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Modding Database

Up to date with Steam · checked 15s ago· Viewing build 6728 (Oct 01 2026), not the latest

ability_doorman_doorway

Doorwayability_doorman_doorwayOpen the ability page

70 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_doorman_doorway = {
_class = "ability_doorman_doorway"
_editor = {
folder_name = "Hero Doorman"
}
_multibase = [
]
m_ColorEnd = [
074
1173
2255
]
m_HUDPanel = {}
m_iMaxLevel = 1
m_ColorStart = [
0255
1180
251
]
m_hDoorModel = "models/heroes_wip/doorman/doorman_door.vmdl"
m_iUpdateTime = 0
m_CastParticle = "particles/abilities/doorman/doorman_doorway_deploy_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_hPortalModel = "models/heroes_wip/doorman/doorman_portal.vmdl"
m_strCastSound = ""
m_DoorLoopSound = "Doorman.Doorway.Door.Open.Lp"
m_bStartTrained = false
m_DoorPlaceSound = "Doorman.Doorway.Place.Door"
m_deploymentInfo = {
m_bPlaceFlat = 1
m_bPointTrace = false
m_bGroundCheck = false
m_previewModel = "models/heroes_wip/doorman/doorman_door.vmdl"
m_flFlatYawOffset = 180
m_bRequiresUpNormal = false
m_bUseWallPlacement = true
m_flPreviewModelScale = 1
m_bPlaceNormalToSurface = true
m_flModelVerticalPlacementScaleOffset = -0.5
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {}
m_DoorExpireSound = "Doorman.Doorway.Door.Expire"
m_strAbilityImage = "file://{images}/hud/abilities/doorman/doorman_doorway.psd"
m_DoorEndCastSound = ""
m_DoorOpenEndSound = "Doorman.Doorway.Open.Door.Blue"
m_strAG2SourceName = "doorman_ability_doorway"
m_strSelectedSound = "Doorman.Doorway.Select"
m_PlaceDoorParticle = "particles/abilities/doorman/doorman_doorway_deploy_spawn.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_DoorOpenStartSound = "Doorman.Doorway.Open.Door.Red"
m_DoorStartCastSound = "Doorman.Doorway.Cast"
m_curvePlacementFail =
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PRESS"
m_nAbilityPointsCost = 0
m_strUnselectedSound = "Doorman.Doorway.Deselect"
m_vecAbilityUpgrades =
m_PendingDoorParticle = "particles/abilities/doorman/doorman_doorway_deploy_preview_model.vpcf"
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_doorway_cast"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
m_DoorDurationParticle = "particles/abilities/doorman/doorman_doorway_deploy_duration.vpcf"
m_DoorwayTimerModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "doorway_timer_modifier"
m_vecScriptValues = []
}
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_strSelectedLoopSound = "Doorman.Doorway.Select.Lp"
m_AbilityTooltipDetails =
m_PortalBarrierModifier = {
_class = "modifier_base"
m_bIsHidden = true
m_sStartSound = "Doorman.Doorway.Barrier.Start"
_my_subclass_name = "doorway_barrier"
m_strParticleEffect = "particles/abilities/doorman/doorman_doorway_barrier_buff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"CombatBarrier"
]
}
m_mapDependentAbilities = {
ability_doorman_doorway_close = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastButtonLocToken = "#AbilityButtonHint_Deploy" // Deploy
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_DoorDestructionParticle = "particles/abilities/doorman/doorman_doorway_destroy.vpcf"
m_colorPlacementSphereSat = [
0255
1255
2255
]
m_strAltCastButtonLocToken = "#ability_doorman_doorway_clear_first_hint" // Clear placement
m_DoorPlacementClearedSound = "Doorman.Doorway.Clear.Door"
m_colorPlacementSphereDesat = [
0228
1159
2159
]
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_CUSTOM"
m_strAG2CastCompletedAction = "ability_doorway_cast_completed"
m_strSingleDoorAbilityImage = "file://{images}/hud/abilities/doorman/doorman_doorway2.psd"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_colorPlacementSphereOutline = [
013
1186
2255
]
m_flPlacementWallTestDistance = 75
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_flPlacementRangeHintDuration = 1
m_flPlacementWallTestSphereRadius = 10
m_flPlacementWallTestExtentsWallScale = 0.5
m_flPlacementWallTestExtentsSolidScale = 1
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped