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Modding Database

Up to date with Steam · checked 21s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_blood_shards

Maliceability_blood_shardsOpen the ability page

41 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_blood_shards = {
_class = "ability_blood_shards"
_editor = {
folder_name = "Hero Ghost"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 1647547907
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_blood_shard_debuff"
_my_subclass_name = "modifier_blood_shard_debuff"
m_nEnabledStateMask = ""
m_eDrawOverheadStatus = "OVERHEAD_DRAW_FOR_CASTER_ONLY"
m_eHudDisplayLocation = "DISPLAY_HUD_NONE"
m_sAmbientLoopingSound = "Ghost.Malice.Modifier.Lp"
m_strSmallIconCssClass = "blood_shard"
m_BloodShardDebuffParticle = "particles/abilities/ghost/ghost_blood_shard_dagger_debuff.vpcf"
m_eModifierDisplayLocaiton = "MODIFIER_DISPLAY_HEALTHBAR"
}
m_ImpactParticle = "particles/abilities/ghost/ghost_blood_shard_dagger_impact.vpcf"
m_mapWeaponInfos =
m_strAbilityImage = "file://{images}/hud/abilities/spectre/geist_dagger.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Ghost.Malice.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS"
m_strAG2CastingAction = "throw"
m_strChannelLoopSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSecondaryStatName = "ability_blood_shards_amplification"
m_AbilityTooltipDetails =
m_mapCastEventParticles = {
CAST_COMPLETED = "particles/abilities/ghost/ghost_blood_shard_dagger_self_dmg.vpcf"
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "b_BloodShards"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"
m_strAG2ChannelingAction = ""
m_strHitConfirmationSound = "Ghost.Malice.Impact"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "throw_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 3500
      		m_flBulletRadius = 30
      		m_flBulletLifetime = 3
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strBulletWhizSound = "Ghost.Malice.Whizby"
      		m_flBulletGravityScale = 0.2
      		m_flPenetrationPercent = 100
      		m_strBulletImpactSound = ""
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 3
      		m_strBulletLoopingSound = ""
      		m_strWeaponImpactEffect = "particles/abilities/ghost/ghost_blood_shard_dagger_impact.vpcf"
      		m_strCustomAttachmentSource = "palm_R"
      		m_szBulletTravelTracerParticle = "particles/abilities/ghost/ghost_blood_shard_dagger.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_strHitConfirmationSoundGhost.Malice.Impact
    • −m_WeaponInfo
      { 14 keys }
      {
      	m_flBulletSpeed = 3500
      	m_flBulletRadius = 30
      	m_flBulletLifetime = 3
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_strBulletWhizSound = "Ghost.Malice.Whizby"
      	m_flBulletGravityScale = 0.2
      	m_flPenetrationPercent = 100
      	m_strBulletImpactSound = "Ghost.Malice.Impact"
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 3
      	m_strBulletLoopingSound = ""
      	m_strWeaponImpactEffect = "particles/abilities/ghost/ghost_blood_shard_dagger_impact.vpcf"
      	m_strCustomAttachmentSource = "palm_R"
      	m_szBulletTravelTracerParticle = "particles/abilities/ghost/ghost_blood_shard_dagger.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ghost_malice.webm
  2. 6696–6701first dumped