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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6722 (Sep 29 2026), not the latest

CScriptedSequence

class

size 0x6F0 (1776 bytes) · 77 own fields · last changed in build 6722 · 15 fields have Deadworks members

CEntityInstance › CBaseEntity › CScriptedSequence
Copy as
CScriptedSequence · 77 fields
0x4B0m_iszEntryCUtlSymbolLarge
0x4B8m_iszPreIdleCUtlSymbolLarge
0x4C0m_iszPlayCUtlSymbolLarge
0x4C8m_iszPostIdleCUtlSymbolLarge
0x4D0m_iszModifierToAddOnPlayCUtlSymbolLarge
0x4D8m_iszNextScriptCUtlSymbolLarge
0x4E0m_iszEntityCUtlSymbolLarge
0x4E8m_iszSyncGroupCUtlSymbolLarge
0x4F0m_nMoveToScriptedMoveTo_t
0x4F4m_nMoveToGaitSharedMovementGait_t
0x4F8m_nHeldWeaponBehaviorScriptedHeldWeaponBehavior_t
0x4FCm_nForcedCrouchStateForcedCrouchState_t
0x500m_bIsPlayingPreIdlebool
0x501m_bIsPlayingEntrybool
0x502m_bIsPlayingActionbool
0x503m_bIsPlayingPostIdlebool
0x504m_bDontRotateOtherbool
0x505m_bIsRepeatablebool
0x506m_bShouldLeaveCorpsebool
0x507m_bStartOnSpawnbool
0x508m_bDisallowInterruptsbool
0x509m_bCanOverrideNPCStatebool
0x50Am_bDontTeleportAtEndbool
0x50Bm_bHighPrioritybool
0x50Cm_bHideDebugComplaintsbool
0x50Dm_bContinueOnDeathbool
0x50Em_bLoopPreIdleSequencebool
0x50Fm_bLoopActionSequencebool
0x510m_bLoopPostIdleSequencebool
0x511m_bSynchPostIdlesbool
0x512m_bIgnoreLookAtbool
0x513m_bIgnoreGravitybool
0x514m_bDisableNPCCollisionsbool
0x515m_bKeepAnimgraphLockedPostbool
0x516m_bDontAddModifiersbool
0x517m_bDisableAimingWhileMovingbool
0x518m_bIgnoreRotationbool
0x51Cm_flRadiusfloat32
0x520m_flRepeatfloat32
0x524m_flPlayAnimFadeInTimefloat32
0x528m_flMoveInterpTimefloat32
0x52Cm_flAngRatefloat32
0x530m_flMoveSpeedfloat32
0x534m_bWaitUntilMoveCompletesToStartAnimationbool
0x538m_nNotReadySequenceCountint32
0x53Cm_startTimeGameTime_t
0x540m_bWaitForBeginSequencebool
0x544m_saved_effectsint32
0x548m_savedFlagsint32
0x54Cm_savedCollisionGroupint32
0x550m_bInterruptablebool
0x551m_sequenceStartedbool
0x552m_bPositionRelativeToOtherEntitybool
0x554m_hTargetEntCHandle< CBaseEntity >
0x558m_hNextCineCHandle< CScriptedSequence >
0x55Cm_bThinkingbool
0x55Dm_bInitiatedSelfDeletebool
0x55Em_bIsTeleportingDueToMoveTobool
0x55Fm_bAllowCustomInterruptConditionsbool
0x560m_hForcedTargetCHandle< CBaseAnimGraph >
0x564m_bDontCancelOtherSequencesbool
0x565m_bForceSynchbool
0x566m_bPreventUpdateYawOnFinishbool
0x567m_bEnsureOnNavmeshOnFinishbool
0x568m_onDeathBehaviorScriptedOnDeath_t
0x56Cm_ConflictResponseScriptedConflictResponse_t
0x570m_OnBeginSequenceCEntityIOOutput
0x588m_OnActionStartOrLoopCEntityIOOutput
0x5A0m_OnEndSequenceCEntityIOOutput
0x5B8m_OnPostIdleEndSequenceCEntityIOOutput
0x5D0m_OnCancelSequenceCEntityIOOutput
0x5E8m_OnCancelFailedSequenceCEntityIOOutput
0x600m_OnScriptEventCEntityIOOutput[8]
0x6C0m_matOtherToMainCTransform
0x6E0m_hInteractionMainEntityCHandle< CBaseEntity >
0x6E4m_iPlayerDeathBehaviorint32
0x6E8m_bSkipFadeInbool
from CBaseEntity · 85 fields
0x30m_CBodyComponent.BodyComponentCBodyComponent*
0x38m_NetworkTransmitComponentCNetworkTransmitComponent
