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Modding Database

Up to date with Steam · checked 22s ago· Viewing build 6745 (Oct 02 2026)

ability_familiar_ability02

Pillow Tossability_familiar_ability02Open the ability page

44 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_familiar_ability02 = {
_class = "ability_familiar_ability02"
_editor = {
folder_name = "Hero Familiar"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_CastParticle = "particles/abilities/familiar/familiar_pillow_cast.vpcf"
m_eAbilityType = "EAbilityType_Signature"
m_bStartTrained = false
m_EffectModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = false
_my_subclass_name = "slow"
m_sLocalizationName = "movement_slow"
m_strParticleEffect = "particles/generic/generic_slow_debuff.vpcf"
m_eDrawOverheadStatus = "OVERHEAD_DRAW_NEVER"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"FireRateSlow"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_projectileInfo = {
m_flSpeed = 1300
m_particle = "particles/abilities/familiar/familiar_pillow_projectile.vpcf"
m_flUpSpeed = 120
m_nBehaviors = "PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld"
m_LoopingSound = "Familiar.Pillow.Projectile.Lp"
m_DetonateSound = "Familiar.Pillow.Projectile.Impact"
m_flGravityScale = 0.5
m_flPhysicsRadius = 1.5
m_flTriggerRadius = 35
m_bHideWarningParticle = true
}
m_strAbilityImage = "file://{images}/hud/abilities/familiar/familiar_pillow.psd"
m_ExplosionParticle = "particles/abilities/familiar/familiar_pillow_explode.vpcf"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Familiar.Pillow.Cast"
m_strPillowHitSound = "Familiar.Pillow.Hit"
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_AutoChannelModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "channeling"
m_strParticleStatusEffect = "particles/abilities/archer/archer_power_jump_buff.vpcf"
}
m_PreviewPathParticle = ""
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "sack_casting"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 18
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapCastEventParticles = {
CAST_COMPLETED = "particles/abilities/familiar/familiar_pillow_cast_completed.vpcf"
}
m_skillshotMissParticle = ""
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CIRCLE"
m_strAG2ChannelingAction = "sack_channeling"
m_flTargetingConeHalfWidth = 50
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_NONE"
m_strAG2CastCompletedAction = "sack_cast_completed"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION | MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bShowTargetingPreviewWhileCasting = true
m_bShowTargetingPreviewWhileChanneling = true
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped