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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6738 (Oct 02 2026), not the latest

CNPC_Boss_Tier3VData

classclient: CNPC_Boss_Tier3VData →

size 0x1FD8 (8152 bytes) · 84 own fields · last changed in build 6722

1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CNPC_Boss_Tier3VData", "m_sModelName": "", "m_hFootstepSounds": "", "m_vecNavLinkMovementNames": [ ], "m_flAimConeAngle": 6.000000, "m_nMaxHealth": 100, "m_vecIntrinsicModifiers": [ ], "m_vecIntrinsicModifiersByName": [ ], "m_statusEffectMap": { }, "m_vecAttachments": [ ], "m_bTakesDamage": true, "m_strDamagedEffect": "", "m_nRagdollHealth": 0, "m_flImpactEnergyScale": 1.000000, "m_bAllowNonZUpMovement": false, "m_vecObstacleNavLinks": [ ], "m_bUseDynamicCollisionHull": false, "m_bRequestCapsuleCollision": false, "m_flCapsuleRadiusOverride": 0.000000, "m_flCapsuleHeightOverride": 0.000000, "m_vecActionDesiredShared": [ ], "m_sPlayerKilledNpcSound": "", "m_sDefaultMovementSettings": "", "m_mappedMovementSettings": [ ], "m_bEnableCodeDrivenAnimgraphMovement": false, "m_bEnableAnimgraphTagDrivenStrafing": true, "m_flMassOverride": -1.000000, "m_mapBoundAbilities": { }, "m_bSpawnOnGround": false, "m_flSightRangePlayers": 0.000000, "m_flSightRangeNPCs": 0.000000, "m_MeleeAnimName": "", "m_flMeleeAttemptRange": 80.000000, "m_flMeleeHitRange": 80.000000, "m_flWalkSpeed": 300.000000, "m_flRunSpeed": 300.000000, "m_flStrafeSpeed": 100.000000, "m_flTurnRate": 180.000000, "m_flAcceleration": 200.000000, "m_flStepHeight": 36.000000, "m_flJumpAnticipationTime": 0.600000, "m_flJumpUpBaseCostSeconds": 2.000000, "m_FlightMotion": { "m_flFlightSpeed": 300.000000, "m_flSquiggleMotionScale": 1.000000, "m_flSquiggleMotionAmplitude": [ 25.000000, 80.000000 ], "m_flSquiggleMotionRandomizeInterval": [ 0.500000, 1.000000 ] }, "m_flSquadDistance": 40.000000, "m_sAnimGraphIdentifier": "", "m_MovementBlockedClips": [ ], "m_HitReactClips": [ ], "m_BeamStartSound": "", "m_BeamStopSound": "", "m_BeamPointStartLoopSound": "", "m_BeamPointEndLoopSound": "", "m_BeamPointClosestLoopSound": "", "m_strAmbientLoopSound": "", "m_DeathSound": "", "m_strLastHitSound": "", "m_flLastHitSoundWindowTime": 1.000000, "m_MeleeHitSound": "", "m_strMeleeAttackSound": "", "m_sAmberModelName": "", "m_sSapphireModelName": "", "m_bUseTeamRelativeMaterialGroups": true, "m_sDefaultMaterialGroupName": "", "m_sEnemyMaterialGroupName": "", "m_sTeam1MaterialGroupName": "", "m_sTeam2MaterialGroupName": "", "m_MeleeSwingParticle": "", "m_MeleeActivateParticle": "", "m_flModelScale": 1.000000, "m_DeathParticle": "", "m_JumpParticle": "", "m_flOutlineRange": 2000.000000, "m_flOutlineWidth": 4.000000, "m_bOutlineThroughWalls": false, "m_bOutlineWhenVisible": false, "m_bSuppressOtherOutlinesWhenVisible": false, "m_flMaxHealthBarDrawDistance": 0.000000, "m_HealthBarParticle": "", "m_sLocUnitName": "", "m_sHealthBarAttachment": "", "m_HealthBarColorFriend": [ 