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Modding Database

Up to date with Steam · checked 2s ago· Viewing build 6698 (Sep 17 2026), not the latest

CNPC_TrooperNeutralVData

classclient: CNPC_TrooperNeutralVData →

size 0x16C0 (5824 bytes) · 31 own fields · last changed in build 6722

1 metadata entry
MGetKV3ClassDefaults
{ "_class": "CNPC_TrooperNeutralVData", "m_sModelName": "", "m_hFootstepSounds": "", "m_vecNavLinkMovementNames": [ ], "m_flAimConeAngle": 6.000000, "m_nMaxHealth": 100, "m_vecIntrinsicModifiers": [ ], "m_statusEffectMap": { }, "m_vecAttachments": [ ], "m_flHeadDamageMultiplier": 1.500000, "m_flChestDamageMultiplier": 1.000000, "m_flStomachDamageMultiplier": 1.000000, "m_flArmDamageMultiplier": 1.000000, "m_flLegDamageMultiplier": 1.000000, "m_nMaxAdditionalAmmoBalancingShots": 0, "m_bTakesDamage": true, "m_strDamagedEffect": "", "m_bLightsFiresWhenDamaged": false, "m_nRagdollHealth": 0, "m_flImpactEnergyScale": 1.000000, "m_bAllowNonZUpMovement": false, "m_bUseDynamicCollisionHull": false, "m_bRequestCapsuleCollision": false, "m_flCapsuleRadiusOverride": 0.000000, "m_flCapsuleHeightOverride": 0.000000, "m_vecActionDesiredShared": [ ], "m_sPlayerKilledNpcSound": "", "m_sCustomDeathHandshake": "", "m_sDefaultMovementSettings": "", "m_mappedMovementSettings": [ ], "m_bEnableCodeDrivenAnimgraphMovement": false, "m_bEnableAnimgraphTagDrivenStrafing": true, "m_flMassOverride": -1.000000, "m_flThreatTemperature": 20.000000, "m_flFlashpoint": -1.000000, "m_mapBoundAbilities": { }, "m_flSightRangePlayers": 0.000000, "m_flSightRangeNPCs": 0.000000, "m_MeleeAnimName": "", "m_flMeleeAttemptRange": 80.000000, "m_flMeleeHitRange": 80.000000, "m_MeleeAttackPoints": [ ], "m_flMaxHealthBarDrawDistance": 0.000000, "m_flWalkSpeed": 300.000000, "m_flRunSpeed": 300.000000, "m_flTurnRate": 180.000000, "m_flAcceleration": 200.000000, "m_flStepHeight": 36.000000, "m_flJumpAnticipationTime": 0.600000, "m_BeamStartSound": "", "m_BeamStopSound": "", "m_BeamPointStartLoopSound": "", "m_BeamPointEndLoopSound": "", "m_BeamPointClosestLoopSound": "", "m_strAmbientLoopSound": "", "m_DeathSound": "", "m_strLastHitSound": "", "m_bPlayLastHitSound": true, "m_flLastHitSoundWindowTime": 1.000000, "m_MeleeHitSound": "", "m_MeleeHitPlayerSound": "", "m_sAmberModelName": "", "m_sSapphireModelName": "", "m_sDefaultMaterialGroupName": "", "m_sEnemyMaterialGroupName": "", "m_sTeam1MaterialGroupName": "", "m_sTeam2MaterialGroupName": "", "m_MeleeSwingParticle": "", "m_MeleeActivateParticle": "", "m_flModelScale": 1.000000, "m_DeathParticle": "", "m_JumpParticle": "", "m_flOutlineRange": 2000.000000, "m_flOutlineWidth": 4.000000, "m_bOutlineThroughWalls": false, "m_bOutlineWhenVisible": false, "m_bSuppressOtherOutlinesWhenVisible": false, "m_HealthBarParticle": "", "m_sHealthBarAttachment": "", "m_HealthBarColorFriend": [ 