Need help with plugins or servers? Join our Discord

Modding Database

Up to date with Steam · checked 10s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_empowerbullet

Sleight of Handability_empower_bulletOpen the ability page

33 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_empowerbullet = {
_class = "ability_empower_bullet"
_editor = {
folder_name = "Hero Gunslinger"
}
_multibase = [
]
m_HUDPanel =
m_iMaxLevel = 1
m_iUpdateTime = 1721945369
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_DebuffModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
_my_subclass_name = "slow"
m_nEnabledStateMask = "MODIFIER_STATE_GLOW_THROUGH_WALLS_TO_PROVIDER | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"
m_sLocalizationName = "movement_slow"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = []
}
m_mapWeaponInfos =
m_strAbilityImage = "file://{images}/hud/abilities/inferno_molotov.psd"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Archer.GuidedArrow.Cast"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_PASSIVE"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_EmpowerBulletModifier =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strCastAnimGraphParam = "e_GenericThrow"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flRange = 10000
      		m_iClipSize = 1
      		m_flBulletSpeed = 5000
      		m_flBulletRadius = 32
      		m_flBulletLifetime = 5
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      		m_flBulletGravityScale = 0.3
      		m_flBulletRadiusVsWorld = 7
      		m_flDamageFalloffEndRange = -1
      		m_flDamageFalloffStartRange = -1
      		m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 12 keys }
      {
      	m_flRange = 10000
      	m_iClipSize = 1
      	m_flBulletSpeed = 5000
      	m_flBulletRadius = 32
      	m_flBulletLifetime = 5
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      			m_strSound = "Orion.Charged.Shot.Proj.Impact"
      		}
      	}
      	m_strBulletWhizSound = "Orion.Charged.Shot.Whizby"
      	m_flBulletGravityScale = 0.3
      	m_flBulletRadiusVsWorld = 7
      	m_flDamageFalloffEndRange = -1
      	m_flDamageFalloffStartRange = -1
      	m_szBulletTravelTracerParticle = "particles/abilities/astro/astro_trick_shot_fired_projectile.vpcf"
      }
    • −m_strMoviePreviewPathfile://{resources}/videos/hero_abilities/astro_crackshot.webm
  2. 6696–6701first dumped