0, 0, 0, 0 ], "m_HealthBarColorEnemy": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam1": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam2": [ 0, 0, 0, 0 ], "m_HealthBarColorTeamNeutral": [ 0, 0, 0, 0 ], "m_strCustomUnitIcon": "", "m_bTrackOutOfCombatStatus": false, "m_NpcOutOfCombatModifier": { }, "m_NpcInCombatModifier": { }, "m_flMeleeTargetRadius": 0.000000, "m_bSpawnBreakablesOnDeath": false, "m_flBreakableForceScale": 1.000000, "m_flPhysicsImpulseMultiplier": 1.000000, "m_flBeamWeaponWidth": 1.000000, "m_flBeamTurnRate": 90.000000, "m_BeamWeaponParticle": "", "m_mapWeaponInfos": { }, "m_bDamageBreakableWithMelee": false, "m_nSquadPriority": 0, "m_flAllyPitTimeMin": 2.000000, "m_nPhase2Health": 18000, "m_flEyeZOffset": 500.000000, "m_flEnemyTrooperProtectionRange": 1575.000000, "m_vPhase1ObserverOrigin": [ 0.000000, 0.000000, 0.000000 ], "m_vPhase2ObserverOrigin": [ 0.000000, 0.000000, 0.000000 ], "m_flPhase1ObserverPitch": 40.000000, "m_flPhase2ObserverPitch": 30.000000, "m_flPhase2MaxAnimSpinRate": 10.000000, "m_flPhase2AttackBias": 0.500000, "m_flRotateSpeed": 0.300000, "m_flPhase2SightRange": 600.000000, "m_flCoreRadius": 120.000000, "m_flCoreDeathTime": 3.000000, "m_flTransitionLightTime01": 0.000000, "m_flTransitionLightTime02": 1.000000, "m_flTransitionLightTime03": 2.000000, "m_flTransitionLightTime04": 3.000000, "m_flShrineAttackHealthLossPerAttack": 0.150000, "m_flShrineAttackMinTimeBetweenAttacks": 10.000000, "m_AmberEffigyExplosionParticle": "", "m_AmberTransformUpExplosionParticle": "", "m_AmberBeginDyingParticle": "", "m_AmberDeathLargeExplosionParticle": "", "m_AmberHitResponseParticle": "", "m_AmberPhase2AmbientParticle": "", "m_SapphEffigyExplosionParticle": "", "m_SapphTransformUpExplosionParticle": "", "m_SapphBeginDyingParticle": "", "m_SapphDeathLargeExplosionParticle": "", "m_SapphHitResponseParticle": "", "m_SapphPhase2AmbientParticle": "", "m_PatronTransformDownEyeParticle": "", "m_strWIPModelName": "", "m_strTeamAmberModel": "", "m_AmberEffigyModel": "", "m_SapphEffigyModel": "", "m_AmberCoreModel": "", "m_SapphCoreModel": "", "m_flCoreVerticalOffset": 0.000000, "m_PatronTransformStartSound": "", "m_PatronKilledSound": "", "m_EffigySapphireExplodeSound": "", "m_EffigyAmberExplodeSound": "", "m_AmberReformSound": "", "m_SapphireReformSound": "", "m_AmberReformingLoopSound": "", "m_SapphireReformingLoopSound": "", "m_LaserBeamModifier": { }, "m_DyingModifier": { }, "m_VulnerableModifier": { }, "m_Phase1Modifier": { }, "m_EffigyModifier": { }, "m_Phase2DamagePulseModifier": { }, "m_BackdoorProtection": { }, "m_RangedArmorModifier": { }, "m_ObjectiveRegen": { }, "m_ObjectiveHealthGrowthPhase1": { }, "m_ObjectiveHealthGrowthPhase2": { }, "m_DefenderInPitInvulnerable": { }, "m_flLaserMoveSpeed": 200.000000, "m_flLaserCooldownPhase1": 10.000000, "m_flLaserCooldownPhase2": 15.000000, "m_flLaserDurationPhase1": 