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Modding Database

Up to date with Steam · checked 13s ago· Viewing build 6736 (Oct 02 2026), not the latest

ability_bullet_flurry

Bullet Danceability_bullet_flurryOpen the ability page

42 keys · inherits from ultimate_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_bullet_flurry = {
_class = "ability_bullet_flurry"
_editor = {
folder_name = "Hero Haze"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_haze.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "channel"
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 1646772729
m_eAbilityType = "EAbilityType_Ultimate"
m_bStartTrained = false
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_ChannelParticle = "particles/abilities/haze/haze_flurry.vpcf"
m_strAbilityImage = "file://{images}/hud/abilities/haze/haze_bullet_flurry.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Haze.BulletFlurry.Cast.Delay"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_AutoChannelModifier = {}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetFlags = "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "bullet_flurry_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED | CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
m_BulletFlurryModifier =
m_flTargetingConeAngle = 65
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_AutoCastDelayModifier = {
_class = "modifier_citadel_bullet_flurry_windup"
m_bIsHidden = true
m_AG2HeroState = {
m_strParamName = "bullet_flurry_intro"
}
_my_subclass_name = "cast"
m_strParticleEffect = "particles/abilities/haze/haze_bullet_flurry_cast.vpcf"
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IN_SELF_BUBBLE"
m_strAG2ChannelingAction = "bullet_flurry_channeling"
m_cameraSequenceCastStart =
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_CUSTOM"
m_strAG2CastCompletedAction = "bullet_flurry_cast_completed"
m_cameraSequenceCastComplete = {
m_nPriority = 99
}
m_cameraSequenceChannelStart = {
m_nPriority = 99
m_vecDistanceOperations = [
0{
m_flSpringTarget = 350
m_bSpringToDefault = false
m_eCameraOperation = "k_ECameraOp_Spring"
m_flSpringStrength = 12
}
1{
m_eCameraOperation = "k_ECameraOp_Maintain"
}
]
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapAbilityProperties.MinRoundsPerSecond5
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ~m_BulletFlurryModifier.m_strParticleEffect""→particles/abilities/haze/haze_flurry_poses.vpcf
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/ability_haze_bullet_flurry.webm
  2. 6696–6701first dumped