Need help with plugins or servers?
Join our Discord
Hosting
Servers
Database
Blog
Docs
GitHub
Discord
Modding Database
Schema
Entities
ConVars
Events
Protobufs
Heroes
Abilities
Modifiers
VData
Map
Changes
Build
Latest (6745)
6745 · Oct 02 2026
6742 · Oct 02 2026
6738 · Oct 02 2026
6736 · Oct 02 2026
6731 · Oct 01 2026
6730 · Oct 01 2026
6728 · Oct 01 2026
6726 · Sep 30 2026
6723 · Sep 30 2026
6722 · Sep 29 2026
6701 · Sep 25 2026
6698 · Sep 17 2026
6696 · Sep 17 2026
Up to date with Steam ·
checked 2s ago
· Viewing build 6701 (Sep 25 2026), not the latest
/
Schema
/
server
/
CProjectile_Priest_SlideTrap_Projectile
CProjectile_Priest_SlideTrap_Projectile
class
Copy name
client:
CProjectile_Priest_SlideTrap_Projectile
→
size 0xE38 (3640 bytes) · 4 own fields · 17 fields have Deadworks members
CEntityInstance
›
CBaseEntity
›
CBaseModelEntity
›
CCitadelProjectile
›
CProjectile_Priest_SlideTrap_Projectile
3 metadata entries
MNetworkVarNames
"float m_flRangeAtCast"
MNetworkVarNames
"bool m_bArmed"
MNetworkVarNames
"bool m_bMoving"
Inherited (142)
Networked only
Copy as
C#
C++
Offset
CProjectile_Priest_SlideTrap_Projectile
· 4 fields
0x874
m_flRangeAtCast
float32
networked
C#
0x8B4
m_bArmed
bool
networked
C#
0x8B5
m_bMoving
bool
networked
C#
0x8B6
m_bFinished
bool
C#
from
CCitadelProjectile
· 22 fields
0x7A8
m_flMaxDistance
float32
C#
0x7B0
m_nCachedExcludeFlags
uint64
C#
0x7B8
m_bInPortalEnvironment
bool
C#
0x7B9
m_bHandlingPortalResult
bool
C#
0x7BC
m_flArmingTime
float32
C#
0x7C0
m_flChargeAmount
float32
C#
0x7C4
m_bCollideWithThrower
bool
C#
0x7C5
m_bNewCollideWithThrower
bool
C#
0x7D0
m_flTickSoundInterval
float32
C#
0x7D8
m_vLastAbsOrigin
Vector
C#
0x7E4
m_vLastAbsVelocity
Vector
C#
0x808
m_vecTargetToIgnore
CUtlVector< CHandle<
CBaseEntity
> >
C#
0x820
m_bDetonateStarted
bool
C#
0x821
m_bTouchDisabled
bool
C#
0x824
m_vInitialVelocity
Vector
networked
C#
0x830
m_vInitialPosition
VectorWS
networked
C#
0x83C
m_abilityID
CUtlStringToken
networked
C#
0x840
m_sParticleName
CUtlSymbolLarge
networked
C#
0x848
m_vecSpawnPosition
Vector
networked
C#
0x854
m_flProjectileSpeed
float32
networked
C#
0x858
m_flMaxLifetime
float32
networked
C#
0x85C
m_flParticleRadius
float32
networked
C#
from
CBaseModelEntity
· 38 fields
0x4A0
m_CRenderComponent
CRenderComponent
*
C#
0x4A8
m_CHitboxComponent
CHitboxComponent
networked
C#
0x4C0
m_pChoreoComponent
CChoreoComponent
*
networked
C#
0x4C8
m_nDestructiblePartInitialStateDestructed0
HitGroup_t
C#
0x4CC
m_nDestructiblePartInitialStateDestructed1
HitGroup_t
C#
0x4D0
m_nDestructiblePartInitialStateDestructed2
HitGroup_t
C#
0x4D4
m_nDestructiblePartInitialStateDestructed3
HitGroup_t
C#
0x4D8