4.500000, "m_flLaserDurationPhase2": 3.000000, "m_flPhase1DyingBegin": 3.000000, "m_flPhase1DyingDrop": 1.000000, "m_flPhase2DyingDropScale": 0.100000, "m_flPhase1DyingWait": 6.000000, "m_flPhase1DyingTransformUp": 1.000000, "m_flPhase1BossScale": 0.750000, "m_flPhase2BossScale": 0.600000, "m_flPostShrineTransition": 2.000000, "m_ArmAttackGroundHit": "", "m_flArmAttackHealthMin": 0.200000, "m_flArmAttackHealthMax": 0.800000, "m_flArmAttackCooldownMin": 4.000000, "m_flArmAttackCooldownMax": 10.000000, "m_flArmAttackTimeToHit": 1.230000, "m_flArmAttackRadius": 100.000000, "m_flArmAttackPosDotThres": 0.500000, "m_flArmAttackDamage": 150.000000, "m_flArmAttackKnockbackStrength": 400.000000, "m_flArmAttackInvulCooldownScale": 2.000000 }
Copy as
CNPC_Boss_Tier3VData · 84 fields
0xC50m_flAllyPitTimeMinfloat32 = 2
0xC54m_nPhase2Healthint32 = 18000
0xC58m_flEyeZOffsetfloat32 = 500
0xC5Cm_flEnemyTrooperProtectionRangefloat32 = 1575
0xC60m_vPhase1ObserverOriginVector = [3 items]
0xC6Cm_vPhase2ObserverOriginVector = [3 items]
0xC78m_flPhase1ObserverPitchfloat32 = 40
0xC7Cm_flPhase2ObserverPitchfloat32 = 30
0xC80m_flPhase2MaxAnimSpinRatefloat32 = 10
0xC84m_flPhase2AttackBiasfloat32 = 0.5
0xC88m_flRotateSpeedfloat32 = 0.3
0xC8Cm_flPhase2SightRangefloat32 = 600
0xC90m_flCoreRadiusfloat32 = 120
0xC94m_flCoreDeathTimefloat32 = 3
0xC98m_flTransitionLightTime01float32 = 0
0xC9Cm_flTransitionLightTime02float32 = 1
0xCA0m_flTransitionLightTime03float32 = 2
0xCA4m_flTransitionLightTime04float32 = 3
0xCA8m_flShrineAttackHealthLossPerAttackfloat32 = 0.15
0xCACm_flShrineAttackMinTimeBetweenAttacksfloat32 = 10
0xCB0m_AmberEffigyExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xD90m_AmberTransformUpExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xE70m_AmberBeginDyingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xF50m_AmberDeathLargeExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1030m_AmberHitResponseParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1110m_AmberPhase2AmbientParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x11F0m_SapphEffigyExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x12D0m_SapphTransformUpExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x13B0m_SapphBeginDyingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1490m_SapphDeathLargeExplosionParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1570m_SapphHitResponseParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1650m_SapphPhase2AmbientParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1730m_PatronTransformDownEyeParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1810m_strWIPModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x18F0m_strTeamAmberModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x19D0m_AmberEffigyModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x1AB0m_SapphEffigyModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x1B90m_AmberCoreModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x1C70m_SapphCoreModelCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x1D50m_flCoreVerticalOffsetfloat32 = 0