0, 0, 0, 0 ], "m_HealthBarColorEnemy": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam1": [ 0, 0, 0, 0 ], "m_HealthBarColorTeam2": [ 0, 0, 0, 0 ], "m_HealthBarColorTeamNeutral": [ 0, 0, 0, 0 ], "m_flMeleeTargetRadius": 0.000000, "m_flHealthBarOffset": 0.000000, "m_bSpawnBreakablesOnDeath": false, "m_flBreakableForceScale": 1.000000, "m_flPhysicsImpulseMultiplier": 1.000000, "m_flBeamWeaponWidth": 1.000000, "m_flBeamTurnRate": 90.000000, "m_BeamWeaponParticle": "", "m_strCustomUnitIcon": "", "m_WeaponInfo": { "m_flBulletDamage": 0.000000, "m_eDamageType": "CITADEL_DAMAGETYPE_BULLET", "m_iBullets": 1, "m_iSplitShotsMax": -1, "m_flSplitShotAngles": -1.000000, "m_bExpressShotDisabled": false, "m_bHitOnceAcrossAllBullets": false, "m_iBulletsToFullyClaimOrb": 1, "m_flExplosionRadius": 0.000000, "m_flExplosionDamageScaleAtMaxRadius": 0.300000, "m_bAllowExplosionToCollectGold": false, "m_iClipSize": 0, "m_flCycleTime": 0.150000, "m_flBulletCreationDelay": 0.000000, "m_iBurstShotCount": 1, "m_flIntraBurstCycleTime": 0.000000, "m_iAmmoConsumedPerShot": 1, "m_flRange": 8192.000000, "m_flRangeWhileZoomed": 0.000000, "m_flDamageFalloffStartRange": 0.000000, "m_flDamageFalloffEndRange": 900.000000, "m_flDamageFalloffBias": 0.500000, "m_flDamageFalloffStartScale": 1.000000, "m_flDamageFalloffEndScale": 0.000000, "m_bDontPassThroughPortals": false, "m_bPlayImpactEffectsOnTeammates": false, "m_flPenetrationPercent": 0.000000, "m_flIronSightsTime": 0.100000, "m_reloadDuration": 0.000000, "m_bReloadUseActiveWeaponInfoDuration": false, "m_bReloadSingleBullets": false, "m_bReloadSingleBulletsAllowCancel": false, "m_flReloadSingleBulletsInitialDelay": 0.000000, "m_bCanCrit": true, "m_flCritBonusStartRange": 0.000000, "m_flCritBonusEndRange": 0.000000, "m_flCritBonusStart": 1.000000, "m_flCritBonusEnd": 1.000000, "m_flCritBonusAgainstNPCs": 0.200000, "m_eCritFilter": "CITADEL_UNIT_TARGET_ALL", "m_eCritAlwaysFilter": "", "m_bSpinsUp": false, "m_flMaxSpinCycleTime": -1.000000, "m_flSpinIncreaseRate": 0.000000, "m_flSpinDecayRate": 0.000000, "m_flBuildUpRate": -1.000000, "m_bIsSemiAuto": false, "m_flBulletSpeed": 1000.000000, "m_flBulletSpeedRandomFactor": 0.000000, "m_flBulletGravityScale": 1.000000, "m_flBulletRadius": 0.000000, "m_flBulletRadiusVsWorld": 0.000000, "m_flBulletLifetime": 0.000000, "m_flVerticalAimBias": 0.000000, "m_flBulletInheritShooterVelocityScale": 0.000000, "m_bCanZoom": true, "m_flZoomFOV": 70.000000, "m_flZoomFOV_Relative": -5.000000, "m_flZoomMoveSpeedPercent": 0.750000, "m_flShootMoveSpeedPercent": 0.750000, "m_flReloadMoveSpeedPercent": 1.000000, "m_bUsesSpreadPattern": true, "m_Spread": 0.200000, "m_bFirstShotPerfectAccuracy": false, "m_AimingShootSpreadPenalty": 0.000000, "m_flScatterYawScale": 