m_nDestructiblePartInitialStateDestructed4
HitGroup_t
C#
0x4DC
m_nDestructiblePartInitialStateDestructed0_PartIndex
int32
C#
0x4E0
m_nDestructiblePartInitialStateDestructed1_PartIndex
int32
C#
0x4E4
m_nDestructiblePartInitialStateDestructed2_PartIndex
int32
C#
0x4E8
m_nDestructiblePartInitialStateDestructed3_PartIndex
int32
C#
0x4EC
m_nDestructiblePartInitialStateDestructed4_PartIndex
int32
C#
0x4F0
m_pDestructiblePartsSystemComponent
CDestructiblePartsComponent
*
networked
C#
0x4F8
m_OnDestructibleHitGroupDamageLevelChanged
CEntityOutputTemplate<
CBaseModelEntity::OnDamageLevelChangedArgs_t
>
C#
0x520
m_flDissolveStartTime
GameTime_t
C#
0x528
m_OnIgnite
CEntityIOOutput
C#
0x540
m_nRenderMode
RenderMode_t
networked
C#
0x541
m_nRenderFX
RenderFx_t
networked
C#
0x548
m_szAddModifier
CUtlString
C#
0x550
m_bAllowFadeInView
bool
C#
0x570
m_bHasCollision
bool
C#
0x574
m_vSupport
VectorWS
C#
0x580
m_clrRender
.RenderColor
Color
networked
C#
0x588
m_vecRenderAttributes
CUtlVectorEmbeddedNetworkVar<
EntityRenderAttribute_t
>
networked
C#
0x5F0
m_bRenderToCubemaps
bool
networked
C#
0x5F1
m_bNoInterpolate
bool
networked
C#
0x5F8
m_Collision
CCollisionProperty
networked
C#
0x6B0
m_Glow
CGlowProperty
networked
C#
0x708
m_flGlowBackfaceMult
float32
networked
C#
0x70C
m_fadeMinDist
float32
networked
C#
0x710
m_fadeMaxDist
float32
networked
C#
0x714
m_flFadeScale
float32
networked
C#
0x718
m_flShadowStrength
float32
networked
C#
0x71C
m_nObjectCulling
uint8
networked
C#
0x720
m_bodyGroupChoices
CUtlOrderedMap< CGlobalSymbol, int32 >
C#
0x748
m_vecViewOffset
.EyePosition
CNetworkViewOffsetVector
networked
C#
0x778
m_bvDisabledHitGroups
uint32[1]
networked
C#
from
CBaseEntity
· 79 fields
0x30
m_CBodyComponent
.BodyComponent
CBodyComponent
*
networked
C#
0x38
m_NetworkTransmitComponent
CNetworkTransmitComponent
C#
0x248
m_aThinkFunctions
CUtlVector<
thinkfunc_t
>
C#
0x260
m_iCurrentThinkContext
int32
C#
0x264
m_nLastThinkTick
GameTick_t
C#
0x268
m_bDisabledContextThinks
bool
C#
0x278
m_isSteadyState
CTypedBitVec
C#
0x280
m_lastNetworkChange
float32
C#
0x290
m_ResponseContexts
CUtlVector<
ResponseContext_t
>
C#
0x2A8
m_iszResponseContext
CUtlSymbolLarge
C#
0x2D0
m_iHealth
.Health
int32
networked
C#
0x2D4
m_iMaxHealth
.MaxHealth
int32
networked
C#
0x2D8
m_lifeState
.LifeState
uint8
networked
C#
0x2DC
m_flDamageAccumulator
float32
C#
0x2E0
m_bTakesDamage
bool
networked
C#
0x2E8
m_nTakeDamageFlags
TakeDamageFlags_t
networked
C#
0x2F0
m_nPlatformType
EntityPlatformTypes_t
networked
C#
0x2F2
m_MoveCollide
MoveCollide_t
networked
C#
0x2F3
m_MoveType
MoveType_t
networked
C#
0x2F4
m_nActualMoveType
.MoveType
MoveType_t
C#
0x2F5
m_nWaterTouch
uint8
C#
0x2F6
m_nSlimeTouch
uint8
C#