0x1D58m_PatronTransformStartSoundCSoundEventName = ""
0x1D68m_PatronKilledSoundCSoundEventName = ""
0x1D78m_EffigySapphireExplodeSoundCSoundEventName = ""
0x1D88m_EffigyAmberExplodeSoundCSoundEventName = ""
0x1D98m_AmberReformSoundCSoundEventName = ""
0x1DA8m_SapphireReformSoundCSoundEventName = ""
0x1DB8m_AmberReformingLoopSoundCSoundEventName = ""
0x1DC8m_SapphireReformingLoopSoundCSoundEventName = ""
0x1DD8m_LaserBeamModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x1DE8m_DyingModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x1DF8m_VulnerableModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x1E08m_Phase1ModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x1E18m_EffigyModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x1E28m_Phase2DamagePulseModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x1E38m_BackdoorProtectionCEmbeddedSubclass< CBaseModifier > = {…}
0x1E48m_RangedArmorModifierCEmbeddedSubclass< CBaseModifier > = {…}
0x1E58m_ObjectiveRegenCEmbeddedSubclass< CBaseModifier > = {…}
0x1E68m_ObjectiveHealthGrowthPhase1CEmbeddedSubclass< CBaseModifier > = {…}
0x1E78m_ObjectiveHealthGrowthPhase2CEmbeddedSubclass< CBaseModifier > = {…}
0x1E88m_DefenderInPitInvulnerableCEmbeddedSubclass< CBaseModifier > = {…}
0x1E98m_flLaserMoveSpeedfloat32 = 200
0x1E9Cm_flLaserCooldownPhase1float32 = 10
0x1EA0m_flLaserCooldownPhase2float32 = 15
0x1EA4m_flLaserDurationPhase1float32 = 4.5
0x1EA8m_flLaserDurationPhase2float32 = 3
0x1EACm_flPhase1DyingBeginfloat32 = 3
0x1EB0m_flPhase1DyingDropfloat32 = 1
0x1EB4m_flPhase2DyingDropScalefloat32 = 0.1
0x1EB8m_flPhase1DyingWaitfloat32 = 6
0x1EBCm_flPhase1DyingTransformUpfloat32 = 1
0x1EC0m_flPhase1BossScalefloat32 = 0.75
0x1EC4m_flPhase2BossScalefloat32 = 0.6
0x1EC8m_flPostShrineTransitionfloat32 = 2
0x1ED0m_ArmAttackGroundHitCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1FB0m_flArmAttackHealthMinfloat32 = 0.2
0x1FB4m_flArmAttackHealthMaxfloat32 = 0.8
0x1FB8m_flArmAttackCooldownMinfloat32 = 4
0x1FBCm_flArmAttackCooldownMaxfloat32 = 10
0x1FC0m_flArmAttackTimeToHitfloat32 = 1.23
0x1FC4m_flArmAttackRadiusfloat32 = 100
0x1FC8m_flArmAttackPosDotThresfloat32 = 0.5
0x1FCCm_flArmAttackDamagefloat32 = 150
0x1FD0m_flArmAttackKnockbackStrengthfloat32 = 400
0x1FD4m_flArmAttackInvulCooldownScalefloat32 = 2
from CAI_CitadelNPCVData · 71 fields
0x2F8m_mapBoundAbilitiesCUtlOrderedMap< EAbilitySlots_t, CSubclassName > = {…}
0x320m_bSpawnOnGroundbool = false
0x324m_flSightRangePlayersfloat32 = 0
0x328m_flSightRangeNPCsfloat32 = 0
0x330m_MeleeAnimNameCGlobalSymbol = ""
0x338m_flMeleeAttemptRangefloat32 = 80
0x33Cm_flMeleeHitRangefloat32 = 80
0x340m_flWalkSpeedfloat32 = 300
0x344m_flRunSpeedfloat32 = 300
0x348m_flStrafeSpeedfloat32 = 100
0x34Cm_flTurnRatefloat32 = 180
