m_szSnapshotFileName offset 0x780 → 0x878, no longer networkedm_bActive offset 0x980 → 0xA78, no longer networkedm_bFrozen offset 0x981 → 0xA79, no longer networkedm_flFreezeTransitionDuration offset 0x984 → 0xA7C, no longer networkedm_nStopType offset 0x988 → 0xA80, no longer networkedm_bAnimateDuringGameplayPause offset 0x98C → 0xA84, no longer networkedm_iEffectIndex offset 0x990 → 0xA88, no longer networkedm_flStartTime offset 0x998 → 0xA90, no longer networkedm_flPreSimTime offset 0x99C → 0xA94, no longer networkedm_vServerControlPoints offset 0x9A0 → 0xA98, no longer networkedm_iServerControlPointAssignments offset 0x9D0 → 0xAC8, no longer networkedm_hControlPointEnts offset 0x9D4 → 0xACC, no longer networkedm_bNoSave offset 0xAD4 → 0xBD8, no longer networkedm_bNoFreeze offset 0xAD5 → 0xBD9, no longer networkedm_bNoRamp offset 0xAD6 → 0xBDA, no longer networkedm_bStartActive offset 0xAD7 → 0xBDBm_iszEffectName offset 0xAD8 → 0xBE0m_iszControlPointNames offset 0xAE0 → 0xBE8m_nDataCP offset 0xCE0 → 0xDE8m_vecDataCPValue offset 0xCE4 → 0xDECm_nTintCP offset 0xCF0 → 0xDF8m_clrTint offset 0xCF4 → 0xDFCm_bDataStringLocalized bool at 0xBCCm_strDataString CUtlString at 0xBD0