1.000000, "m_flShootSpreadPenaltyPerShot": 0.000000, "m_ShootSpreadPenaltyPerShotNormalization": { "m_bNormalizeSpreadPerShot": false, "m_FireRatePctRange": [ 0.000000, 100.000000 ], "m_SpreadPerShotFactor": 1.000000 }, "m_flShootSpreadPenaltyDecayDelay": -1.000000, "m_flShootSpreadPenaltyDecay": 1.000000, "m_flSpreadPenaltyDecay": 3.000000, "m_flShootingUpSpreadPenalty": 0.000000, "m_flAutoReplenishClip": 0.000000, "m_NpcAimingSpread": 0.000000, "m_vecScatterOffsets": [ ], "m_flPelletScatterFactor": 1.000000, "m_flPelletScatterSpreadFactor": 0.500000, "m_bApplySpreadToFirstPellet": false, "m_vecOriginOffsets": [ ], "m_flVerticalPunch": 1.000000, "m_flHorizontalPunch": 0.500000, "m_HorizontalRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_VerticallRecoil": { "m_Range": 0.000000, "m_flBurstSlope": 0.000000, "m_flBurstExponent": 1.000000, "m_flBurstConstant": 0.000000 }, "m_flRecoilSpeed": 1.000000, "m_flRecoilRecoveryDelayFactor": 1.000000, "m_flRecoilRecoverySpeed": 1.000000, "m_flRecoilShotIndexRecoveryTimeFactor": 0.250000, "m_nRecoilSeed": 0, "m_szBulletTravelTracerParticle": "particles/weapon_fx/default_tracer.vpcf", "m_szSelfBulletTravelTracerParticle": "", "m_szBulletLinkParticle": "", "m_bUseDesatForFriendlyNonHeroTracer": true, "m_eAttachmentSourceType": "EAttachmentSource_WeaponMuzzles", "m_strCustomAttachmentSource": "ability_cast", "m_szMuzzleFlashEffectName": "", "m_strWeaponImpactEffect": "", "m_mapImpactEffects": { }, "m_bUseWeaponAbilityName": false, "m_flDamageForce": 50.000000, "m_strShootSound": "", "m_strFirstShotSound": "", "m_strShotReleaseSound": "", "m_strBulletLoopingSound": "", "m_strBulletWhizSound": "", "m_strBulletImpactSound": "", "m_flBulletWhizDistance": 150.000000, "m_strReloadSound": "", "m_strReloadEndSound": "", "m_strLocalPlayerBulletImpactSound": "", "m_strLocalPlayerBulletImpactHeavySound": "", "m_strZoomInSound": "", "m_strZoomOutSound": "", "m_strSpinUpSound": "", "m_strSpinDownSound": "", "m_strSpinUpLoopSound": "", "m_flMaxLagCompensation": 340282346638528859811704183484516925440.000000 }, "m_eTrooperType": "NEUTRAL_TROOPER_NORMAL", "m_flGoldReward": 110.000000, "m_flGoldRewardBonusPercentPerMinute": 1.200000, "m_bCapSimultanousAttackers": false, "m_flShieldReactivateDelay": 0.000000, "m_flDyingDuration": 0.010000, "m_bDamagedByBullets": true, "m_bDamagedByMelee": true, "m_bDamagedByAbilities": true, "m_ShieldParticle": "", "m_retaliateParticle": "", "m_bHasAOEAttack": false, "m_flAOERadius": 0.000000, "m_flAOEDamage": 0.000000, "m_flAOEAttackCooldown": 0.000000, "m_AOEParticle": "", "m_AOEDebuffToApply": { }, "m_AOEInitiateSound": "", "m_AOESound": "", "m_AOEDebuffDuration": 0.400000, "m_vecRandomBodyGroup": [ ], "m_vecRandomSkin": [ ], "m_flHullCapsuleRadius": 16.000000, "m_flHullCapsuleHeight": 80.000000, "m_bFaceEnemyWhileIdle": false, "m_IdleLoopSound": "", "m_MoveType": "MOVETYPE_STEP", "m_iWeakPointCount": 0, "m_iWeakPointType": "ENWP_Weak", "m_iWeakPointRespawnTime": -1.000000, "m_NeutralDamageGrowth": { } }