0x350m_flAccelerationfloat32 = 200
0x354m_flStepHeightfloat32 = 36
0x358m_flJumpAnticipationTimefloat32 = 0.6
0x35Cm_flJumpUpBaseCostSecondsfloat32 = 2
0x360m_FlightMotionNPCFlightMotion_t = {…}
0x378m_flSquadDistancefloat32 = 40
0x380m_sAnimGraphIdentifierCGlobalSymbol = ""
0x388m_MovementBlockedClipsCUtlVector< NPCMovementBlockedClip_t > = []
0x3A0m_HitReactClipsCUtlVector< NPCHitReactClip_t > = []
0x3B8m_BeamStartSoundCSoundEventName = ""
0x3C8m_BeamStopSoundCSoundEventName = ""
0x3D8m_BeamPointStartLoopSoundCSoundEventName = ""
0x3E8m_BeamPointEndLoopSoundCSoundEventName = ""
0x3F8m_BeamPointClosestLoopSoundCSoundEventName = ""
0x408m_strAmbientLoopSoundCSoundEventName = ""
0x418m_DeathSoundCSoundEventName = ""
0x428m_strLastHitSoundCSoundEventName = ""
0x438m_flLastHitSoundWindowTimefloat32 = 1
0x440m_MeleeHitSoundCSoundEventName = ""
0x450m_strMeleeAttackSoundCSoundEventName = ""
0x460m_sAmberModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x540m_sSapphireModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x620m_bUseTeamRelativeMaterialGroupsbool = true
0x628m_sDefaultMaterialGroupNameCModelMaterialGroupName = ""
0x630m_sEnemyMaterialGroupNameCModelMaterialGroupName = ""
0x638m_sTeam1MaterialGroupNameCModelMaterialGroupName = ""
0x640m_sTeam2MaterialGroupNameCModelMaterialGroupName = ""
0x648m_MeleeSwingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x728m_MeleeActivateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x808m_flModelScalefloat32 = 1
0x810m_DeathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x8F0m_JumpParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x9D0m_flOutlineRangefloat32 = 2000
0x9D4m_flOutlineWidthfloat32 = 4
0x9D8m_bOutlineThroughWallsbool = false
0x9D9m_bOutlineWhenVisiblebool = false
0x9DAm_bSuppressOtherOutlinesWhenVisiblebool = false
0x9DCm_flMaxHealthBarDrawDistancefloat32 = 0
0x9E0m_HealthBarParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xAC0m_sLocUnitNameCUtlString = ""
0xAC8m_sHealthBarAttachmentCUtlString = ""
0xAD0m_HealthBarColorFriendColor = [4 items]
0xAD4m_HealthBarColorEnemyColor = [4 items]
0xAD8m_HealthBarColorTeam1Color = [4 items]
0xADCm_HealthBarColorTeam2Color = [4 items]
0xAE0m_HealthBarColorTeamNeutralColor = [4 items]
0xAE8m_strCustomUnitIconCPanoramaImageName = ""
0xAF8m_bTrackOutOfCombatStatusbool = false
0xB00m_NpcOutOfCombatModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0xB10m_NpcInCombatModifierCEmbeddedSubclass< CCitadelModifier > = {…}
0xB20m_flMeleeTargetRadiusfloat32 = 0
0xB24m_bSpawnBreakablesOnDeathbool = false
0xB28m_flBreakableForceScalefloat32 = 1
0xB2Cm_flPhysicsImpulseMultiplierfloat32 = 1
0xB30m_flBeamWeaponWidthfloat32 = 1
0xB34m_flBeamTurnRatefloat32 = 90
0xB38m_BeamWeaponParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xC18m_mapWeaponInfosCUtlOrderedMap< CGlobalSymbol, CCitadelWeaponInfo > = {…}
0xC40m_bDamageBreakableWithMeleebool = false
0xC44m_nSquadPriorityint32 = 0
