m_iszMessage offset 0x4A0 → 0x4B0m_MessageVolume offset 0x4A8 → 0x4B8m_MessageAttenuation offset 0x4AC → 0x4BCm_Radius offset 0x4B0 → 0x4C0m_sNoise offset 0x4B8 → 0x4C8, type CUtlSymbolLarge → CGameSoundEventNamem_OnShowMessage offset 0x4C0 → 0x4D0