Copy as
CNPC_TrooperNeutralVData · 31 fields
0x1348m_eTrooperTypeENeutralTrooperType = "NEUTRAL_TROOPER_NORMAL"
0x134Cm_flGoldRewardfloat32 = 110
0x1350m_flGoldRewardBonusPercentPerMinutefloat32 = 1.2
0x1354m_bCapSimultanousAttackersbool = false
0x1358m_flShieldReactivateDelayfloat32 = 0
0x135Cm_flDyingDurationfloat32 = 0.01
0x1360m_bDamagedByBulletsbool = true
0x1361m_bDamagedByMeleebool = true
0x1362m_bDamagedByAbilitiesbool = true
0x1368m_ShieldParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1448m_retaliateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1528m_bHasAOEAttackbool = false
0x152Cm_flAOERadiusfloat32 = 0
0x1530m_flAOEDamagefloat32 = 0
0x1534m_flAOEAttackCooldownfloat32 = 0
0x1538m_AOEParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x1618m_AOEDebuffToApplyCEmbeddedSubclass< CCitadelModifier > = {…}
0x1628m_AOEInitiateSoundCSoundEventName = ""
0x1638m_AOESoundCSoundEventName = ""
0x1648m_AOEDebuffDurationfloat32 = 0.4
0x1650m_vecRandomBodyGroupCUtlVector< CUtlString > = []
0x1668m_vecRandomSkinCUtlVector< CUtlString > = []
0x1680m_flHullCapsuleRadiusfloat32 = 16
0x1684m_flHullCapsuleHeightfloat32 = 80
0x1688m_bFaceEnemyWhileIdlebool = false
0x1690m_IdleLoopSoundCSoundEventName = ""
0x16A0m_MoveTypeMoveType_t = "MOVETYPE_STEP"
0x16A4m_iWeakPointCountint32 = 0
0x16A8m_iWeakPointTypeENeutralWeakPointType = "ENWP_Weak"
0x16ACm_iWeakPointRespawnTimefloat32 = -1
0x16B0m_NeutralDamageGrowthCEmbeddedSubclass< CCitadelModifier > = {…}
from CAI_CitadelNPCVData · 59 fields
0x330m_mapBoundAbilitiesCUtlOrderedMap< EAbilitySlots_t, CSubclassName > = {…}
0x358m_flSightRangePlayersfloat32 = 0
0x35Cm_flSightRangeNPCsfloat32 = 0
0x360m_MeleeAnimNameCGlobalSymbol = ""
0x368m_flMeleeAttemptRangefloat32 = 80
0x36Cm_flMeleeHitRangefloat32 = 80
0x370m_MeleeAttackPointsCUtlVector< float32 > = []
0x388m_flMaxHealthBarDrawDistancefloat32 = 0
0x38Cm_flWalkSpeedfloat32 = 300
0x390m_flRunSpeedfloat32 = 300
0x394m_flTurnRatefloat32 = 180
0x398m_flAccelerationfloat32 = 200
0x39Cm_flStepHeightfloat32 = 36
0x3A0m_flJumpAnticipationTimefloat32 = 0.6
0x3A8m_BeamStartSoundCSoundEventName = ""
0x3B8m_BeamStopSoundCSoundEventName = ""
0x3C8m_BeamPointStartLoopSoundCSoundEventName = ""
0x3D8m_BeamPointEndLoopSoundCSoundEventName = ""
0x3E8m_BeamPointClosestLoopSoundCSoundEventName = ""
0x3F8m_strAmbientLoopSoundCSoundEventName = ""
0x408m_DeathSoundCSoundEventName = ""
0x418m_strLastHitSoundCSoundEventName = ""
0x428m_bPlayLastHitSoundbool = true
0x42Cm_flLastHitSoundWindowTimefloat32 = 1
0x430m_MeleeHitSoundCSoundEventName = ""
0x440m_MeleeHitPlayerSoundCSoundEventName = ""
