViewOffset
.EyePosition
CNetworkViewOffsetVector
networked
C#
0x778
m_bvDisabledHitGroups
uint32[1]
networked
C#
from
CBaseEntity
· 79 fields
0x30
m_CBodyComponent
.BodyComponent
CBodyComponent
*
networked
C#
0x38
m_NetworkTransmitComponent
CNetworkTransmitComponent
C#
0x248
m_aThinkFunctions
CUtlVector<
thinkfunc_t
>
C#
0x260
m_iCurrentThinkContext
int32
C#
0x264
m_nLastThinkTick
GameTick_t
C#
0x268
m_bDisabledContextThinks
bool
C#
0x278
m_isSteadyState
CTypedBitVec
C#
0x280
m_lastNetworkChange
float32
C#
0x290
m_ResponseContexts
CUtlVector<
ResponseContext_t
>
C#
0x2A8
m_iszResponseContext
CUtlSymbolLarge
C#
0x2D0
m_iHealth
.Health
int32
networked
C#
0x2D4
m_iMaxHealth
.MaxHealth
int32
networked
C#
0x2D8
m_lifeState
.LifeState
uint8
networked
C#
0x2DC
m_flDamageAccumulator
float32
C#
0x2E0
m_bTakesDamage
bool
networked
C#
0x2E8
m_nTakeDamageFlags
TakeDamageFlags_t
networked
C#
0x2F0
m_nPlatformType
EntityPlatformTypes_t
networked
C#
0x2F2
m_MoveCollide
MoveCollide_t
networked
C#
0x2F3
m_MoveType
MoveType_t
networked
C#
0x2F4
m_nActualMoveType
.MoveType
MoveType_t
C#
0x2F5
m_nWaterTouch
uint8
C#
0x2F6
m_nSlimeTouch
uint8
C#
0x2F7
m_bRestoreInHierarchy
bool
C#
0x2F8
m_target
CUtlSymbolLarge
C#
0x300
m_hDamageFilter
CHandle<
CBaseFilter
>
C#
0x308
m_iszDamageFilterName
CUtlSymbolLarge
C#
0x310
m_flMoveDoneTime
float32
C#
0x314
m_nSubclassID
.CreateByDesignerName()
CUtlStringToken
networked
C#
0x320
m_flAnimTime
float32
networked
C#
0x324
m_flSimulationTime
float32
networked
C#
0x328
m_flCreateTime
GameTime_t
networked
C#
0x32C
m_bClientSideRagdoll
bool
networked
C#
0x32D
m_ubInterpolationFrame
uint8
networked
C#
0x330
m_vPrevVPhysicsUpdatePos
Vector
C#
0x33C
m_iTeamNum
.TeamNum
uint8
networked
C#
0x340
m_iGlobalname
CUtlSymbolLarge
C#
0x348
m_iSentToClients
int32
C#
0x34C
m_flSpeed
float32
networked
C#
0x350
m_sUniqueHammerID
CUtlString
C#
0x358
m_spawnflags
uint32
networked
C#
0x35C
m_nNextThinkTick
GameTick_t
networked
C#
0x360
m_nSimulationTick
int32
C#
0x368
m_OnKilled
CEntityIOOutput
C#
0x380
m_fFlags
.Flags
uint32
networked
C#
0x384
m_vecAbsVelocity
.AbsVelocity
Vector
C#
0x390
m_vecVelocity
CNetworkVelocityVector
networked
C#
0x3C0
m_nPushEnumCount
int32
C#
0x3C8
m_pCollision
.Collision
CCollisionProperty
*
C#
0x3D0
m_pModifierProp
.ModifierProp
CModifierProperty
*
networked
C#
0x3D8
m_hEffectEntity
CHandle<
CBaseEntity
>
networked
C#
0x3DC
m_hOwnerEntity
CHandle<
CBaseEntity
>
networked
C#
0x3E0
m_fEffects
uint32
networked
C#
0x3E4
m_hGroundEntity
.GroundEntity
CHandle<
CBaseEntity
>
networked
C#
0x3E8
m_nGroundBodyIndex
int32
networked
C#
0x3EC
m_flFriction
.Friction
float32
networked
C#
0x3F0
m_flElasticity
float32
networked
C#
0x3F4
m_flGravityScale
.GravityScale
float32
networked
C#
0x3F8
m_flTimeScale
float32
networked
C#
0x3FC
m_flWaterLevel
float32
networked
C#
0x400
m_bGravityDisabled
bool
networked
C#
0x401
m_bAnimatedEveryTick
bool
networked
C#
0x404
m_flActualGravityScale
float32
C#
0x408
m_bGravityActuallyDisabled
bool
C#
0x409
m_bDisableLowViolence
bool
C#
0x40A
m_nWaterType
uint8
C#
0x40C
m_iEFlags
int32
C#
0x410
m_OnUser1
CEntityIOOutput
C#
0x428
m_OnUser2
CEntityIOOutput
C#
0x440
m_OnUser3
CEntityIOOutput
C#
0x458
m_OnUser4
CEntityIOOutput
C#
0x470
m_iInitialTeamNum
int32
C#
0x474
m_flNavIgnoreUntilTime
GameTime_t
networked
C#
0x478
m_vecAngVelocity
QAngle
C#
0x484
m_bNetworkQuantizeOriginAndAngles
bool
C#
0x485
m_bLagCompensate
bool
C#
0x488
m_pBlocker
CHandle<
CBaseEntity
>
C#
0x48C
m_flLocalTime
float32
C#
0x490
m_flVPhysicsUpdateLocalTime
float32
C#
0x498
m_pPulseGraphInstance
CPulseGraphInstance_ServerEntity
*
C#
from
CEntityInstance
· 3 fields
0x8
m_iszPrivateVScripts
CUtlSymbolLarge
C#
0x10
m_pEntity
.Name
CEntityIdentity
*
networked
C#
0x28
m_CScriptComponent
CScriptComponent
*
C#
History
6722–6745
removed
6696–6701
first dumped