0x2F7
m_bRestoreInHierarchy
bool
C#
0x2F8
m_target
CUtlSymbolLarge
C#
0x300
m_hDamageFilter
CHandle<
CBaseFilter
>
C#
0x308
m_iszDamageFilterName
CUtlSymbolLarge
C#
0x310
m_flMoveDoneTime
float32
C#
0x314
m_nSubclassID
.CreateByDesignerName()
CUtlStringToken
networked
C#
0x320
m_flAnimTime
float32
networked
C#
0x324
m_flSimulationTime
float32
networked
C#
0x328
m_flCreateTime
GameTime_t
networked
C#
0x32C
m_bClientSideRagdoll
bool
networked
C#
0x32D
m_ubInterpolationFrame
uint8
networked
C#
0x330
m_vPrevVPhysicsUpdatePos
Vector
C#
0x33C
m_iTeamNum
.TeamNum
uint8
networked
C#
0x340
m_iGlobalname
CUtlSymbolLarge
C#
0x348
m_iSentToClients
int32
C#
0x34C
m_flSpeed
float32
networked
C#
0x350
m_sUniqueHammerID
CUtlString
C#
0x358
m_spawnflags
uint32
networked
C#
0x35C
m_nNextThinkTick
GameTick_t
networked
C#
0x360
m_nSimulationTick
int32
C#
0x368
m_OnKilled
CEntityIOOutput
C#
0x380
m_fFlags
.Flags
uint32
networked
C#
0x384
m_vecAbsVelocity
.AbsVelocity
Vector
C#
0x390
m_vecVelocity
CNetworkVelocityVector
networked
C#
0x3C0
m_nPushEnumCount
int32
C#
0x3C8
m_pCollision
.Collision
CCollisionProperty
*
C#
0x3D0
m_pModifierProp
.ModifierProp
CModifierProperty
*
networked
C#
0x3D8
m_hEffectEntity
CHandle<
CBaseEntity
>
networked
C#
0x3DC
m_hOwnerEntity
CHandle<
CBaseEntity
>
networked
C#
0x3E0
m_fEffects
uint32
networked
C#
0x3E4
m_hGroundEntity
.GroundEntity
CHandle<
CBaseEntity
>
networked
C#
0x3E8
m_nGroundBodyIndex
int32
networked
C#
0x3EC
m_flFriction
.Friction
float32
networked
C#
0x3F0
m_flElasticity
float32
networked
C#
0x3F4
m_flGravityScale
.GravityScale
float32
networked
C#
0x3F8
m_flTimeScale
float32
networked
C#
0x3FC
m_flWaterLevel
float32
networked
C#
0x400
m_bGravityDisabled
bool
networked
C#
0x401
m_bAnimatedEveryTick
bool
networked
C#
0x404
m_flActualGravityScale
float32
C#
0x408
m_bGravityActuallyDisabled
bool
C#
0x409
m_bDisableLowViolence
bool
C#
0x40A
m_nWaterType
uint8
C#
0x40C
m_iEFlags
int32
C#
0x410
m_OnUser1
CEntityIOOutput
C#
0x428
m_OnUser2
CEntityIOOutput
C#
0x440
m_OnUser3
CEntityIOOutput
C#
0x458
m_OnUser4
CEntityIOOutput
C#
0x470
m_iInitialTeamNum
int32
C#
0x474
m_flNavIgnoreUntilTime
GameTime_t
networked
C#
0x478
m_vecAngVelocity
QAngle
C#
0x484
m_bNetworkQuantizeOriginAndAngles
bool
C#
0x485
m_bLagCompensate
bool
C#
0x488
m_pBlocker
CHandle<
CBaseEntity
>
C#
0x48C
m_flLocalTime
float32
C#
0x490
m_flVPhysicsUpdateLocalTime
float32
C#
0x498
m_pPulseGraphInstance
CPulseGraphInstance_ServerEntity
*
C#
from
CEntityInstance
· 3 fields
0x8
m_iszPrivateVScripts
CUtlSymbolLarge
C#
0x10
m_pEntity
.Name
CEntityIdentity
*
networked
C#
0x28
m_CScriptComponent
CScriptComponent
*
C#
History
6722–6745
removed
6696–6701
first dumped