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Modding Database

Up to date with Steam · checked 18s ago· Viewing build 6698 (Sep 17 2026), not the latest

CScriptedSequence

class

size 0x6E0 (1760 bytes) · 77 own fields · last changed in build 6722 · 15 fields have Deadworks members

CEntityInstance › CBaseEntity › CScriptedSequence
Copy as
CScriptedSequence · 77 fields
0x4A0m_iszEntryCUtlSymbolLarge
0x4A8m_iszPreIdleCUtlSymbolLarge
0x4B0m_iszPlayCUtlSymbolLarge
0x4B8m_iszPostIdleCUtlSymbolLarge
0x4C0m_iszModifierToAddOnPlayCUtlSymbolLarge
0x4C8m_iszNextScriptCUtlSymbolLarge
0x4D0m_iszEntityCUtlSymbolLarge
0x4D8m_iszSyncGroupCUtlSymbolLarge
0x4E0m_nMoveToScriptedMoveTo_t
0x4E4m_nMoveToGaitSharedMovementGait_t
0x4E8m_nHeldWeaponBehaviorScriptedHeldWeaponBehavior_t
0x4ECm_nForcedCrouchStateForcedCrouchState_t
0x4F0m_bIsPlayingPreIdlebool
0x4F1m_bIsPlayingEntrybool
0x4F2m_bIsPlayingActionbool
0x4F3m_bIsPlayingPostIdlebool
0x4F4m_bDontRotateOtherbool
0x4F5m_bIsRepeatablebool
0x4F6m_bShouldLeaveCorpsebool
0x4F7m_bStartOnSpawnbool
0x4F8m_bDisallowInterruptsbool
0x4F9m_bCanOverrideNPCStatebool
0x4FAm_bDontTeleportAtEndbool
0x4FBm_bHighPrioritybool
0x4FCm_bHideDebugComplaintsbool
0x4FDm_bContinueOnDeathbool
0x4FEm_bLoopPreIdleSequencebool
0x4FFm_bLoopActionSequencebool
0x500m_bLoopPostIdleSequencebool
0x501m_bSynchPostIdlesbool
0x502m_bIgnoreLookAtbool
0x503m_bIgnoreGravitybool
0x504m_bDisableNPCCollisionsbool
0x505m_bKeepAnimgraphLockedPostbool
0x506m_bDontAddModifiersbool
0x507m_bDisableAimingWhileMovingbool
0x508m_bIgnoreRotationbool
0x50Cm_flRadiusfloat32
0x510m_flRepeatfloat32
0x514m_flPlayAnimFadeInTimefloat32
0x518m_flMoveInterpTimefloat32
0x51Cm_flAngRatefloat32
0x520m_flMoveSpeedfloat32
0x524m_bWaitUntilMoveCompletesToStartAnimationbool
0x528m_nNotReadySequenceCountint32
0x52Cm_startTimeGameTime_t
0x530m_bWaitForBeginSequencebool
0x534m_saved_effectsint32
0x538m_savedFlagsint32
0x53Cm_savedCollisionGroupint32
0x540m_bInterruptablebool
0x541m_sequenceStartedbool
0x542m_bPositionRelativeToOtherEntitybool
0x544m_hTargetEntCHandle< CBaseEntity >
0x548m_hNextCineCHandle< CScriptedSequence >
0x54Cm_bThinkingbool
0x54Dm_bInitiatedSelfDeletebool
0x54Em_bIsTeleportingDueToMoveTobool
0x54Fm_bAllowCustomInterruptConditionsbool
0x550m_hForcedTargetCHandle< CBaseAnimGraph >
0x554m_bDontCancelOtherSequencesbool
0x555m_bForceSynchbool
0x556m_bPreventUpdateYawOnFinishbool
0x557m_bEnsureOnNavmeshOnFinishbool
0x558m_onDeathBehaviorScriptedOnDeath_t
0x55Cm_ConflictResponseScriptedConflictResponse_t
0x560m_OnBeginSequenceCEntityIOOutput
0x578m_OnActionStartOrLoopCEntityIOOutput
0x590m_OnEndSequenceCEntityIOOutput
0x5A8m_OnPostIdleEndSequenceCEntityIOOutput
0x5C0m_OnCancelSequenceCEntityIOOutput
0x5D8m_OnCancelFailedSequenceCEntityIOOutput
0x5F0m_OnScriptEventCEntityIOOutput[8]
0x6B0m_matOtherToMainCTransform
0x6D0m_hInteractionMainEntityCHandle< CBaseEntity >
0x6D4m_iPlayerDeathBehaviorint32
