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Modding Database

Up to date with Steam · checked 11s ago· Viewing build 6723 (Sep 30 2026), not the latest

ability_fencer_riposte

Riposteability_fencer_riposteOpen the ability page

48 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_fencer_riposte = {
_class = "ability_fencer_riposte"
_editor = {
folder_name = "Hero Fencer"
}
_multibase = [
]
m_HUDPanel = {
m_vecHUDElements = [
0{
m_Style = "panorama/styles/ability_hud_elements/abilities_fencer.vcss"
m_eType = "CITADEL_ABILITY_HUD_ELEMENT_TYPE_PROGRESS"
m_Layout = "file://{resources}/layout/ability_hud_elements/element_progress_bar_text.vxml"
m_strContext = "channel"
}
]
}
m_iMaxLevel = 1
m_iUpdateTime = 0
m_eAbilityType = "EAbilityType_Signature"
m_strDashStart = "Fencer.Riposte.Counterattack.Cast"
m_bStartTrained = false
m_strStartParry = "Fencer.Riposte.Success"
m_DashLineEffect = ""
m_DebuffModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "modifier_fencer_riposte_attack_debuff"
m_sLocalizationName = "modifier_bullet_armor_reduction"
m_strParticleEffect = "particles/modifiers/armor_suppressor.vpcf"
m_strSmallIconCssClass = "bullet_armor_reduction"
m_vecAutoRegisterModifierValueFromAbilityPropertyName = [
0"MeleeResistReduction"
]
}
m_mapWeaponInfos = {
primary = {
m_flBulletSpeed = 10000
}
}
m_strAvoidDamage = ""
m_flDashAnimDelay = 0.4
m_strAbilityImage = "file://{images}/hud/abilities/fencer/fencer_riposte.psd"
m_strChannelSound = "Fencer.Riposte.Cast"
m_strAG2SourceName = "citadel_ability_fencer_riposte"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_strStunImpactSound = "Fencer.Riposte.Counterattack.Impact"
m_vecAbilityUpgrades =
m_AutoChannelModifier = {
_class = "modifier_base"
m_bIsHidden = true
_my_subclass_name = "riposte_cast_modifier"
m_strParticleEffect = "particles/abilities/fencer/fencer_riposte.vpcf"
}
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_RiposteDashParticle = "particles/abilities/fencer/fencer_riposte_dash.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_mapDependentAbilities = {
ability_fencer_riposte_target_select = null
}
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_strTargetingLoopSound = "Fencer.Riposte.Counterattack.Mod.Lp"
m_RiposteParriedParticle = "particles/abilities/fencer/fencer_riposte_counter_stance.vpcf"
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_TargetLifestealModifier = {
_class = "modifier_fencer_riposte_target_lifesteal"
_my_subclass_name = "modifier_fencer_riposte_target_lifesteal"
m_sLocalizationName = "modifier_fencer_riposte_target_lifesteal"
m_strSmallIconCssClass = "lifesteal"
}
m_cameraSequenceCastStart = {
m_vecFOVOperations = []
}
m_strTargetingExpireSound = "Fencer.Riposte.Counterattack.Mod.Expire"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_SELF"
m_cameraSequenceCastComplete = {}
m_cameraSequenceChannelStart = {
m_vecFOVOperations = []
}
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • ±m_AbilityTooltipDetails.m_vecAdditionalHeaderProperties−AbilityChannelTime
    • +m_strTargetingLoopSoundFencer.Riposte.Counterattack.Mod.Lp
    • +m_strTargetingExpireSoundFencer.Riposte.Counterattack.Mod.Expire
    • −m_WeaponInfo
      { 1 key }
      {
      	m_flBulletSpeed = 10000
      }
  2. 6696–6701first dumped