- MNetworkIncludeByUserGroup
- "Origin"
- MNetworkIncludeByName
- "CGameSceneNode::m_hParent"
- MNetworkIncludeByName
- "CGameSceneNode::m_hierarchyAttachName"
- MNetworkIncludeByName
- "m_nMinCPULevel"
- MNetworkIncludeByName
- "m_nMaxCPULevel"
- MNetworkIncludeByName
- "m_nMinGPULevel"
- MNetworkIncludeByName
- "m_nMaxGPULevel"
- MNetworkVarNames
- "uint16 m_RopeFlags"
- MNetworkVarNames
- "int16 m_Slack"
- MNetworkVarNames
- "float32 m_Width"
- MNetworkVarNames
- "float32 m_TextureScale"
- MNetworkVarNames
- "uint8 m_nSegments"
- MNetworkVarNames
- "bool m_bConstrainBetweenEndpoints"
- MNetworkVarNames
- "HMaterialStrong m_iRopeMaterialModelIndex"
- MNetworkVarNames
- "uint8 m_Subdiv"
- MNetworkVarNames
- "uint8 m_nChangeCount"
- MNetworkVarNames
- "int16 m_RopeLength"
- MNetworkVarNames
- "uint8 m_fLockedPoints"
- MNetworkVarNames
- "float32 m_flScrollSpeed"
- MNetworkVarNames
- "CHandle< CBaseEntity> m_hStartPoint"
- MNetworkVarNames
- "CHandle< CBaseEntity> m_hEndPoint"
- MNetworkVarNames
- "AttachmentHandle_t m_iStartAttachment"
- MNetworkVarNames
- "AttachmentHandle_t m_iEndAttachment"