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Modding Database

Up to date with Steam · checked 14s ago· Viewing build 6738 (Oct 02 2026), not the latest

ability_frank_shocktarget2

Pain Batteryability_frank_shocktarget2Open the ability page

46 keys · inherits from signature_base

What it inherits is already merged in: this is the entry as the game compiled it.

ability_frank_shocktarget2 = {
_class = "ability_frank_shocktarget2"
_editor = {
folder_name = "Hero Frank"
}
_multibase = [
]
m_iMaxLevel = 1
m_iUpdateTime = 0
m_CastParticle = "particles/abilities/frank/frank_shock_cast.vpcf"
m_SlowModifier = {
_class = "modifier_diminishing_slow"
m_bIsHidden = true
_my_subclass_name = "zap_slow"
m_strParticleEffect = "particles/abilities/frank/frank_shock_debuff.vpcf"
}
m_eAbilityType = "EAbilityType_Signature"
m_strCastSound = ""
m_ShockModifier = {
_class = "modifier_frank_shocktarget"
m_bIsHidden = true
m_ZapParticle = "particles/abilities/frank/frank_shock_smallzaps.vpcf"
_my_subclass_name = "shock"
}
m_bStartTrained = false
m_TracerParticle = ""
m_mapWeaponInfos =
m_ShockShootSound = ""
m_strAbilityImage = "file://{images}/hud/abilities/frank/frank_pain_battery.psd"
m_ShockImpactSound = "Frank.Pain.Battery.Hit"
m_flBossDamageScale = 1
m_sCustomStackLabel = "#CurrentBonus_label" // Current Bonus:
m_strCastDelaySound = "Frank.Pain.Battery.Cast"
m_ShockReadyParticle = ""
m_eAbilityActivation = "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"
m_nAbilityPointsCost = 0
m_vecAbilityUpgrades =
m_PreviewPathParticle = "particles/generic/generic_arc.vpcf"
m_ShockImpactParticle = "particles/abilities/frank/frank_shock_impact.vpcf"
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY"
m_strAG2CastingAction = "ability_pain_battery"
m_strChannelLoopSound = ""
m_AbilityBehaviorsBits = "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
m_flTargetingConeAngle = 100
m_mapAbilityProperties =
m_nAbillityUnlocksCost = 1
m_AbilityTooltipDetails =
m_skillshotMissParticle = "particles/abilities/skillshot_default_miss_owner.vpcf"
m_AutoIntrinsicModifiers = [
0{
_class = "modifier_ability_resource_pool"
_my_subclass_name = "modifier_ability_resource_pool"
m_strMaxResourceProperty = "StoredDamageHealthPercentRequired"
}
]
m_FullyChargedFXModifier = {
_class = "modifier_frank_shockfullycharged"
m_bIsHidden = true
m_nAttributes = "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"
_my_subclass_name = "charged_fx"
m_FullyChargedParticle = "particles/abilities/frank/frank_shock_target_ready_buff.vpcf"
}
m_bitsInterruptingStates = "MODIFIER_STATE_STUNNED"
m_eAbilityTargetingShape = "CITADEL_ABILITY_TARGETING_SHAPE_CONE"
m_strAG2ChannelingAction = "ability_pain_battery"
m_EmpoweredShockImpactSound = "Frank.Pain.Battery.Hit"
m_eAbilityTargetingLocation = "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"
m_strAbilityChargeReadySound = ""
m_strAbilityOffCooldownSound = ""
m_bitsChannelEnabledStateMask = "MODIFIER_STATE_BUSY_WITH_ACTION"
m_bitsPreCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
m_bitsPostCastEnabledStateMask = "MODIFIER_STATE_IN_ABILITY_ALLOW_ZOOM"
}

History

  1. 6722–6745changed
    • +m_mapWeaponInfos
      { 1 key }
      {
      	primary = 
      	{
      		m_flBulletSpeed = 10000
      		m_flBulletRadius = 20
      		m_mapImpactEffects = 
      		{
      			default = 
      			{
      			}
      		}
      		m_eAttachmentSourceType = "EAttachmentSource_Custom"
      		m_flBulletRadiusVsWorld = 1
      		m_strWeaponImpactEffect = "particles/abilities/frank/frank_shock_projectile_impact.vpcf"
      		m_strCustomAttachmentSource = "weapon_l_fx"
      		m_szBulletTravelTracerParticle = "particles/abilities/frank/frank_shock_projectile.vpcf"
      	}
      }
    • +m_sCustomStackLabel#CurrentBonus_label
    • +m_AutoIntrinsicModifiers
      [ 1 item ]
      [
      	{
      		_class = "modifier_ability_resource_pool"
      		_my_subclass_name = "modifier_ability_resource_pool"
      		m_strMaxResourceProperty = "StoredDamageHealthPercentRequired"
      	},
      ]
    • −m_WeaponInfo
      { 8 keys }
      {
      	m_flBulletSpeed = 10000
      	m_flBulletRadius = 20
      	m_mapImpactEffects = 
      	{
      		default = 
      		{
      		}
      	}
      	m_eAttachmentSourceType = "EAttachmentSource_Custom"
      	m_flBulletRadiusVsWorld = 1
      	m_strWeaponImpactEffect = "particles/abilities/frank/frank_shock_projectile_impact.vpcf"
      	m_strCustomAttachmentSource = "weapon_l_fx"
      	m_szBulletTravelTracerParticle = "particles/abilities/frank/frank_shock_projectile.vpcf"
      }
  2. 6696–6701first dumped