0x450m_sAmberModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x530m_sSapphireModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x610m_sDefaultMaterialGroupNameCModelMaterialGroupName = ""
0x618m_sEnemyMaterialGroupNameCModelMaterialGroupName = ""
0x620m_sTeam1MaterialGroupNameCModelMaterialGroupName = ""
0x628m_sTeam2MaterialGroupNameCModelMaterialGroupName = ""
0x630m_MeleeSwingParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x710m_MeleeActivateParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x7F0m_flModelScalefloat32 = 1
0x7F8m_DeathParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x8D8m_JumpParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x9B8m_flOutlineRangefloat32 = 2000
0x9BCm_flOutlineWidthfloat32 = 4
0x9C0m_bOutlineThroughWallsbool = false
0x9C1m_bOutlineWhenVisiblebool = false
0x9C2m_bSuppressOtherOutlinesWhenVisiblebool = false
0x9C8m_HealthBarParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xAA8m_sHealthBarAttachmentCUtlString = ""
0xAB0m_HealthBarColorFriendColor = [4 items]
0xAB4m_HealthBarColorEnemyColor = [4 items]
0xAB8m_HealthBarColorTeam1Color = [4 items]
0xABCm_HealthBarColorTeam2Color = [4 items]
0xAC0m_HealthBarColorTeamNeutralColor = [4 items]
0xAC4m_flMeleeTargetRadiusfloat32 = 0
0xAC8m_flHealthBarOffsetfloat32 = 0
0xACCm_bSpawnBreakablesOnDeathbool = false
0xAD0m_flBreakableForceScalefloat32 = 1
0xAD4m_flPhysicsImpulseMultiplierfloat32 = 1
0xAD8m_flBeamWeaponWidthfloat32 = 1
0xADCm_flBeamTurnRatefloat32 = 90
0xAE0m_BeamWeaponParticleCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0xBC0m_strCustomUnitIconCPanoramaImageName = ""
0xBD0m_WeaponInfoCCitadelWeaponInfo = {…}
from CAI_BaseNPCVData · 34 fields
0x28m_sModelNameCResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > = ""
0x108m_hFootstepSoundsCFootstepTableHandle = ""
0x110m_vecNavLinkMovementNamesCUtlVector< CGlobalSymbol > = []
0x128m_flAimConeAnglefloat32 = 6
0x130m_nMaxHealthint32 = 100
0x138m_vecIntrinsicModifiersCUtlVector< CEmbeddedSubclass< CCitadelModifier > > = []
0x150m_statusEffectMapNPCStatusEffectMap_t = {…}
0x158m_vecAttachmentsCUtlVector< NPCAttachmentDesc_t > = []
0x170m_flHeadDamageMultiplierCSkillFloat = 1.5
0x180m_flChestDamageMultiplierCSkillFloat = 1
0x190m_flStomachDamageMultiplierCSkillFloat = 1
0x1A0m_flArmDamageMultiplierCSkillFloat = 1
0x1B0m_flLegDamageMultiplierCSkillFloat = 1
0x1C0m_nMaxAdditionalAmmoBalancingShotsCSkillInt = 0
0x1D0m_bTakesDamagebool = true
0x1D8m_strDamagedEffectCResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > = ""
0x2B8m_bLightsFiresWhenDamagedbool = false
0x2BCm_nRagdollHealthint32 = 0
0x2C0m_flImpactEnergyScalefloat32 = 1
0x2C4m_bAllowNonZUpMovementbool = false
0x2C5m_bUseDynamicCollisionHullbool = false
0x2C6m_bRequestCapsuleCollisionbool = false