0x6D8m_bSkipFadeInbool
from CBaseEntity · 79 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*networked
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2D0m_iHealth.Healthint32networked
0x2D4m_iMaxHealth.MaxHealthint32networked
0x2D8m_lifeState.LifeStateuint8networked
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamageboolnetworked
0x2E8m_nTakeDamageFlagsTakeDamageFlags_tnetworked
0x2F0m_nPlatformTypeEntityPlatformTypes_tnetworked
0x2F2m_MoveCollideMoveCollide_tnetworked
0x2F3m_MoveTypeMoveType_tnetworked
0x2F4m_nActualMoveType.MoveTypeMoveType_t
0x2F5m_nWaterTouchuint8
0x2F6m_nSlimeTouchuint8
0x2F7m_bRestoreInHierarchybool
0x2F8m_targetCUtlSymbolLarge
0x300m_hDamageFilterCHandle< CBaseFilter >
0x308m_iszDamageFilterNameCUtlSymbolLarge
0x310m_flMoveDoneTimefloat32
0x314m_nSubclassID.CreateByDesignerName()CUtlStringTokennetworked
0x320m_flAnimTimefloat32networked
0x324m_flSimulationTimefloat32networked
0x328m_flCreateTimeGameTime_tnetworked
0x32Cm_bClientSideRagdollboolnetworked
0x32Dm_ubInterpolationFrameuint8networked
0x330m_vPrevVPhysicsUpdatePosVector
0x33Cm_iTeamNum.TeamNumuint8networked
0x340m_iGlobalnameCUtlSymbolLarge
0x348m_iSentToClientsint32
0x34Cm_flSpeedfloat32networked
0x350m_sUniqueHammerIDCUtlString
0x358m_spawnflagsuint32networked
0x35Cm_nNextThinkTickGameTick_tnetworked
0x360m_nSimulationTickint32
0x368m_OnKilledCEntityIOOutput
0x380m_fFlags.Flagsuint32networked
0x384m_vecAbsVelocity.AbsVelocityVector
0x390m_vecVelocityCNetworkVelocityVectornetworked
0x3C0m_nPushEnumCountint32
0x3C8m_pCollision.CollisionCCollisionProperty*
0x3D0m_pModifierProp.ModifierPropCModifierProperty*networked
0x3D8m_hEffectEntityCHandle< CBaseEntity >networked
0x3DCm_hOwnerEntityCHandle< CBaseEntity >networked
0x3E0m_fEffectsuint32networked
0x3E4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >networked
0x3E8m_nGroundBodyIndexint32networked
0x3ECm_flFriction.Frictionfloat32networked
0x3F0m_flElasticityfloat32networked
0x3F4m_flGravityScale.GravityScalefloat32networked
0x3F8m_flTimeScalefloat32networked
0x3FCm_flWaterLevelfloat32networked
0x400m_bGravityDisabledboolnetworked
0x401m_bAnimatedEveryTickboolnetworked
0x404m_flActualGravityScalefloat32
0x408m_bGravityActuallyDisabledbool
0x409m_bDisableLowViolencebool
0x40Am_nWaterTypeuint8
0x40Cm_iEFlagsint32
0x410m_OnUser1CEntityIOOutput
0x428m_OnUser2CEntityIOOutput
0x440m_OnUser3CEntityIOOutput
0x458m_OnUser4CEntityIOOutput
0x470m_iInitialTeamNumint32
0x474m_flNavIgnoreUntilTimeGameTime_tnetworked
0x478m_vecAngVelocityQAngle
0x484m_bNetworkQuantizeOriginAndAnglesbool
0x485m_bLagCompensatebool
0x488m_pBlockerCHandle< CBaseEntity >
0x48Cm_flLocalTimefloat32
0x490m_flVPhysicsUpdateLocalTimefloat32
0x498m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*networked
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x6E0 → 0x6F0
    • 77 fields from m_iszEntry (0x4A0) on moved +0x10
  2. 6696–6701first dumped