What it inherits is already merged in: this is the entry as the game compiled it.
ability_crackshot = {
_class = "ability_crackshot"
_editor = {
folder_name = "Hero Astro"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_ReadySound = "Holliday.A3.Crackshot.Ready"
m_iUpdateTime = 1721945369
m_eAbilityType = "EAbilityType_Signature"
m_ReadyParticle = "particles/abilities/astro/astro_crack_shot_ready.vpcf"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
_my_subclass_name = "slow"
m_sLocalizationName = "movement_slow"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
}
m_mapWeaponInfos =
m_strAbilityImage = "file://{images}/hud/abilities/astro/holliday_crackshot.psd"
m_ExplosionParticle = "particles/abilities/astro/astro_crack_shot_impact.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_HeadShotVictimSound = "Holliday.A3.Crackshot.Headshot.Confirm.Victim"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_BulletResistModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "bullet_resist_reduction"
m_sLocalizationName = "modifier_crackshot_bullet_resist_reduction"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"BulletResistReduction"
]
}
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_ExplosionVictimParticle = "particles/abilities/astro/astro_crack_shot_impact_victim.vpcf"
m_HeadShotConfirmationSound = "Holliday.A3.Crackshot.Headshot.Confirm.Player"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}
History
- 6722–6745changed
- +m_mapWeaponInfos
{ 1 key }
{ primary = { m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 5000 m_flBulletRadius = 32 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { } } m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flBulletRadiusVsWorld = 7 m_flDamageFalloffEndRange = -1 m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf" } } - +m_sCustomStackLabel
#CurrentBonus_label - +m_BulletResistModifier.m_strParticleEffect
particles/modifiers/armor_suppressor.vpcf - −m_WeaponInfo
{ 12 keys }
{ m_flRange = 10000 m_iClipSize = 1 m_flBulletSpeed = 5000 m_flBulletRadius = 32 m_flBulletLifetime = 5 m_mapImpactEffects = { default = { m_strSound = "Orion.Charged.Shot.Proj.Impact" } } m_strBulletWhizSound = "Orion.Charged.Shot.Whizby" m_flBulletGravityScale = 0.3 m_flBulletRadiusVsWorld = 7 m_flDamageFalloffEndRange = -1 m_flDamageFalloffStartRange = -1 m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf" } - −m_strMoviePreviewPath
file://{resources}/videos/hero_abilities/astro_crackshot.webm
- +m_mapWeaponInfos
- 6696–6701first dumped