0x248m_aThinkFunctionsCUtlVector< thinkfunc_t >
0x260m_iCurrentThinkContextint32
0x264m_nLastThinkTickGameTick_t
0x268m_bDisabledContextThinksbool
0x278m_isSteadyStateCTypedBitVec
0x280m_lastNetworkChangefloat32
0x288m_thinkBASEPTR
0x290m_ResponseContextsCUtlVector< ResponseContext_t >
0x2A8m_iszResponseContextCUtlSymbolLarge
0x2B0m_pfnTouchENTITYFUNCPTR
0x2B8m_pfnUseUSEPTR
0x2C0m_pfnBlockedENTITYFUNCPTR
0x2C8m_pfnMoveDoneBASEPTR
0x2D0m_iHealth.Healthint32
0x2D4m_iMaxHealth.MaxHealthint32
0x2D8m_lifeState.LifeStateuint8
0x2DCm_flDamageAccumulatorfloat32
0x2E0m_bTakesDamagebool
0x2E8m_nTakeDamageFlagsTakeDamageFlags_t
0x2F0m_nPlatformTypeEntityPlatformTypes_t
0x2F2m_MoveCollideMoveCollide_t
0x2F3m_MoveTypeMoveType_t
0x2F4m_nPreviouslySetMoveTypeMoveType_t
0x2F5m_nActualMoveType.MoveTypeMoveType_t
0x2F6m_nWaterTouchuint8
0x2F7m_nSlimeTouchuint8
0x2F8m_bRestoreInHierarchybool
0x300m_targetCUtlSymbolLarge
0x308m_hDamageFilterCHandle< CBaseFilter >
0x310m_iszDamageFilterNameCUtlSymbolLarge
0x318m_flMoveDoneTimefloat32
0x31Cm_nSubclassID.CreateByDesignerName()CUtlStringToken
0x328m_hNPCSensingHandleSensableByNPCHandle_t
0x32Cm_flAnimTimefloat32
0x330m_flSimulationTimefloat32
0x334m_flCreateTimeGameTime_t
0x338m_bClientSideRagdollbool
0x339m_ubInterpolationFrameuint8
0x33Cm_vPrevVPhysicsUpdatePosVectorWS
0x348m_iTeamNum.TeamNumuint8
0x350m_iGlobalnameCUtlSymbolLarge
0x358m_iSentToClientsint32
0x360m_sUniqueHammerIDCUtlString
0x368m_spawnflagsuint32
0x36Cm_nNextThinkTickGameTick_t
0x370m_nSimulationTickint32
0x378m_OnKilledCEntityIOOutput
0x390m_fFlags.Flagsuint32
0x394m_vecAbsVelocity.AbsVelocityVector
0x3A0m_vecVelocityCNetworkVelocityVector
0x3D0m_nPushEnumCountint32
0x3D8m_pCollision.CollisionCCollisionProperty*
0x3E0m_pModifierProp.ModifierPropCModifierProperty*
0x3E8m_hEffectEntityCHandle< CBaseEntity >
0x3ECm_hOwnerEntityCHandle< CBaseEntity >
0x3F0m_fEffectsuint32
0x3F4m_hGroundEntity.GroundEntityCHandle< CBaseEntity >
0x3F8m_nGroundBodyIndexint32
0x3FCm_flFriction.Frictionfloat32
0x400m_flElasticityfloat32
0x404m_flGravityScale.GravityScalefloat32
0x408m_flTimeScalefloat32
0x40Cm_flWaterLevelfloat32
0x410m_bGravityDisabledbool
0x411m_bAnimatedEveryTickbool
0x414m_flActualGravityScalefloat32
0x418m_bGravityActuallyDisabledbool
0x419m_bDisableLowViolencebool
0x41Am_nWaterTypeuint8
0x41Cm_iEFlagsint32
0x420m_OnUser1CEntityIOOutput
0x438m_OnUser2CEntityIOOutput
0x450m_OnUser3CEntityIOOutput
0x468m_OnUser4CEntityIOOutput
0x480m_iInitialTeamNumint32
0x484m_flNavIgnoreUntilTimeGameTime_t
0x488m_vecAngVelocityQAngle
0x494m_bNetworkQuantizeOriginAndAnglesbool
0x495m_bLagCompensatebool
0x498m_pBlockerCHandle< CBaseEntity >
0x49Cm_flLocalTimefloat32
0x4A0m_flVPhysicsUpdateLocalTimefloat32
0x4A8m_pPulseGraphInstanceCPulseGraphInstance_ServerEntity*
from CEntityInstance · 3 fields
0x8m_iszPrivateVScriptsCUtlSymbolLarge
0x10m_pEntity.NameCEntityIdentity*
0x28m_CScriptComponentCScriptComponent*

History

  1. 6722–6745changed
    • size 0x6E0 → 0x6F0
    • 77 fields from m_iszEntry (0x4A0) on moved +0x10
  2. 6696–6701first dumped