from CAI_BaseNPCVData · 26 fields
0x28m_sModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x108m_hFootstepSoundsCFootstepTableHandle = ""
0x110m_vecNavLinkMovementNamesCUtlVector< CGlobalSymbol > = []
0x128m_flAimConeAnglefloat32 = 6
0x130m_nMaxHealthint32 = 100
0x138m_vecIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CCitadelModifier > > = []
0x150m_vecIntrinsicModifiersByNameCUtlVector< CSubclassName > = []
0x168m_statusEffectMapNPCStatusEffectMap_t = {…}
0x170m_vecAttachmentsCUtlVector< NPCAttachmentDesc_t > = []
0x188m_bTakesDamagebool = true
0x190m_strDamagedEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x270m_nRagdollHealthint32 = 0
0x274m_flImpactEnergyScalefloat32 = 1
0x278m_bAllowNonZUpMovementbool = false
0x298m_bUseDynamicCollisionHullbool = false
0x299m_bRequestCapsuleCollisionbool = false
0x29Cm_flCapsuleRadiusOverridefloat32 = 0
0x2A0m_flCapsuleHeightOverridefloat32 = 0
0x2A8m_vecActionDesiredSharedCUtlVector< CGlobalSymbol > = []
0x2C0m_sPlayerKilledNpcSoundCSoundEventName = ""
0x2D0m_sDefaultMovementSettingsCUtlString = ""
0x2D8m_mappedMovementSettingsCUtlVector< AI_MappedMovementSettingsItem_t > = []
0x2F0m_bEnableCodeDrivenAnimgraphMovementbool = false
0x2F1m_bEnableAnimgraphTagDrivenStrafingbool = true
0x2F4m_flMassOverridefloat32 = -1

History

  1. 6722–6745changed
    • size 0x26D8 → 0x1FD8
    • m_flAllyPitTimeMin offset 0x1348 → 0xC50
    • m_nPhase2Health offset 0x134C → 0xC54
    • m_flEyeZOffset offset 0x1350 → 0xC58
    • m_flEnemyTrooperProtectionRange offset 0x1358 → 0xC5C
    • m_vPhase1ObserverOrigin offset 0x135C → 0xC60
    • m_vPhase2ObserverOrigin offset 0x1368 → 0xC6C
    • m_flPhase1ObserverPitch offset 0x1374 → 0xC78
    • m_flPhase2ObserverPitch offset 0x1378 → 0xC7C
    • m_flPhase2MaxAnimSpinRate offset 0x137C → 0xC80
    • m_flPhase2AttackBias offset 0x1380 → 0xC84
    • m_flRotateSpeed offset 0x1384 → 0xC88
    • m_flPhase2SightRange offset 0x1388 → 0xC8C
    • m_flCoreRadius offset 0x138C → 0xC90
    • m_flCoreDeathTime offset 0x1390 → 0xC94
    • m_flTransitionLightTime01 offset 0x1394 → 0xC98
    • m_flTransitionLightTime02 offset 0x1398 → 0xC9C
    • m_flTransitionLightTime03 offset 0x139C → 0xCA0
    • m_flTransitionLightTime04 offset 0x13A0 → 0xCA4
    • m_flShrineAttackHealthLossPerAttack offset 0x13A4 → 0xCA8
    • m_flShrineAttackMinTimeBetweenAttacks offset 0x13A8 → 0xCAC
    • m_AmberEffigyExplosionParticle offset 0x13B0 → 0xCB0
    • m_AmberTransformUpExplosionParticle offset 0x1490 → 0xD90
    • m_AmberBeginDyingParticle offset 0x1570 → 0xE70
    • m_AmberDeathLargeExplosionParticle offset 0x1650 → 0xF50
    • m_AmberHitResponseParticle offset 0x1730 → 0x1030
    • m_AmberPhase2AmbientParticle offset 0x1810 → 0x1110
    • m_SapphEffigyExplosionParticle offset 0x18F0 → 0x11F0
    • m_SapphTransformUpExplosionParticle offset 0x19D0 → 0x12D0
    • m_SapphBeginDyingParticle offset 0x1AB0 → 0x13B0