0x2C8m_flCapsuleRadiusOverridefloat32 = 0
0x2CCm_flCapsuleHeightOverridefloat32 = 0
0x2D0m_vecActionDesiredSharedCUtlVector< CGlobalSymbol > = []
0x2E8m_sPlayerKilledNpcSoundCSoundEventName = ""
0x2F8m_sCustomDeathHandshakeCGlobalSymbol = ""
0x300m_sDefaultMovementSettingsCUtlString = ""
0x308m_mappedMovementSettingsCUtlVector< AI_MappedMovementSettingsItem_t > = []
0x320m_bEnableCodeDrivenAnimgraphMovementbool = false
0x321m_bEnableAnimgraphTagDrivenStrafingbool = true
0x324m_flMassOverridefloat32 = -1
0x328m_flThreatTemperaturefloat32 = 20
0x32Cm_flFlashpointfloat32 = -1

History

  1. 6722–6745changed
    • size 0x16C0 → 0xF10
    • m_flGoldReward offset 0x134C → 0xC54
    • m_flGoldRewardBonusPercentPerMinute offset 0x1350 → 0xC58
    • m_flShieldReactivateDelay offset 0x1358 → 0xC60
    • m_flDyingDuration offset 0x135C → 0xC64
    • m_bDamagedByBullets offset 0x1360 → 0xCA8
    • m_bDamagedByMelee offset 0x1361 → 0xCA9
    • m_bDamagedByAbilities offset 0x1362 → 0xCAA
    • m_ShieldParticle offset 0x1368 → 0xCD0
    • m_retaliateParticle offset 0x1448 → 0xDB0
    • m_vecRandomBodyGroup offset 0x1650 → 0xE90
    • m_vecRandomSkin offset 0x1668 → 0xEA8
    • m_NeutralDamageGrowth offset 0x16B0 → 0xED0
    • + m_eNeutralType ENeutralNPCType at 0xC50
    • + m_iMaxSquadAttackers int32 at 0xC5C
    • + m_flReturnToSpawnSpeed float32 at 0xC68
    • + m_flSpawnTetherRadius float32 at 0xC6C
    • + m_flAbilityChance01 float32 at 0xC70
    • + m_flAbilityChance02 float32 at 0xC74
    • + m_flAbilityChance03 float32 at 0xC78
    • + m_flMinTimeBetweenAbilities float32 at 0xC7C
    • + m_sNeutralMelee CSubclassName at 0xC80
    • + m_vNeutralAbilities CUtlVector< CSubclassName > at 0xC90
    • + m_bNoMelee bool at 0xCAB
    • + m_bOnlyMelee bool at 0xCAC
    • + m_flAttackRangeTarget float32 at 0xCB0
    • + m_flStrafeAngleAmount float32 at 0xCB4
    • + m_flStrafeSideDuration float32 at 0xCB8
    • + m_flNonMoveAttackDuration float32 at 0xCBC
    • + m_flRNGTickRate float32 at 0xCC0
    • + m_flWakeUpTime float32 at 0xCC4
    • + m_bUseSleepPoseWhenNoTarget bool at 0xCC8
    • + m_SpawnSound CSoundEventName at 0xEC0
    • + m_SleepModifier CEmbeddedSubclass< CCitadelModifier > at 0xEE0
    • + m_mapViewerSoulsClass CUtlHashtable< int32, CUtlString > at 0xEF0
    • − m_eTrooperType
    • − m_bCapSimultanousAttackers
    • − m_bHasAOEAttack
    • − m_flAOERadius
    • − m_flAOEDamage
    • − m_flAOEAttackCooldown
    • − m_AOEParticle
    • − m_AOEDebuffToApply
    • − m_AOEInitiateSound
    • − m_AOESound
    • − m_AOEDebuffDuration
    • − m_flHullCapsuleRadius
    • − m_flHullCapsuleHeight
    • − m_bFaceEnemyWhileIdle
    • − m_IdleLoopSound
    • − m_MoveType
    • − m_iWeakPointCount
    • − m_iWeakPointType
    • − m_iWeakPointRespawnTime
  2. 6696–6701first dumped