    • m_SapphDeathLargeExplosionParticle offset 0x1B90 → 0x1490
    • m_SapphHitResponseParticle offset 0x1C70 → 0x1570
    • m_SapphPhase2AmbientParticle offset 0x1D50 → 0x1650
    • m_PatronTransformDownEyeParticle offset 0x1E30 → 0x1730
    • m_strWIPModelName offset 0x1F10 → 0x1810
    • m_strTeamAmberModel offset 0x1FF0 → 0x18F0
    • m_AmberEffigyModel offset 0x20D0 → 0x19D0
    • m_SapphEffigyModel offset 0x21B0 → 0x1AB0
    • m_AmberCoreModel offset 0x2290 → 0x1B90
    • m_SapphCoreModel offset 0x2370 → 0x1C70
    • m_flCoreVerticalOffset offset 0x2450 → 0x1D50
    • m_PatronTransformStartSound offset 0x2458 → 0x1D58
    • m_PatronKilledSound offset 0x2468 → 0x1D68
    • m_EffigySapphireExplodeSound offset 0x2478 → 0x1D78
    • m_EffigyAmberExplodeSound offset 0x2488 → 0x1D88
    • m_AmberReformSound offset 0x2498 → 0x1D98
    • m_SapphireReformSound offset 0x24A8 → 0x1DA8
    • m_AmberReformingLoopSound offset 0x24B8 → 0x1DB8
    • m_SapphireReformingLoopSound offset 0x24C8 → 0x1DC8
    • m_LaserBeamModifier offset 0x24D8 → 0x1DD8
    • m_DyingModifier offset 0x24E8 → 0x1DE8
    • m_VulnerableModifier offset 0x24F8 → 0x1DF8
    • m_Phase1Modifier offset 0x2508 → 0x1E08
    • m_EffigyModifier offset 0x2518 → 0x1E18
    • m_Phase2DamagePulseModifier offset 0x2528 → 0x1E28
    • m_BackdoorProtection offset 0x2538 → 0x1E38
    • m_RangedArmorModifier offset 0x2548 → 0x1E48
    • m_ObjectiveRegen offset 0x2558 → 0x1E58
    • m_ObjectiveHealthGrowthPhase1 offset 0x2568 → 0x1E68
    • m_ObjectiveHealthGrowthPhase2 offset 0x2578 → 0x1E78
    • m_DefenderInPitInvulnerable offset 0x2588 → 0x1E88
    • m_flLaserMoveSpeed offset 0x2598 → 0x1E98
    • m_flLaserCooldownPhase1 offset 0x259C → 0x1E9C
    • m_flLaserCooldownPhase2 offset 0x25A0 → 0x1EA0
    • m_flLaserDurationPhase1 offset 0x25A4 → 0x1EA4
    • m_flLaserDurationPhase2 offset 0x25A8 → 0x1EA8
    • m_flPhase1DyingBegin offset 0x25AC → 0x1EAC
    • m_flPhase1DyingDrop offset 0x25B0 → 0x1EB0
    • m_flPhase2DyingDropScale offset 0x25B4 → 0x1EB4
    • m_flPhase1DyingWait offset 0x25B8 → 0x1EB8
    • m_flPhase1DyingTransformUp offset 0x25BC → 0x1EBC
    • m_flPhase1BossScale offset 0x25C0 → 0x1EC0
    • m_flPhase2BossScale offset 0x25C4 → 0x1EC4
    • m_flPostShrineTransition offset 0x25C8 → 0x1EC8
    • m_ArmAttackGroundHit offset 0x25D0 → 0x1ED0
    • m_flArmAttackHealthMin offset 0x26B0 → 0x1FB0
    • m_flArmAttackHealthMax offset 0x26B4 → 0x1FB4
    • m_flArmAttackCooldownMin offset 0x26B8 → 0x1FB8
    • m_flArmAttackCooldownMax offset 0x26BC → 0x1FBC
    • m_flArmAttackTimeToHit offset 0x26C0 → 0x1FC0
    • m_flArmAttackRadius offset 0x26C4 → 0x1FC4
    • m_flArmAttackPosDotThres offset 0x26C8 → 0x1FC8
    • m_flArmAttackDamage offset 0x26CC → 0x1FCC
    • m_flArmAttackKnockbackStrength offset 0x26D0 → 0x1FD0
    • m_flArmAttackInvulCooldownScale offset 0x26D4 → 0x1FD4
    • − m_flDefaultMoveSpeed
  2. 6696–6701first dumped